- Added Auratouched Mage and test suite.

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Jeff 2017-02-10 10:15:56 -06:00
parent a897f2d91e
commit fc3ecdf8d0
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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.cards.a;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.filter.predicate.other.AuraCardCanAttachToLKIPermanentId;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCardInLibrary;
/**
*
* @author jeffwadsworth
*/
public class AuratouchedMage extends CardImpl {
public AuratouchedMage(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{5}{W}");
this.subtype.add("Human");
this.subtype.add("Wizard");
this.power = new MageInt(3);
this.toughness = new MageInt(3);
// When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.
this.addAbility(new EntersBattlefieldTriggeredAbility(new AuratouchedMageEffect(), false));
}
public AuratouchedMage(final AuratouchedMage card) {
super(card);
}
@Override
public AuratouchedMage copy() {
return new AuratouchedMage(this);
}
}
class AuratouchedMageEffect extends OneShotEffect {
public AuratouchedMageEffect() {
super(Outcome.BoostCreature);
staticText = "search your library for an Aura card that could enchant it. If {this} is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.";
}
public AuratouchedMageEffect(final AuratouchedMageEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Permanent auratouchedMage = game.getPermanentOrLKIBattlefield(source.getSourceId()); //must be LKI to resolve
if (controller != null && auratouchedMage != null) {
FilterCard filter = new FilterCard("aura that could enchant " + auratouchedMage.getName());
filter.add(new SubtypePredicate("Aura"));
filter.add(new AuraCardCanAttachToLKIPermanentId(auratouchedMage.getId()));
TargetCardInLibrary target = new TargetCardInLibrary(filter);
target.setNotTarget(true);
if (controller.searchLibrary(target, game)) {
if (target.getFirstTarget() != null) {
Card aura = game.getCard(target.getFirstTarget());
if (game.getBattlefield().containsPermanent(auratouchedMage.getId())) { //verify that it is still on the battlefield
game.getState().setValue("attachTo:" + aura.getId(), auratouchedMage);
aura.putOntoBattlefield(game, Zone.LIBRARY, source.getSourceId(), controller.getId());
return auratouchedMage.addAttachment(aura.getId(), game);
}
Cards auraRevealed = new CardsImpl();
auraRevealed.add(aura);
controller.revealCards(auratouchedMage.getName(), auraRevealed, game);
controller.putInHand(aura, game);
}
}
controller.shuffleLibrary(source, game);
}
return false;
}
@Override
public AuratouchedMageEffect copy() {
return new AuratouchedMageEffect(this);
}
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.cards.abilities.other;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Ignore;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author jeffwadsworth
*/
public class AuratouchedMageTest extends CardTestPlayerBase {
/**
* Auratouched Mage Creature Human Wizard 3/3, 5W When Auratouched Mage
* enters the battlefield, search your library for an Aura card that could
* enchant it. If Auratouched Mage is still on the battlefield, put that
* Aura card onto the battlefield attached to it. Otherwise, reveal the Aura
* card and put it into your hand. Then shuffle your library.
*
*/
@Test
public void testAuratouchedMageEffectHasMadeIntoTypeArtifact() {
//Any Aura card you find must be able to enchant Auratouched Mage as it currently exists, or as it most recently existed on the battlefield if its no
//longer on the battlefield. If an effect has made the Mage an artifact, for example, you could search for an Aura with enchant artifact.
//Expected result: An effect has made Auratouched Mage into an artifact upon entering the battlefield. An aura that only works on artifacts should work.
addCard(Zone.BATTLEFIELD, playerA, "Plains", 7);
addCard(Zone.BATTLEFIELD, playerA, "Island", 7);
addCard(Zone.HAND, playerA, "Auratouched Mage"); //5W cost
addCard(Zone.HAND, playerA, "Argent Mutation"); //2U cost. Target is an artifact until end of turn
addCard(Zone.LIBRARY, playerA, "Relic Ward"); //Only enchants an artifact permanent
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Auratouched Mage");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Argent Mutation", "Auratouched Mage");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Auratouched Mage", 1);
assertPermanentCount(playerA, "Relic Ward", 1);
}
@Test
public void testGainsLegalAura() {
// Expected result: Brainwash gets placed on Auratouched Mage
addCard(Zone.BATTLEFIELD, playerA, "Plains", 7);
addCard(Zone.HAND, playerA, "Auratouched Mage");
addCard(Zone.LIBRARY, playerA, "Brainwash");//legal aura for Auratouched Mage
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Auratouched Mage");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Auratouched Mage", 1);
assertPermanentCount(playerA, "Brainwash", 1);
}
/*
@Ignore //If someone knows the way to elegantly handle the test mechanism in regards to no valid targets, please modify. The test works fine in practice.
@Test
public void testAuratouchedMageNotOnBattlefield() {
// Expected result: Auratouched Mage is exiled immediately after entering the battlefield, the legal aura (Brainwash) gets put into controller's hand
addCard(Zone.BATTLEFIELD, playerA, "Plains", 7);
addCard(Zone.HAND, playerA, "Auratouched Mage");
addCard(Zone.HAND, playerA, "Swords to Plowshares"); //exiles Auratouched Mage
addCard(Zone.LIBRARY, playerA, "Brainwash"); //valid aura for Auratouched Mage
addCard(Zone.LIBRARY, playerA, "Animate Wall"); //not a valid aura for the Auratouched Mage
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Auratouched Mage");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Swords to Plowshares", "Auratouched Mage");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Auratouched Mage", 0);
assertPermanentCount(playerA, "Brainwash", 0);
assertHandCount(playerA, "Brainwash", 1);
assertLibraryCount(playerA, "Animate Wall", 1);
}
*/
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.filter.predicate.other;
import java.util.UUID;
import mage.cards.Card;
import mage.filter.Filter;
import mage.filter.predicate.Predicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.Target;
/**
*
* @author jeffwadsworth
*/
public class AuraCardCanAttachToLKIPermanentId implements Predicate<Card> {
private final UUID toBeCheckedLKIPermanentId;
public AuraCardCanAttachToLKIPermanentId(UUID toBeCheckedLKIPermanentId) {
this.toBeCheckedLKIPermanentId = toBeCheckedLKIPermanentId;
}
@Override
public boolean apply(Card input, Game game) {
final Permanent permanent = game.getPermanentOrLKIBattlefield(toBeCheckedLKIPermanentId);
Filter filter;
for (Target target : input.getSpellAbility().getTargets()) {
filter = target.getFilter();
if (filter.match(permanent, game)) {
return true;
}
}
return false;
}
@Override
public String toString() {
return "AuraCardCanAttachToLKIPermanentId(" + toBeCheckedLKIPermanentId + ')';
}
}