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* Opalescence - Fixed that the dependent effect (613.7) Opalescence was applied before the effect of Enchanted Evening if Opalescence was cast earlier.
This commit is contained in:
parent
9c3ea4fc7f
commit
fb965ebdd6
9 changed files with 515 additions and 239 deletions
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@ -28,6 +28,12 @@
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package mage.sets.futuresight;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.mana.RedManaAbility;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Layer;
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@ -35,12 +41,6 @@ import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.SubLayer;
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import mage.constants.Zone;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.mana.RedManaAbility;
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import mage.cards.CardImpl;
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import mage.filter.common.FilterLandPermanent;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.mageobject.SupertypePredicate;
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@ -53,6 +53,12 @@ import mage.game.permanent.Permanent;
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*/
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public class MagusOfTheMoon extends CardImpl {
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private static final FilterLandPermanent filter = new FilterLandPermanent();
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static {
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filter.add(Predicates.not(new SupertypePredicate("Basic")));
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}
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public MagusOfTheMoon(UUID ownerId) {
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super(ownerId, 101, "Magus of the Moon", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{2}{R}");
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this.expansionSetCode = "FUT";
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@ -74,53 +80,49 @@ public class MagusOfTheMoon extends CardImpl {
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public MagusOfTheMoon copy() {
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return new MagusOfTheMoon(this);
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}
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}
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class MagusOfTheMoonEffect extends ContinuousEffectImpl {
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class MagusOfTheMoonEffect extends ContinuousEffectImpl {
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private static final FilterLandPermanent filter = new FilterLandPermanent();
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static {
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filter.add(Predicates.not(new SupertypePredicate("Basic")));
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}
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MagusOfTheMoonEffect() {
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super(Duration.WhileOnBattlefield, Outcome.Detriment);
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this.staticText = "Nonbasic lands are Mountains";
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}
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MagusOfTheMoonEffect(final MagusOfTheMoonEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return false;
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}
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@Override
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public MagusOfTheMoonEffect copy() {
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return new MagusOfTheMoonEffect(this);
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}
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@Override
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public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
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for (Permanent land: game.getBattlefield().getActivePermanents(filter, source.getControllerId(), game)) {
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switch (layer) {
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case AbilityAddingRemovingEffects_6:
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land.removeAllAbilities(source.getSourceId(), game);
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land.addAbility(new RedManaAbility(), source.getSourceId(), game);
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break;
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case TypeChangingEffects_4:
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land.getSubtype().clear();
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land.getSubtype().add("Mountain");
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break;
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}
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MagusOfTheMoonEffect() {
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super(Duration.WhileOnBattlefield, Outcome.Detriment);
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this.staticText = "Nonbasic lands are Mountains";
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}
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MagusOfTheMoonEffect(final MagusOfTheMoonEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return false;
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}
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@Override
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public MagusOfTheMoonEffect copy() {
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return new MagusOfTheMoonEffect(this);
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}
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@Override
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public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
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for (Permanent land : game.getBattlefield().getActivePermanents(filter, source.getControllerId(), game)) {
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switch (layer) {
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case AbilityAddingRemovingEffects_6:
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land.removeAllAbilities(source.getSourceId(), game);
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land.addAbility(new RedManaAbility(), source.getSourceId(), game);
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break;
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case TypeChangingEffects_4:
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land.getSubtype().clear();
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land.getSubtype().add("Mountain");
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break;
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}
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}
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return true;
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}
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@Override
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public boolean hasLayer(Layer layer) {
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return layer == Layer.AbilityAddingRemovingEffects_6 || layer == Layer.TypeChangingEffects_4;
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}
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return true;
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}
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@Override
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public boolean hasLayer(Layer layer) {
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return layer == Layer.AbilityAddingRemovingEffects_6 || layer == Layer.TypeChangingEffects_4;
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}
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}
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@ -72,59 +72,59 @@ public class YixlidJailer extends CardImpl {
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public YixlidJailer copy() {
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return new YixlidJailer(this);
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}
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}
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class YixlidJailerEffect extends ContinuousEffectImpl {
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class YixlidJailerEffect extends ContinuousEffectImpl {
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YixlidJailerEffect() {
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super(Duration.WhileOnBattlefield, Outcome.LoseAbility);
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staticText = "Cards in graveyards lose all abilities.";
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}
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YixlidJailerEffect() {
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super(Duration.WhileOnBattlefield, Outcome.LoseAbility);
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staticText = "Cards in graveyards lose all abilities.";
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}
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YixlidJailerEffect(final YixlidJailerEffect effect) {
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super(effect);
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}
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YixlidJailerEffect(final YixlidJailerEffect effect) {
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super(effect);
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}
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@Override
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public YixlidJailerEffect copy() {
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return new YixlidJailerEffect(this);
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}
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@Override
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public YixlidJailerEffect copy() {
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return new YixlidJailerEffect(this);
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}
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@Override
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public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
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if (layer == Layer.AbilityAddingRemovingEffects_6) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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for (UUID playerId : controller.getInRange()) {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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for (Card card : player.getGraveyard().getCards(game)) {
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if (card != null) {
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card.getAbilities(game).clear(); // Will the abilities ever come back????
