From fb1ba5f3c87ececbe61e04a8457441163c89d8d3 Mon Sep 17 00:00:00 2001 From: LevelX2 <ludwig.hirth@online.de> Date: Fri, 5 Jun 2015 08:18:05 +0200 Subject: [PATCH] * Bloodshot Cyclops - Added missing tap source cost. --- Mage.Sets/src/mage/sets/urzasdestiny/BloodshotCyclops.java | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Mage.Sets/src/mage/sets/urzasdestiny/BloodshotCyclops.java b/Mage.Sets/src/mage/sets/urzasdestiny/BloodshotCyclops.java index 3a9f747a28..1fa8d58f38 100644 --- a/Mage.Sets/src/mage/sets/urzasdestiny/BloodshotCyclops.java +++ b/Mage.Sets/src/mage/sets/urzasdestiny/BloodshotCyclops.java @@ -37,6 +37,7 @@ import mage.abilities.Ability; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.costs.Cost; import mage.abilities.costs.common.SacrificeTargetCost; +import mage.abilities.costs.common.TapSourceCost; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.game.Game; @@ -62,7 +63,8 @@ public class BloodshotCyclops extends CardImpl { // {T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed // creature's power to target creature or player. - SimpleActivatedAbility ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BloodshotCyclopsEffect(), new SacrificeTargetCost(new TargetControlledCreaturePermanent())); + SimpleActivatedAbility ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BloodshotCyclopsEffect(), new TapSourceCost()); + ability.addCost(new SacrificeTargetCost(new TargetControlledCreaturePermanent())); ability.addTarget(new TargetCreatureOrPlayer()); this.addAbility(ability); }