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[UNF] Implemented Circuits Act
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71
Mage.Sets/src/mage/cards/c/CircuitsAct.java
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71
Mage.Sets/src/mage/cards/c/CircuitsAct.java
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package mage.cards.c;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.game.Game;
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import mage.game.permanent.token.ClownRobotToken;
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import mage.players.Player;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class CircuitsAct extends CardImpl {
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public CircuitsAct(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{2}{R}");
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// Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.
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this.getSpellAbility().addEffect(new CircuitsActEffect());
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}
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private CircuitsAct(final CircuitsAct card) {
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super(card);
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}
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@Override
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public CircuitsAct copy() {
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return new CircuitsAct(this);
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}
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}
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class CircuitsActEffect extends OneShotEffect {
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CircuitsActEffect() {
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super(Outcome.Benefit);
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staticText = "roll three six-sided dice. For each different result, " +
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"create a 1/1 white Clown Robot artifact creature token";
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}
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private CircuitsActEffect(final CircuitsActEffect effect) {
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super(effect);
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}
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@Override
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public CircuitsActEffect copy() {
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return new CircuitsActEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player == null) {
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return false;
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}
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int count = player
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.rollDice(outcome, source, game, 6, 3, 0)
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.stream()
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.distinct()
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.mapToInt(x -> 1)
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.sum();
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if (count > 0) {
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new ClownRobotToken().putOntoBattlefield(count, game, source);
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}
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return true;
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}
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}
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@ -24,6 +24,7 @@ public final class Unfinity extends ExpansionSet {
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cards.add(new SetCardInfo("Blood Crypt", 279, Rarity.RARE, mage.cards.b.BloodCrypt.class));
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cards.add(new SetCardInfo("Boing!", 40, Rarity.COMMON, mage.cards.b.Boing.class));
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cards.add(new SetCardInfo("Breeding Pool", 286, Rarity.RARE, mage.cards.b.BreedingPool.class));
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cards.add(new SetCardInfo("Circuits Act", 103, Rarity.COMMON, mage.cards.c.CircuitsAct.class));
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cards.add(new SetCardInfo("Clown Car", 186, Rarity.RARE, mage.cards.c.ClownCar.class));
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cards.add(new SetCardInfo("Forest", 239, Rarity.LAND, mage.cards.basiclands.Forest.class, FULL_ART_BFZ_VARIOUS));
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cards.add(new SetCardInfo("Godless Shrine", 282, Rarity.RARE, mage.cards.g.GodlessShrine.class));
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