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// TODO: Fix that (LevelX2)
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// game.getContinuousEffects().removeGainedEffectsForSource(card.getId());
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// game.getState().resetTriggersForSourceId(card.getId());
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Abilities abilities = game.getState().getAllOtherAbilities(card.getId());
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if (abilities != null) {
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abilities.clear();
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@Override
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public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
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if (layer == Layer.AbilityAddingRemovingEffects_6) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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for (UUID playerId : controller.getInRange()) {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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for (Card card : player.getGraveyard().getCards(game)) {
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if (card != null) {
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card.getAbilities(game).clear(); // Will the abilities ever come back????
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// TODO: Fix that (LevelX2)
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// game.getContinuousEffects().removeGainedEffectsForSource(card.getId());
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// game.getState().resetTriggersForSourceId(card.getId());
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Abilities abilities = game.getState().getAllOtherAbilities(card.getId());
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if (abilities != null) {
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abilities.clear();
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}
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}
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}
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}
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}
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return true;
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}
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return true;
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}
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return false;
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}
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return false;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return false;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return false;
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}
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@Override
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public boolean hasLayer(Layer layer) {
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return layer == Layer.AbilityAddingRemovingEffects_6;
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@Override
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public boolean hasLayer(Layer layer) {
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return layer == Layer.AbilityAddingRemovingEffects_6;
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}
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}
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}
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@ -1,16 +1,16 @@
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/*
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* Copyright 2011 BetaSteward_at_googlemail.com. All rights reserved.
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*
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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@ -20,14 +20,25 @@
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.scarsofmirrodin;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.ActivatedAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Layer;
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@ -35,16 +46,10 @@ import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.SubLayer;
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import mage.constants.Zone;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.ActivatedAbility;
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import mage.abilities.StaticAbility;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.sets.futuresight.YixlidJailer;
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/**
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*
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@ -60,7 +65,8 @@ public class NecroticOoze extends CardImpl {
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this.power = new MageInt(4);
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this.toughness = new MageInt(3);
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this.addAbility(new NecroticOozeAbility());
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// As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new NecroticOozeEffect()));
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}
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public NecroticOoze(final NecroticOoze card) {
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@ -72,48 +78,27 @@ public class NecroticOoze extends CardImpl {
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return new NecroticOoze(this);
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}
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}
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class NecroticOozeEffect extends ContinuousEffectImpl {
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class NecroticOozeAbility extends StaticAbility {
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public NecroticOozeEffect() {
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super(Duration.WhileOnBattlefield, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility);
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staticText = "As long as {this} is on the battlefield, it has all activated abilities of all creature cards in all graveyards";
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}
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public NecroticOozeAbility() {
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super(Zone.BATTLEFIELD, new NecroticOozeEffect());
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}
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public NecroticOozeEffect(final NecroticOozeEffect effect) {
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super(effect);
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}
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public NecroticOozeAbility(final NecroticOozeAbility ability) {
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super(ability);
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}
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@Override
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public NecroticOozeAbility copy() {
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return new NecroticOozeAbility(this);
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}
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}
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class NecroticOozeEffect extends ContinuousEffectImpl {
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public NecroticOozeEffect() {
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super(Duration.WhileOnBattlefield, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility);
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staticText = "As long as {this} is on the battlefield, it has all activated abilities of all creature cards in all graveyards";
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}
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public NecroticOozeEffect(final NecroticOozeEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent perm = game.getPermanent(source.getSourceId());
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if (perm != null) {
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for (UUID playerId: controller.getInRange()) {
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for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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for (Card card: player.getGraveyard().getCards(game)) {
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for (Card card : player.getGraveyard().getCards(game)) {
