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- Added some extra log clarity to Whirlwind Denial
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@ -70,8 +70,18 @@ class WhirlwindDenialEffect extends OneShotEffect {
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&& player.chooseUse(outcome, "Pay {4} to prevent "
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+ stackObject.getIdName() + " from being countered?", source, game)
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&& cost.pay(source, game, source.getSourceId(), stackObject.getControllerId(), false)) {
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game.informPlayers("The cost was paid by "
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+ player.getLogName()
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+ " to prevent "
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+ stackObject.getIdName()
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+ " from being countered.");
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return;
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}
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game.informPlayers("The cost was not paid by "
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+ player.getLogName()
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+ " to prevent "
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+ stackObject.getIdName()
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+ " from being countered.");
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game.getStack().counter(stackObject.getId(), source.getSourceId(), game);
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});
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return true;
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