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Merge pull request #1125 from Simown/strive-cost-fix
Possible fix to Strive cost modification.
This commit is contained in:
commit
fc483445fc
5 changed files with 395 additions and 12 deletions
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@ -0,0 +1,300 @@
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package org.mage.test.cards.cost.modification;
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import mage.abilities.keyword.HexproofAbility;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.game.permanent.Permanent;
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import org.junit.Assert;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* Battlefield Thaumaturge:
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* Creature - Human Wizard
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* Each instant and sorcery spell you cast costs {1} less to cast for each creature it targets.
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* Heroic - Whenever you cast a spell that targets Battlefield Thaumaturge, Battlefield Thaumaturge gains hexproof until end of turn.
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*
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* @author Simown
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*/
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public class BattlefieldThaumaturgeTest extends CardTestPlayerBase {
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@Test
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public void testSingleTargetReduction() {
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addCard(Zone.BATTLEFIELD, playerA, "Battlefield Thaumaturge");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain");
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addCard(Zone.BATTLEFIELD, playerA, "Island");
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addCard(Zone.HAND, playerA, "Lightning Strike");
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addCard(Zone.BATTLEFIELD, playerB, "Akroan Skyguard");
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// Lightning Strike - {1}{R} - Lightning Strike deals 3 damage to target creature or player.
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// Because Battlefield Thaumaturge is on the battlefield, and the creature is targeted by the
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// Lightning Strike it will be payable with {R}.
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castSpell(2, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Strike", "Akroan Skyguard");
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setStopAt(2, PhaseStep.END_TURN);
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execute();
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// PlayerA still has the Battlefield Thaumaturge
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assertPermanentCount(playerA, "Battlefield Thaumaturge", 1);
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// The Akroan Skyguard has been killed by the Lightning Strike
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assertPermanentCount(playerB, "Akroan Skyguard", 0);
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assertGraveyardCount(playerB, "Akroan Skyguard", 1);
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// Check {R} has been used to pay, and the other land remains untapped
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assertTappedCount("Mountain", true, 1);
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assertTappedCount("Island", false, 1);
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}
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@Test
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public void testStriveTargetingReduction1() {
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addCard(Zone.BATTLEFIELD, playerA, "Battlefield Thaumaturge");
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 4);
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addCard(Zone.BATTLEFIELD, playerA, "Pharika's Chosen");
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addCard(Zone.HAND, playerA, "Silence the Believers");
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addCard(Zone.BATTLEFIELD, playerB, "Battlewise Hoplite");
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/**
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* Silence the Believers - {2}{B}{B}
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* Exile any number of target creatures and all Auras attached to them
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* Strive - Silence the Believers costs {2}{B} more to cast for each target beyond the first.
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* Targetting a creature on both sides of the battlefield.
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*/
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Silence the Believers", "Pharika's Chosen^Battlewise Hoplite");
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setStopAt(2, PhaseStep.END_TURN);
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execute();
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// Both creatures were exiled
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assertExileCount("Pharika's Chosen", 1);
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assertExileCount("Battlewise Hoplite", 1);
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// Not still on the battlefield or in the graveyard
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assertPermanentCount(playerA, "Pharika's Chosen", 0);
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assertPermanentCount(playerB, "Battlewise Hoplite", 0);
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assertGraveyardCount(playerA, "Pharika's Chosen", 0);
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assertGraveyardCount(playerB, "Battlewise Hoplite", 0);
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/* Cost to exile 2 permanents will be:
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* + {2}{B}{B} for the base spell
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* + {2}{B} for an additional target
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* - {2} for Battlefield Thaumaturge cost reducing effect
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* = {2}{B}{B}{B} to pay.
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*/
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// Check 3 Swamps have been tapped to pay the reduced cost
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assertTappedCount("Swamp", true, 3);
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// And 2 Forests for the colorless mana
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assertTappedCount("Forest", true, 2);
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// And the rest of the Forests remain untapped
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assertTappedCount("Forest", false, 2);
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}
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@Test
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public void testStriveTargetingReduction2() {
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String [] creatures = {"Battlefield Thaumaturge", "Agent of Horizons", "Blood-Toll Harpy", "Anvilwrought Raptor", "Fleshmad Steed" };
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for(String creature : creatures) {
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addCard(Zone.BATTLEFIELD, playerA, creature);
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}
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
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addCard(Zone.HAND, playerA, "Launch the Fleet");
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// Launch the Fleet - {W}
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// Strive - Launch the Fleet costs {1} more to cast for each target beyond the first.
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// Until end of turn, any number of target creatures each gain "Whenever this creature attacks, put a 1/1 white Soldier token onto the battlefield tapped and attacking."