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if (card.getCardType().contains(CardType.CREATURE)) {
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for (Ability ability: card.getAbilities()) {
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for (Ability ability : card.getAbilities()) {
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if (ability instanceof ActivatedAbility) {
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perm.addAbility(ability, game);
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}
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@ -122,15 +107,31 @@ class NecroticOozeEffect extends ContinuousEffectImpl {
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}
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}
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}
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return true;
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}
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return true;
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return false;
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}
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@Override
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public NecroticOozeEffect copy() {
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return new NecroticOozeEffect(this);
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}
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@Override
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public Set<UUID> isDependentTo(List<ContinuousEffect> allEffectsInLayer) {
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// the dependent classes needs to be an enclosed class for dependent check of continuous effects
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Set<UUID> dependentTo = null;
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for (ContinuousEffect effect : allEffectsInLayer) {
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// http://www.mtgsalvation.com/forums/magic-fundamentals/magic-rulings/magic-rulings-archives/285211-yixlid-jailer-vs-necrotic-ooze
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if (YixlidJailer.class.equals(effect.getClass().getEnclosingClass())) {
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if (dependentTo == null) {
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dependentTo = new HashSet<>();
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}
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dependentTo.add(effect.getId());
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}
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}
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return dependentTo;
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}
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return false;
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}
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@Override
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public NecroticOozeEffect copy() {
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return new NecroticOozeEffect(this);
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}
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}
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}
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@ -54,7 +54,6 @@ public class EnchantedEvening extends CardImpl {
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super(ownerId, 140, "Enchanted Evening", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{3}{W/U}{W/U}");
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this.expansionSetCode = "SHM";
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// All permanents are enchantments in addition to their other types.
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Effect effect = new EnchangedEveningEffect(CardType.ENCHANTMENT, Duration.WhileOnBattlefield, new FilterPermanent());
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effect.setText("All permanents are enchantments in addition to their other types");
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@ -70,37 +69,38 @@ public class EnchantedEvening extends CardImpl {
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public EnchantedEvening copy() {
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return new EnchantedEvening(this);
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}
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}
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class EnchangedEveningEffect extends ContinuousEffectImpl {
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// need to be enclosed class for dependent check of continuous effects
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class EnchangedEveningEffect extends ContinuousEffectImpl {
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private final CardType addedCardType;
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private final FilterPermanent filter;
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private final CardType addedCardType;
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private final FilterPermanent filter;
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public EnchangedEveningEffect(CardType addedCardType, Duration duration, FilterPermanent filter) {
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super(duration, Layer.TypeChangingEffects_4, SubLayer.NA, Outcome.Benefit);
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this.addedCardType = addedCardType;
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this.filter = filter;
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}
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public EnchangedEveningEffect(final EnchangedEveningEffect effect) {
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super(effect);
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this.addedCardType = effect.addedCardType;
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this.filter = effect.filter;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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for (Permanent permanent : game.getBattlefield().getAllActivePermanents(filter, game)) {
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if (permanent != null && !permanent.getCardType().contains(addedCardType)) {
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permanent.getCardType().add(addedCardType);
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}
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public EnchangedEveningEffect(CardType addedCardType, Duration duration, FilterPermanent filter) {
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super(duration, Layer.TypeChangingEffects_4, SubLayer.NA, Outcome.Benefit);
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this.addedCardType = addedCardType;
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this.filter = filter;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnchangedEveningEffect copy() {
|
||||
return new EnchangedEveningEffect(this);
|
||||
public EnchangedEveningEffect(final EnchangedEveningEffect effect) {
|
||||
super(effect);
|
||||
this.addedCardType = effect.addedCardType;
|
||||
this.filter = effect.filter;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean apply(Game game, Ability source) {
|
||||
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(filter, game)) {
|
||||
if (permanent != null && !permanent.getCardType().contains(addedCardType)) {
|
||||
permanent.getCardType().add(addedCardType);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnchangedEveningEffect copy() {
|
||||
return new EnchangedEveningEffect(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -27,9 +27,13 @@
|
|||
*/
|
||||
package mage.sets.urzasdestiny;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
import java.util.UUID;
|
||||
import mage.abilities.Ability;
|
||||
import mage.abilities.common.SimpleStaticAbility;
|
||||
import mage.abilities.effects.ContinuousEffect;
|
||||
import mage.abilities.effects.ContinuousEffectImpl;
|
||||
import mage.cards.CardImpl;
|
||||
import mage.constants.CardType;
|
||||
|
@ -47,6 +51,7 @@ import mage.filter.predicate.mageobject.SubtypePredicate;
|
|||
import mage.filter.predicate.permanent.AnotherPredicate;
|
||||
import mage.game.Game;
|
||||
import mage.game.permanent.Permanent;
|
||||
import mage.sets.shadowmoor.EnchantedEvening;
|
||||
|
||||
/**
|
||||
*
|
||||
|
@ -58,7 +63,6 @@ public class Opalescence extends CardImpl {
|
|||
super(ownerId, 13, "Opalescence", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{2}{W}{W}");
|
||||
this.expansionSetCode = "UDS";
|
||||
|
||||
|
||||
// Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment.
