From fb1ba5f3c87ececbe61e04a8457441163c89d8d3 Mon Sep 17 00:00:00 2001
From: LevelX2 <ludwig.hirth@online.de>
Date: Fri, 5 Jun 2015 08:18:05 +0200
Subject: [PATCH] * Bloodshot Cyclops - Added missing tap source cost.

---
 Mage.Sets/src/mage/sets/urzasdestiny/BloodshotCyclops.java | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/Mage.Sets/src/mage/sets/urzasdestiny/BloodshotCyclops.java b/Mage.Sets/src/mage/sets/urzasdestiny/BloodshotCyclops.java
index 3a9f747a28..1fa8d58f38 100644
--- a/Mage.Sets/src/mage/sets/urzasdestiny/BloodshotCyclops.java
+++ b/Mage.Sets/src/mage/sets/urzasdestiny/BloodshotCyclops.java
@@ -37,6 +37,7 @@ import mage.abilities.Ability;
 import mage.abilities.common.SimpleActivatedAbility;
 import mage.abilities.costs.Cost;
 import mage.abilities.costs.common.SacrificeTargetCost;
+import mage.abilities.costs.common.TapSourceCost;
 import mage.abilities.effects.OneShotEffect;
 import mage.cards.CardImpl;
 import mage.game.Game;
@@ -62,7 +63,8 @@ public class BloodshotCyclops extends CardImpl {
 
         // {T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed
         // creature's power to target creature or player.
-        SimpleActivatedAbility ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BloodshotCyclopsEffect(), new SacrificeTargetCost(new TargetControlledCreaturePermanent()));
+        SimpleActivatedAbility ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BloodshotCyclopsEffect(), new TapSourceCost());
+        ability.addCost(new SacrificeTargetCost(new TargetControlledCreaturePermanent()));
         ability.addTarget(new TargetCreatureOrPlayer());
         this.addAbility(ability);
     }