[UNF] Implemented Circuits Act

This commit is contained in:
Evan Kranzler 2022-09-28 08:27:20 -04:00
parent 81c70d25a8
commit faccf12035
2 changed files with 72 additions and 0 deletions

View file

@ -0,0 +1,71 @@
package mage.cards.c;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.game.Game;
import mage.game.permanent.token.ClownRobotToken;
import mage.players.Player;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class CircuitsAct extends CardImpl {
public CircuitsAct(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{2}{R}");
// Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.
this.getSpellAbility().addEffect(new CircuitsActEffect());
}
private CircuitsAct(final CircuitsAct card) {
super(card);
}
@Override
public CircuitsAct copy() {
return new CircuitsAct(this);
}
}
class CircuitsActEffect extends OneShotEffect {
CircuitsActEffect() {
super(Outcome.Benefit);
staticText = "roll three six-sided dice. For each different result, " +
"create a 1/1 white Clown Robot artifact creature token";
}
private CircuitsActEffect(final CircuitsActEffect effect) {
super(effect);
}
@Override
public CircuitsActEffect copy() {
return new CircuitsActEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player == null) {
return false;
}
int count = player
.rollDice(outcome, source, game, 6, 3, 0)
.stream()
.distinct()
.mapToInt(x -> 1)
.sum();
if (count > 0) {
new ClownRobotToken().putOntoBattlefield(count, game, source);
}
return true;
}
}

View file

@ -24,6 +24,7 @@ public final class Unfinity extends ExpansionSet {
cards.add(new SetCardInfo("Blood Crypt", 279, Rarity.RARE, mage.cards.b.BloodCrypt.class)); cards.add(new SetCardInfo("Blood Crypt", 279, Rarity.RARE, mage.cards.b.BloodCrypt.class));
cards.add(new SetCardInfo("Boing!", 40, Rarity.COMMON, mage.cards.b.Boing.class)); cards.add(new SetCardInfo("Boing!", 40, Rarity.COMMON, mage.cards.b.Boing.class));
cards.add(new SetCardInfo("Breeding Pool", 286, Rarity.RARE, mage.cards.b.BreedingPool.class)); cards.add(new SetCardInfo("Breeding Pool", 286, Rarity.RARE, mage.cards.b.BreedingPool.class));
cards.add(new SetCardInfo("Circuits Act", 103, Rarity.COMMON, mage.cards.c.CircuitsAct.class));
cards.add(new SetCardInfo("Clown Car", 186, Rarity.RARE, mage.cards.c.ClownCar.class)); cards.add(new SetCardInfo("Clown Car", 186, Rarity.RARE, mage.cards.c.ClownCar.class));
cards.add(new SetCardInfo("Forest", 239, Rarity.LAND, mage.cards.basiclands.Forest.class, FULL_ART_BFZ_VARIOUS)); cards.add(new SetCardInfo("Forest", 239, Rarity.LAND, mage.cards.basiclands.Forest.class, FULL_ART_BFZ_VARIOUS));
cards.add(new SetCardInfo("Godless Shrine", 282, Rarity.RARE, mage.cards.g.GodlessShrine.class)); cards.add(new SetCardInfo("Godless Shrine", 282, Rarity.RARE, mage.cards.g.GodlessShrine.class));