|
||||
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new OpalescenceEffect()));
|
||||
|
||||
|
@ -72,19 +76,21 @@ public class Opalescence extends CardImpl {
|
|||
public Opalescence copy() {
|
||||
return new Opalescence(this);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
class OpalescenceEffect extends ContinuousEffectImpl {
|
||||
|
||||
private static final FilterEnchantmentPermanent filter = new FilterEnchantmentPermanent("Each other non-Aura enchantment");
|
||||
|
||||
static {
|
||||
filter.add(Predicates.not(new SubtypePredicate("Aura")));
|
||||
filter.add(new AnotherPredicate());
|
||||
}
|
||||
|
||||
|
||||
public OpalescenceEffect() {
|
||||
super(Duration.WhileOnBattlefield, Outcome.BecomeCreature);
|
||||
staticText = "Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost";
|
||||
staticText = "Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its converted mana cost";
|
||||
}
|
||||
|
||||
public OpalescenceEffect(final OpalescenceEffect effect) {
|
||||
|
@ -125,10 +131,22 @@ class OpalescenceEffect extends ContinuousEffectImpl {
|
|||
return false;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean hasLayer(Layer layer) {
|
||||
return layer == Layer.PTChangingEffects_7 || layer == Layer.TypeChangingEffects_4;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Set<UUID> isDependentTo(List<ContinuousEffect> allEffectsInLayer) {
|
||||
Set<UUID> dependentTo = null;
|
||||
for (ContinuousEffect effect : allEffectsInLayer) {
|
||||
if (EnchantedEvening.class.equals(effect.getClass().getEnclosingClass())) {
|
||||
if (dependentTo == null) {
|
||||
dependentTo = new HashSet<>();
|
||||
}
|
||||
dependentTo.add(effect.getId());
|
||||
}
|
||||
}
|
||||
return dependentTo;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,176 @@
|
|||
/*
|
||||
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are
|
||||
* permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||
* conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||
* provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
* The views and conclusions contained in the software and documentation are those of the
|
||||
* authors and should not be interpreted as representing official policies, either expressed
|
||||
* or implied, of BetaSteward_at_googlemail.com.
|
||||
*/
|
||||
package org.mage.test.cards.continuous;
|
||||
|
||||
import mage.abilities.Ability;
|
||||
import mage.constants.AbilityType;
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import mage.game.permanent.Permanent;
|
||||
import org.junit.Assert;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
public class DependentEffectsTest extends CardTestPlayerBase {
|
||||
|
||||
/**
|
||||
* Opalescence plus Enchanted Evening are still not wiping any lands.
|
||||
*/
|
||||
@Test
|
||||
public void testLandsAreDestroyed() {
|
||||
// Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its converted mana cost.
|
||||
addCard(Zone.HAND, playerA, "Opalescence", 1); // {2}{W}{W}
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Plains", 9);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "War Horn", 1);
|
||||
|
||||
// All permanents are enchantments in addition to their other types.
|
||||
addCard(Zone.HAND, playerA, "Enchanted Evening"); // {3}{W/U}{W/U}
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Opalescence");
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Enchanted Evening");
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertPowerToughness(playerA, "Enchanted Evening", 5, 5);
|
||||
assertPowerToughness(playerA, "War Horn", 3, 3);
|
||||
|
||||
assertPermanentCount(playerA, "Island", 0);
|
||||
assertPermanentCount(playerB, "Plains", 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Opalescense is dependent on Enchanted Evening, so it will be applied
|
||||
* after it regardless of timestamp.
|
||||
*
|
||||
* Tokens can also have mana costs, and as a consequence of that, converted
|
||||
* mana costs. A token created with Rite of Replication would have the mana
|
||||
* cost of the creature it targeted. Most tokens do not have mana costs
|
||||
* though.
|
||||
*
|
||||
* Tokens with no mana costs would be 0/0, as you said, and would indeed be
|
||||
* put into owner's graveyard next time State Based Actionas are performed.
|
||||
* Tokens with mana costs would naturally have whatever power and toughness
|
||||
* their CMC indicated.
