Fix for BantPlane (Adding in new condition).

This commit is contained in:
spjspj 2018-04-19 17:28:14 +10:00
parent 83ab8528d2
commit fb4e23e9be
2 changed files with 70 additions and 2 deletions

View file

@ -0,0 +1,61 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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package mage.abilities.condition.common;
import mage.abilities.Ability;
import mage.abilities.condition.Condition;
import mage.game.Game;
import mage.game.command.Plane;
/**
* @author spjspj
*/
public class IsStillOnPlaneCondition implements Condition {
private String planeName;
public IsStillOnPlaneCondition(String planeName) {
this.planeName = planeName;
}
public IsStillOnPlaneCondition(IsStillOnPlaneCondition condition) {
this.planeName = condition.planeName;
}
@Override
public boolean apply(Game game, Ability source) {
Plane plane = game.getState().getCurrentPlane();
if (plane != null) {
if (plane.getName().equalsIgnoreCase(planeName)) {
return true;
}
}
return false;
}
}

View file

@ -34,6 +34,7 @@ import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.common.ActivateIfConditionActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.IsStillOnPlaneCondition;
import mage.abilities.condition.common.MainPhaseStackEmptyCondition;
import mage.abilities.condition.common.TargetHasCounterCondition;
import mage.abilities.costs.mana.GenericManaCost;
@ -78,13 +79,19 @@ public class BantPlane extends Plane {
}
private static final String rule = "{this} has indestructible as long as it has a divinity counter on it";
private static final String exaltedRule = "All creatures have exalted";
public BantPlane() {
this.setName("Plane - Bant");
this.setExpansionSetCodeForImage("PCA");
// All creatures have exalted
Ability ability = new SimpleStaticAbility(Zone.COMMAND, new GainAbilityAllEffect(new ExaltedAbility(), Duration.Custom, StaticFilters.FILTER_PERMANENT_CREATURE));
// All creatures have exalted
SimpleStaticAbility ability
= new SimpleStaticAbility(Zone.COMMAND, new ConditionalContinuousEffect(
new GainAbilityAllEffect(new ExaltedAbility(), Duration.Custom, StaticFilters.FILTER_PERMANENT_CREATURE),
new IsStillOnPlaneCondition(this.getName()),
exaltedRule));
this.getAbilities().add(ability);
// Active player can roll the planar die: Whenever you roll {CHAOS}, put a divinity counter on target green, white, or blue creature. That creature gains indestructible for as long as it has a divinity counter on it.