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castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Launch the Fleet", createTargetingString(creatures));
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for(String creature : creatures) {
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attack(3, playerA, creature);
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}
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setStopAt(3, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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// 5 initial creatures + 5 soldier tokens + 6 lands
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assertPermanentCount(playerA, 16);
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// The initial creatures exist
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for(String creature : creatures) {
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assertPermanentCount(playerA, creature, 1);
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}
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// Each has a solider token generated while attacking
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assertPermanentCount(playerA, "Soldier", 5);
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// Battlefield Thaumaturge will have hexproof from heroic trigger
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Permanent battlefieldThaumaturge = getPermanent("Battlefield Thaumaturge", playerA.getId());
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Assert.assertTrue("Battlefield Thaumaturge must have hexproof", battlefieldThaumaturge.getAbilities().contains(HexproofAbility.getInstance()));
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assertLife(playerA, 20);
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// 5 initial creatures + 5 soldier tokens => 16 damage
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assertLife(playerB, 4);
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/* Cost to have 5 attackers generate soldier tokens
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* + {W} for the base spell
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* + {4} for an additional targets
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* - {4} for Battlefield Thaumaturge cost reducing effect (reduce {1} per target)
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* = {W} to pay.
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*/
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assertTappedCount("Plains", true, 1);
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// No other mana has been tapped to pay costs
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assertTappedCount("Island", false, 5);
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}
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@Test
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public void testVariableCostReduction() {
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addCard(Zone.BATTLEFIELD, playerA, "Battlefield Thaumaturge");
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
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addCard(Zone.HAND, playerA, "Curse of the Swine");
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String [] opponentsCreatures = {"Fleecemane Lion", "Sedge Scorpion", "Boon Satyr", "Bronze Sable"};
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for(String creature: opponentsCreatures) {
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addCard(Zone.BATTLEFIELD, playerB, creature);
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}
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/* Curse of the Swine - {X}{U}{U}
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* Exile X target creatures. For each creature exiled this way,
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* its controller puts a 2/2 green Boar creature token onto the battlefield
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*/
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Curse of the Swine");
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setChoice(playerA, "X=4");
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addTarget(playerA, createTargetingString(opponentsCreatures));
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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// All the opponents creatures have been exiled from the battlefield
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for(String creature: opponentsCreatures) {
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assertPermanentCount(playerB, creature, 0);
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assertGraveyardCount(playerB, creature, 0);
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assertExileCount(creature, 1);
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}
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// All 4 creatures have been replaced by boars
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assertPermanentCount(playerB, "Boar", 4);
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/* Cost to target 4 permanents will be:
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* + {4}{U}{U} for the base spell with X = 4
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* - {4} for Battlefield Thaumaturge cost reducing effect as 4 creatures are targetted
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* = {U}{U} to pay.
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*/
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// Check 2 islands have been tapped to pay the reduced cost
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assertTappedCount("Island", true, 2);
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// And the rest of the lands remain untapped
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assertTappedCount("Plains", false, 4);
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}
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@Test
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public void testMutipleTargetReduction() {
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String [] playerACreatures = {"Battlefield Thaumaturge", "Sedge Scorpion", "Boon Satyr"};
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String [] playerBCreatures = {"Agent of Horizons", "Blood-Toll Harpy", "Anvilwrought Raptor"};
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
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// Creatures for player A
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for(String creature: playerACreatures) {
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addCard(Zone.BATTLEFIELD, playerA, creature);
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}
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addCard(Zone.HAND, playerA, "Descent of the Dragons");
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// Creatures for player B
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for(String creature: playerBCreatures) {
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addCard(Zone.BATTLEFIELD, playerB, creature);
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}
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/* Descent of the Dragons - {4}{R}{R}
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* Destroy any number of target creatures.
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* For each creature destroyed this way, its controller puts a 4/4 red Dragon creature token with flying onto the battlefield.
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* Battlefield Thaumaturge should reduce the cost of the spell when cast, before he is destroyed and replaced with a dragon.
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*/
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Descent of the Dragons", createTargetingString(playerACreatures) + "^" + createTargetingString(playerBCreatures));
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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// All creatures have been put in the graveyard
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for(String creature: playerACreatures) {
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assertPermanentCount(playerA, creature, 0);
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assertGraveyardCount(playerA, creature, 1);
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}
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for(String creature: playerBCreatures) {
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assertPermanentCount(playerB, creature, 0);
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assertGraveyardCount(playerB, creature, 1);
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}
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// And each player has 3 dragons
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assertPermanentCount(playerA, "Dragon", 3);
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assertPermanentCount(playerB, "Dragon", 3);
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/* Cost to target 6 creatures will be
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* + {4}{R}{R} for the fixed cost base spell
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* - {4} for Battlefield Thaumaturge cost reducing effect
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* each creature targeted will reduce the cost by {1} so the cost
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* can only be reduced by {4} maximum using Battlefield Thaumaturge
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* even though 6 creatures are targeted.
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* = {R}{R} to pay.