|
||||
*/
|
||||
@Test
|
||||
public void testTokensAreDestroyed() {
|
||||
// Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its converted mana cost.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Opalescence", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Island", 9);
|
||||
// Kicker {5}
|
||||
// Put a token that's a copy of target creature onto the battlefield. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead.
|
||||
addCard(Zone.HAND, playerA, "Rite of Replication", 1); // This token can have a cmc
|
||||
// All permanents are enchantments in addition to their other types.
|
||||
addCard(Zone.HAND, playerA, "Enchanted Evening"); // {3}{W/U}{W/U}
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Cobblebrute", 1); // 5/2 cmc = 4
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
|
||||
// Put two 1/1 white Soldier creature tokens onto the battlefield.
|
||||
addCard(Zone.HAND, playerB, "Raise the Alarm"); // Instant {1}{W}
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Rite of Replication", "Cobblebrute");
|
||||
setChoice(playerA, "No"); // no kicker
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Raise the Alarm");
|
||||
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Enchanted Evening");
|
||||
setStopAt(1, PhaseStep.END_TURN);
|
||||
execute();
|
||||
|
||||
assertGraveyardCount(playerA, "Rite of Replication", 1);
|
||||
assertGraveyardCount(playerB, "Raise the Alarm", 1);
|
||||
|
||||
assertPowerToughness(playerA, "Enchanted Evening", 5, 5);
|
||||
|
||||
assertPowerToughness(playerB, "Cobblebrute", 4, 4);
|
||||
assertPowerToughness(playerA, "Cobblebrute", 4, 4);
|
||||
|
||||
assertPermanentCount(playerB, "Soldier", 0);
|
||||
assertPermanentCount(playerA, "Island", 0);
|
||||
assertPermanentCount(playerB, "Plains", 0);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testYixlidJailerAndNecroticOozeBasic() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
|
||||
// As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Necrotic Ooze", 1);
|
||||
// {2}{1},{T}: Tap target creature.
|
||||
addCard(Zone.GRAVEYARD, playerA, "Akroan Jailer", 1);
|
||||
// {T}: Target attacking creature gets +1/+1 until end of turn.
|
||||
addCard(Zone.GRAVEYARD, playerB, "Anointer of Champions", 1);
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
Permanent necroticOoze = getPermanent("Necrotic Ooze", playerA);
|
||||
int numberOfActivatedAbilities = 0;
|
||||
for (Ability ability : necroticOoze.getAbilities(currentGame)) {
|
||||
if (ability.getAbilityType().equals(AbilityType.ACTIVATED)) {
|
||||
numberOfActivatedAbilities++;
|
||||
}
|
||||
}
|
||||
Assert.assertEquals("Two abilities for Necrotic Ooze", 2, numberOfActivatedAbilities);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testYixlidJailerAndNecroticOozeLooseAll() {
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
|
||||
// As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Necrotic Ooze", 1);
|
||||
// {2}{1},{T}: Tap target creature.
|
||||
addCard(Zone.GRAVEYARD, playerA, "Akroan Jailer", 1);
|
||||
// {T}: Target attacking creature gets +1/+1 until end of turn.
|
||||
addCard(Zone.GRAVEYARD, playerB, "Anointer of Champions", 1);
|
||||
|
||||
// Cards in graveyards lose all abilities.
|
||||
addCard(Zone.HAND, playerA, "Yixlid Jailer", 1); // Creature - {1}{B}
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Yixlid Jailer");
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertPermanentCount(playerA, "Yixlid Jailer", 1);
|
||||
|
||||
Permanent necroticOoze = getPermanent("Necrotic Ooze", playerA);
|
||||
int numberOfActivatedAbilities = 0;
|
||||
for (Ability ability : necroticOoze.getAbilities(currentGame)) {
|
||||
if (ability.getAbilityType().equals(AbilityType.ACTIVATED)) {
|
||||
numberOfActivatedAbilities++;
|
||||
}
|
||||
}
|
||||
Assert.assertEquals("All abilities from cards in graveyard are removed - so no abilities for Necrotic Ooze", 0, numberOfActivatedAbilities);
|
||||
}
|
||||
|
||||
}
|
|
@ -1,34 +1,35 @@
|
|||
/*
|
||||
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are
|
||||
* permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||
* conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||
* provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
* The views and conclusions contained in the software and documentation are those of the
|
||||
* authors and should not be interpreted as representing official policies, either expressed
|
||||
* or implied, of BetaSteward_at_googlemail.com.
