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* Guardian of Tazeem - Fixed conditional handling.
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1 changed files with 48 additions and 8 deletions
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@ -31,11 +31,15 @@ import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.DontUntapInControllersNextUntapStepTargetEffect;
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import mage.abilities.effects.common.TapTargetEffect;
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import mage.abilities.keyword.FlyingAbility;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.TargetController;
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import mage.constants.Zone;
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@ -45,13 +49,14 @@ import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.target.common.TargetCreaturePermanent;
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import mage.target.targetpointer.FixedTarget;
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/**
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*
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* @author fireshoes
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*/
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public class GuardianOfTazeem extends CardImpl {
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private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("creature an opponent controls");
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static {
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@ -67,7 +72,7 @@ public class GuardianOfTazeem extends CardImpl {
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// Flying
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this.addAbility(FlyingAbility.getInstance());
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// <i>Landfall</i> - Whenever a land enters the battlefield under you control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.
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Ability ability = new GuardianOfTazeemTriggeredAbility();
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ability.addTarget(new TargetCreaturePermanent(filter));
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@ -87,7 +92,8 @@ public class GuardianOfTazeem extends CardImpl {
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class GuardianOfTazeemTriggeredAbility extends TriggeredAbilityImpl {
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public GuardianOfTazeemTriggeredAbility() {
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super(Zone.BATTLEFIELD, null, false);
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super(Zone.BATTLEFIELD, new TapTargetEffect(), false);
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addEffect(new GuardianOfTazeemEffect());
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}
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public GuardianOfTazeemTriggeredAbility(final GuardianOfTazeemTriggeredAbility ability) {
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@ -107,10 +113,13 @@ class GuardianOfTazeemTriggeredAbility extends TriggeredAbilityImpl {
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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Permanent permanent = game.getPermanent(event.getTargetId());
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if (permanent != null && permanent.getCardType().contains(CardType.LAND) && permanent.getControllerId().equals(this.controllerId)) {
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addEffect(new TapTargetEffect());
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if (permanent.hasSubtype("Island")) {
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addEffect(new DontUntapInControllersNextUntapStepTargetEffect("that creature"));
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if (permanent != null
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&& permanent.getCardType().contains(CardType.LAND)
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&& permanent.getControllerId().equals(getControllerId())) {
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for (Effect effect : getEffects()) {
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if (effect instanceof GuardianOfTazeemEffect) {
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effect.setTargetPointer(new FixedTarget(permanent, game));
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}
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}
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return true;
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}
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@ -119,6 +128,37 @@ class GuardianOfTazeemTriggeredAbility extends TriggeredAbilityImpl {
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@Override
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public String getRule() {
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return "<i>Landfall</i> - Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.";
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return "<i>Landfall</i> - Whenever a land enters the battlefield under your control, " + super.getRule();
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}
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}
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class GuardianOfTazeemEffect extends OneShotEffect {
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public GuardianOfTazeemEffect() {
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super(Outcome.Benefit);
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this.staticText = "If that land is an Island, that creature doesn't untap during its controller's next untap step";
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}
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public GuardianOfTazeemEffect(final GuardianOfTazeemEffect effect) {
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super(effect);
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}
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@Override
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public GuardianOfTazeemEffect copy() {
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return new GuardianOfTazeemEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent land = game.getPermanentOrLKIBattlefield(getTargetPointer().getFirst(game, source));
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Permanent targetCreature = game.getPermanent(source.getFirstTarget());
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if (land != null && targetCreature != null) {
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if (land.hasSubtype("Island")) {
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ContinuousEffect effect = new DontUntapInControllersNextUntapStepTargetEffect("that creature");
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effect.setTargetPointer(new FixedTarget(targetCreature, game));
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game.addEffect(effect, source);
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}
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}
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return true;
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}
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}
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