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Merge pull request #1952 from aastrand/master
Make it possible to play lands using hideaway
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commit
fc4133e098
2 changed files with 120 additions and 1 deletions
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@ -118,6 +118,110 @@ public class HideawayTest extends CardTestPlayerBase {
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Permanent permanent = getPermanent("Ulamog, the Ceaseless Hunger", playerA);
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Card card = currentGame.getCard(permanent.getId());
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Assert.assertFalse("Previous exiled card may be no longer face down", card.isFaceDown(currentGame));
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}
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@Test
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public void testCannotPlayLandIfPlayedLand() {
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addCard(Zone.HAND, playerA, "Windbrisk Heights");
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addCard(Zone.HAND, playerA, "Plains");
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addCard(Zone.LIBRARY, playerA, "Ghost Quarter");
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skipInitShuffling();
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Auriok Champion", 3);
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playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Windbrisk Heights");
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setChoice(playerA, "Ghost Quarter");
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playLand(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Plains");
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attack(3, playerA, "Auriok Champion");
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attack(3, playerA, "Auriok Champion");
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attack(3, playerA, "Auriok Champion");
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activateAbility(3, PhaseStep.DECLARE_BLOCKERS, playerA, "{W},");
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setStopAt(3, PhaseStep.END_COMBAT);
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execute();
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assertPermanentCount(playerA, "Ghost Quarter", 0);
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assertTapped("Windbrisk Heights", true);
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}
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@Test
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public void testCannotPlayLandIfNotOwnTurn() {
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addCard(Zone.HAND, playerA, "Mosswort Bridge");
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addCard(Zone.LIBRARY, playerA, "Ghost Quarter");
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skipInitShuffling();
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Dross Crocodile", 2);// 5/1
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playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mosswort Bridge");
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setChoice(playerA, "Ghost Quarter");
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activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerA, "{G},");
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setStopAt(2, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Ghost Quarter", 0);
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assertTapped("Mosswort Bridge", true);
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}
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@Test
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public void testCanPlayLandIfNotPlayedLand() {
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addCard(Zone.HAND, playerA, "Windbrisk Heights");
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addCard(Zone.LIBRARY, playerA, "Ghost Quarter");
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skipInitShuffling();
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Auriok Champion", 3);
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playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Windbrisk Heights");
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setChoice(playerA, "Ghost Quarter");
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attack(3, playerA, "Auriok Champion");
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attack(3, playerA, "Auriok Champion");
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attack(3, playerA, "Auriok Champion");
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activateAbility(3, PhaseStep.DECLARE_BLOCKERS, playerA, "{W},");
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setStopAt(3, PhaseStep.END_COMBAT);
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execute();
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assertPermanentCount(playerA, "Ghost Quarter", 1);
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assertTapped("Windbrisk Heights", true);
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Assert.assertEquals(playerA.getLandsPlayed(), 1);
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}
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@Test
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public void testCanPlayMoreLandsIfAble() {
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addCard(Zone.HAND, playerA, "Windbrisk Heights");
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addCard(Zone.LIBRARY, playerA, "Ghost Quarter");
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addCard(Zone.HAND, playerA, "Plains");
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skipInitShuffling();
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Auriok Champion", 3);
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addCard(Zone.BATTLEFIELD, playerA, "Fastbond", 1);
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playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Windbrisk Heights");
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setChoice(playerA, "Ghost Quarter");
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playLand(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Plains");
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attack(3, playerA, "Auriok Champion");
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attack(3, playerA, "Auriok Champion");
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attack(3, playerA, "Auriok Champion");
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activateAbility(3, PhaseStep.DECLARE_BLOCKERS, playerA, "{W},");
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setStopAt(3, PhaseStep.END_COMBAT);
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execute();
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assertPermanentCount(playerA, "Ghost Quarter", 1);
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assertTapped("Windbrisk Heights", true);
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Assert.assertEquals(playerA.getLandsPlayed(), 2);
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}
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}
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@ -30,12 +30,15 @@ package mage.abilities.effects.common;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.game.ExileZone;
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import mage.game.Game;
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import mage.players.Player;
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import mage.util.CardUtil;
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import java.util.UUID;
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/**
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* @author LevelX2
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*
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@ -68,7 +71,19 @@ public class HideawayPlayEffect extends OneShotEffect {
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if (controller.chooseUse(Outcome.PlayForFree, "Do you want to play " + card.getIdName() + " for free now?", source, game)) {
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card.setFaceDown(false, game);
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int zcc = card.getZoneChangeCounter(game);
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if (!controller.playCard(card, game, true, false)) {
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/* 702.74. Hideaway, rulings:
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* If the removed card is a land, you may play it as a result of the last ability only if it's your turn
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* and you haven't already played a land that turn. This counts as your land play for the turn.
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*/
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if (card.getCardType().contains(CardType.LAND)) {
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UUID playerId = controller.getId();
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if (!game.getActivePlayerId().equals(playerId) || !game.getPlayer(playerId).canPlayLand()) {
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return false;
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}
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}
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if (!controller.playCard(card, game, true, true)) {
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if (card.getZoneChangeCounter(game) == zcc) {
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card.setFaceDown(true, game);
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}
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