|
||||
*/
|
||||
|
||||
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are
|
||||
* permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||
* conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||
* provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
* The views and conclusions contained in the software and documentation are those of the
|
||||
* authors and should not be interpreted as representing official policies, either expressed
|
||||
* or implied, of BetaSteward_at_googlemail.com.
|
||||
*/
|
||||
package mage.abilities.effects;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
import java.util.UUID;
|
||||
import mage.MageObjectReference;
|
||||
import mage.abilities.Ability;
|
||||
import mage.constants.Duration;
|
||||
|
@ -43,25 +44,42 @@ import mage.game.Game;
|
|||
public interface ContinuousEffect extends Effect {
|
||||
|
||||
boolean isUsed();
|
||||
|
||||
boolean isDiscarded();
|
||||
|
||||
void discard();
|
||||
|
||||
Duration getDuration();
|
||||
|
||||
long getOrder();
|
||||
|
||||
void setOrder(long order);
|
||||
|
||||
boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game);
|
||||
|
||||
boolean hasLayer(Layer layer);
|
||||
|
||||
boolean isInactive(Ability source, Game game);
|
||||
|
||||
void init(Ability source, Game game);
|
||||
|
||||
Layer getLayer();
|
||||
|
||||
SubLayer getSublayer();
|
||||
|
||||
void overrideRuleText(String text);
|
||||
|
||||
List<MageObjectReference> getAffectedObjects();
|
||||
|
||||
Set<UUID> isDependentTo(List<ContinuousEffect> allEffectsInLayer);
|
||||
|
||||
@Override
|
||||
void newId();
|
||||
|
||||
@Override
|
||||
ContinuousEffect copy();
|
||||
|
||||
|
||||
boolean isTemporary();
|
||||
|
||||
void setTemporary(boolean temporary);
|
||||
}
|
||||
|
|
|
@ -29,6 +29,7 @@ package mage.abilities.effects;
|
|||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
import java.util.UUID;
|
||||
import mage.MageObjectReference;
|
||||
import mage.abilities.Ability;
|
||||
|
@ -250,4 +251,9 @@ public abstract class ContinuousEffectImpl extends EffectImpl implements Continu
|
|||
this.temporary = temporary;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Set<UUID> isDependentTo(List<ContinuousEffect> allEffectsInLayer) {
|
||||
return null;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -38,6 +38,7 @@ import java.util.Iterator;
|
|||
import java.util.LinkedHashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Map.Entry;
|
||||
import java.util.Set;
|
||||
import java.util.UUID;
|
||||
import mage.MageObject;
|
||||
|
@ -851,8 +852,9 @@ public class ContinuousEffects implements Serializable {
|
|||
//20091005 - 613
|
||||
public void apply(Game game) {
|
||||
removeInactiveEffects(game);
|
||||
List<ContinuousEffect> layerEffects = getLayeredEffects(game);
|
||||
List<ContinuousEffect> layer = filterLayeredEffects(layerEffects, Layer.CopyEffects_1);
|
||||
List<ContinuousEffect> activeLayerEffects = getLayeredEffects(game);
|
||||
|
||||
List<ContinuousEffect> layer = filterLayeredEffects(activeLayerEffects, Layer.CopyEffects_1);
|
||||
for (ContinuousEffect effect : layer) {
|
||||
HashSet<Ability> abilities = layeredEffects.getAbility(effect.getId());
|
||||
for (Ability ability : abilities) {
|
||||
|
@ -861,10 +863,10 @@ public class ContinuousEffects implements Serializable {
|
|||
}
|
||||
//Reload layerEffect if copy effects were applied
|
||||
if (layer.size() > 0) {
|
||||
layerEffects = getLayeredEffects(game);
|
||||
activeLayerEffects = getLayeredEffects(game);
|
||||
}
|
||||
|
||||
layer = filterLayeredEffects(layerEffects, Layer.ControlChangingEffects_2);
|
||||
layer = filterLayeredEffects(activeLayerEffects, Layer.ControlChangingEffects_2);
|
||||
// apply control changing effects multiple times if it's needed
|
||||
// for cases when control over permanents with change control abilities is changed
|
||||
// e.g. Mind Control is controlled by Steal Enchantment
|
||||
|
@ -882,55 +884,72 @@ public class ContinuousEffects implements Serializable {
