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Fix for BantPlane (Adding in new condition).
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2 changed files with 70 additions and 2 deletions
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.condition.common;
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import mage.abilities.Ability;
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import mage.abilities.condition.Condition;
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import mage.game.Game;
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import mage.game.command.Plane;
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/**
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* @author spjspj
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*/
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public class IsStillOnPlaneCondition implements Condition {
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private String planeName;
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public IsStillOnPlaneCondition(String planeName) {
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this.planeName = planeName;
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}
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public IsStillOnPlaneCondition(IsStillOnPlaneCondition condition) {
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this.planeName = condition.planeName;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Plane plane = game.getState().getCurrentPlane();
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if (plane != null) {
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if (plane.getName().equalsIgnoreCase(planeName)) {
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return true;
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}
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}
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return false;
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}
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}
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@ -34,6 +34,7 @@ import mage.ObjectColor;
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import mage.abilities.Ability;
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import mage.abilities.common.ActivateIfConditionActivatedAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.condition.common.IsStillOnPlaneCondition;
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import mage.abilities.condition.common.MainPhaseStackEmptyCondition;
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import mage.abilities.condition.common.TargetHasCounterCondition;
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import mage.abilities.costs.mana.GenericManaCost;
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@ -78,13 +79,19 @@ public class BantPlane extends Plane {
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}
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private static final String rule = "{this} has indestructible as long as it has a divinity counter on it";
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private static final String exaltedRule = "All creatures have exalted";
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public BantPlane() {
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this.setName("Plane - Bant");
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this.setExpansionSetCodeForImage("PCA");
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// All creatures have exalted
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Ability ability = new SimpleStaticAbility(Zone.COMMAND, new GainAbilityAllEffect(new ExaltedAbility(), Duration.Custom, StaticFilters.FILTER_PERMANENT_CREATURE));
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SimpleStaticAbility ability
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= new SimpleStaticAbility(Zone.COMMAND, new ConditionalContinuousEffect(
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new GainAbilityAllEffect(new ExaltedAbility(), Duration.Custom, StaticFilters.FILTER_PERMANENT_CREATURE),
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new IsStillOnPlaneCondition(this.getName()),
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exaltedRule));
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this.getAbilities().add(ability);
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// Active player can roll the planar die: Whenever you roll {CHAOS}, put a divinity counter on target green, white, or blue creature. That creature gains indestructible for as long as it has a divinity counter on it.
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