|
|||
// reset control before reapplying control changing effects
|
||||
game.getBattlefield().resetPermanentsControl();
|
||||
}
|
||||
layer = filterLayeredEffects(layerEffects, Layer.TextChangingEffects_3);
|
||||
for (ContinuousEffect effect : layer) {
|
||||
HashSet<Ability> abilities = layeredEffects.getAbility(effect.getId());
|
||||
for (Ability ability : abilities) {
|
||||
effect.apply(Layer.TextChangingEffects_3, SubLayer.NA, ability, game);
|
||||
}
|
||||
}
|
||||
layer = filterLayeredEffects(layerEffects, Layer.TypeChangingEffects_4);
|
||||
for (ContinuousEffect effect : layer) {
|
||||
HashSet<Ability> abilities = layeredEffects.getAbility(effect.getId());
|
||||
for (Ability ability : abilities) {
|
||||
effect.apply(Layer.TypeChangingEffects_4, SubLayer.NA, ability, game);
|
||||
}
|
||||
}
|
||||
layer = filterLayeredEffects(layerEffects, Layer.ColorChangingEffects_5);
|
||||
for (ContinuousEffect effect : layer) {
|
||||
HashSet<Ability> abilities = layeredEffects.getAbility(effect.getId());
|
||||
for (Ability ability : abilities) {
|
||||
effect.apply(Layer.ColorChangingEffects_5, SubLayer.NA, ability, game);
|
||||
}
|
||||
}
|
||||
|
||||
Map<ContinuousEffect, List<Ability>> appliedEffects = new HashMap<>();
|
||||
applyLayer(activeLayerEffects, Layer.TextChangingEffects_3, game);
|
||||
applyLayer(activeLayerEffects, Layer.TypeChangingEffects_4, game);
|
||||
applyLayer(activeLayerEffects, Layer.ColorChangingEffects_5, game);
|
||||
|
||||
Map<ContinuousEffect, List<Ability>> appliedEffectAbilities = new HashMap<>();
|
||||
boolean done = false;
|
||||
Map<ContinuousEffect, Set<UUID>> waitingEffects = new LinkedHashMap<>();
|
||||
Set<UUID> appliedEffects = new HashSet<>();
|
||||
while (!done) { // loop needed if a added effect adds again an effect (e.g. Level 5- of Joraga Treespeaker)
|
||||
done = true;
|
||||
layer = filterLayeredEffects(layerEffects, Layer.AbilityAddingRemovingEffects_6);
|
||||
layer = filterLayeredEffects(activeLayerEffects, Layer.AbilityAddingRemovingEffects_6);
|
||||
for (ContinuousEffect effect : layer) {
|
||||
if (layerEffects.contains(effect)) {
|
||||
List<Ability> appliedAbilities = appliedEffects.get(effect);
|
||||
if (activeLayerEffects.contains(effect) && !appliedEffects.contains(effect.getId())) { // Effect does still exist and was not applied yet
|
||||
Set<UUID> dependentTo = effect.isDependentTo(layer);
|
||||
if (dependentTo != null && !appliedEffects.containsAll(dependentTo)) {
|
||||
waitingEffects.put(effect, dependentTo);
|
||||
continue;
|
||||
}
|
||||
List<Ability> appliedAbilities = appliedEffectAbilities.get(effect);
|
||||
HashSet<Ability> abilities = layeredEffects.getAbility(effect.getId());
|
||||
for (Ability ability : abilities) {
|
||||
if (appliedAbilities == null || !appliedAbilities.contains(ability)) {
|
||||
if (appliedAbilities == null) {
|
||||
appliedAbilities = new ArrayList<>();
|
||||
appliedEffects.put(effect, appliedAbilities);
|
||||
appliedEffectAbilities.put(effect, appliedAbilities);
|
||||
}
|
||||
appliedAbilities.add(ability);
|
||||
effect.apply(Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, ability, game);
|
||||
done = false;
|
||||
// list must be updated after each applied effect (eg. if "Turn to Frog" removes abilities)
|
||||
layerEffects = getLayeredEffects(game);
|
||||
activeLayerEffects = getLayeredEffects(game);
|
||||
}
|
||||
}
|
||||
appliedEffects.add(effect.getId());
|
||||
|
||||
if (!waitingEffects.isEmpty()) {
|
||||
// check if waiting effects can be applied now
|
||||
for (Iterator<Map.Entry<ContinuousEffect, Set<UUID>>> iterator = waitingEffects.entrySet().iterator(); iterator.hasNext();) {
|
||||
Map.Entry<ContinuousEffect, Set<UUID>> entry = iterator.next();
|
||||
if (appliedEffects.containsAll(entry.getValue())) { // all dependent to effects are applied now so apply the effect itself
|
||||
appliedAbilities = appliedEffectAbilities.get(entry.getKey());
|
||||
abilities = layeredEffects.getAbility(entry.getKey().getId());
|
||||
for (Ability ability : abilities) {
|
||||
if (appliedAbilities == null || !appliedAbilities.contains(ability)) {
|
||||
if (appliedAbilities == null) {
|
||||
appliedAbilities = new ArrayList<>();
|
||||
appliedEffectAbilities.put(entry.getKey(), appliedAbilities);
|
||||
}
|
||||
appliedAbilities.add(ability);
|
||||
entry.getKey().apply(Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, ability, game);
|
||||
done = false;
|
||||
// list must be updated after each applied effect (eg. if "Turn to Frog" removes abilities)
|
||||
activeLayerEffects = getLayeredEffects(game);
|
||||
}
|
||||
}
|
||||
appliedEffects.add(entry.getKey().getId());
|
||||
iterator.remove();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
layer = filterLayeredEffects(layerEffects, Layer.PTChangingEffects_7);
|
||||
layer = filterLayeredEffects(activeLayerEffects, Layer.PTChangingEffects_7);
|
||||
for (ContinuousEffect effect : layer) {
|
||||
HashSet<Ability> abilities = layeredEffects.getAbility(effect.getId());
|
||||
for (Ability ability : abilities) {
|
||||
|
@ -952,14 +971,14 @@ public class ContinuousEffects implements Serializable {
|
|||
effect.apply(Layer.PTChangingEffects_7, SubLayer.SwitchPT_e, ability, game);
|
||||
}
|
||||
}
|
||||
layer = filterLayeredEffects(layerEffects, Layer.PlayerEffects);
|
||||
layer = filterLayeredEffects(activeLayerEffects, Layer.PlayerEffects);
|
||||
for (ContinuousEffect effect : layer) {
|
||||
HashSet<Ability> abilities = layeredEffects.getAbility(effect.getId());
|
||||
for (Ability ability : abilities) {
|
||||
effect.apply(Layer.PlayerEffects, SubLayer.NA, ability, game);
|
||||
}
|
||||
}
|
||||
layer = filterLayeredEffects(layerEffects, Layer.RulesEffects);
|
||||
layer = filterLayeredEffects(activeLayerEffects, Layer.RulesEffects);
|
||||
for (ContinuousEffect effect : layer) {
|
||||
HashSet<Ability> abilities = layeredEffects.getAbility(effect.getId());
|
||||
for (Ability ability : abilities) {
|
||||
|
@ -968,6 +987,42 @@ public class ContinuousEffects implements Serializable {
|
|||
}
|
||||
}
|
||||
|
||||
private void applyLayer(List<ContinuousEffect> activeLayerEffects, Layer currentLayer, Game game) {
|
||||
List<ContinuousEffect> layer = filterLayeredEffects(activeLayerEffects, currentLayer);
|
||||
if (!layer.isEmpty()) {
|
||||
int numberOfEffects = layer.size();
|
||||
Set<UUID> appliedEffects = new HashSet<>();
|
||||
Map<ContinuousEffect, Set<UUID>> waitingEffects = new LinkedHashMap<>();
|
||||
for (ContinuousEffect effect : layer) {
|
||||
if (numberOfEffects > 1) { // If an effect is dependent to not applied effects yet of this layer, so wait to apply this effect
|
||||
Set<UUID> dependentTo = effect.isDependentTo(layer);
|
||||
if (dependentTo != null && !appliedEffects.containsAll(dependentTo)) {
|
||||
waitingEffects.put(effect, dependentTo);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
applyContinuousEffect(effect, currentLayer, game);
|
||||
appliedEffects.add(effect.getId());
|
||||
if (!waitingEffects.isEmpty()) {
|
||||
// check if waiting effects can be applied now
|
||||
for (Entry<ContinuousEffect, Set<UUID>> entry : waitingEffects.entrySet()) {
|
||||
if (appliedEffects.containsAll(entry.getValue())) { // all dependent to effects are applied now so apply the effect itself
|
||||
applyContinuousEffect(entry.getKey(), currentLayer, game);
|
||||
appliedEffects.add(entry.getKey().getId());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void applyContinuousEffect(ContinuousEffect effect, Layer currentLayer, Game game) {
|
||||
HashSet<Ability> abilities = layeredEffects.getAbility(effect.getId());
|
||||
for (Ability ability : abilities) {
|
||||
effect.apply(currentLayer, SubLayer.NA, ability, game);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a continuous ability with a reference to a sourceId. It's used for
|
||||
* effects that cease to exist again So this effects were removed again
|
||||
|
|
Loading…
Reference in a new issue