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*/
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// Check 2 mountains have been tapped to pay the reduced cost
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assertTappedCount("Mountain", true, 2);
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// And the rest of the lands remain untapped
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assertTappedCount("Swamp", false, 4);
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}
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@Test
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public void testTargetNonCreature() {
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addCard(Zone.BATTLEFIELD, playerA, "Battlefield Thaumaturge");
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
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addCard(Zone.HAND, playerA, "Fade into Antiquity");
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addCard(Zone.BATTLEFIELD, playerB, "Heliod, God of the Sun");
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// Fade into Antiquity - Sorcery - {2}{G} - Exile target artifact or enchantment.
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// Battlefield Thaumaturge only reduces the cost instants and sorceries where the target is a creature
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// No cost reduction for targeting an enchantment (devotion is too low for Heliod to be a creature)
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Fade into Antiquity", "Heliod, God of the Sun");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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// PlayerA still has the Battlefield Thaumaturge
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assertPermanentCount(playerA, "Battlefield Thaumaturge", 1);
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// Heliod has been exiled
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assertPermanentCount(playerB, "Heliod, God of the Sun", 0);
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assertGraveyardCount(playerB, "Heliod, God of the Sun", 0);
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assertExileCount("Heliod, God of the Sun", 1);
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// Expect full amount paid, i.e. all lands are tapped. Cost was not reduced by Battlefield Thaumaturge, no creature was targeted.
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assertTappedCount("Forest", true, 3);
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}
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@Test
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public void testTargetWithAura() {
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addCard(Zone.BATTLEFIELD, playerA, "Battlefield Thaumaturge");
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 5);
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addCard(Zone.HAND, playerA, "Spectra Ward");
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// Spectra Ward - {3}{W}{W} - Aura
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// Enchanted creature gets +2/+2 and has protection from all colors. This effect doesn't remove auras.
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// Battlefield Thaumaturge only reduces the cost instants and sorceries targeting creatures.
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// No cost reduction for targeting a creature with an Aura.
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Spectra Ward", "Battlefield Thaumaturge");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertPermanentCount(playerA, "Battlefield Thaumaturge", 1);
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assertPermanentCount(playerA, "Spectra Ward", 1);
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// Battlefield Thaumaturge will have hexproof from heroic trigger
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Permanent battlefieldThaumaturge = getPermanent("Battlefield Thaumaturge", playerA.getId());
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Assert.assertTrue("Battlefield Thaumaturge must have hexproof", battlefieldThaumaturge.getAbilities().contains(HexproofAbility.getInstance()));
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// No cost reduction from Battlefield Thaumaturge, full amount paid
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assertTappedCount("Plains", true, 5);
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}
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private String createTargetingString(String [] targets) {
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StringBuilder targetBuilder = new StringBuilder();
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for (String target : targets) {
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if (targetBuilder.length() > 0) {
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targetBuilder.append('^');
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}
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targetBuilder.append(target);
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}
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System.out.println(targetBuilder.toString());
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return targetBuilder.toString();
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}
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}
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@ -711,6 +711,28 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
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Assert.assertEquals("(Battlefield) Tapped state is not equal (" + cardName + ")", tapped, found.isTapped());
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}
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/**
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* Assert whether X permanents of the same name are tapped or not.
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*
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* @param cardName Name of the permanent that should be checked.
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* @param tapped Whether the permanent is tapped or not
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* @param count The amount of this permanents that should be tapped
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*/
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public void assertTappedCount(String cardName, boolean tapped, int count) throws AssertionError {
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int tappedAmount = 0;
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Permanent found = null;
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for (Permanent permanent : currentGame.getBattlefield().getAllActivePermanents()) {
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if (permanent.getName().equals(cardName)) {
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if(permanent.isTapped() == tapped) {
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tappedAmount++;
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}
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found = permanent;
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}
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}
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Assert.assertNotNull("There is no such permanent on the battlefield, cardName=" + cardName, found);
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Assert.assertEquals("(Battlefield) " + count + " permanents (" + cardName + ") are not " + ((tapped) ? "" : "un") + "tapped.", count, tappedAmount);
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}
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/**
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* Assert whether a permanent is attacking or not
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*
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@ -66,6 +66,22 @@ public class ManaUtilTest extends CardTestPlayerBase {
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testManaToPayVsLand("{W/R}{R/G}", "Sacred Foundry", 2, 2); // can't auto choose to pay
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}
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@Test
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public void testManaCondensing() {
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Assert.assertEquals("{5}{W}", ManaUtil.condenseManaCostString(("{1}{1}{1}{2}{W}")));
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Assert.assertEquals("{4}{B}{B}", ManaUtil.condenseManaCostString("{2}{B}{2}{B}"));
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Assert.assertEquals("{6}{R}{R}{R}{U}", ManaUtil.condenseManaCostString("{R}{1}{R}{2}{R}{3}{U}"));
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Assert.assertEquals("{5}{B}{U}{W}", ManaUtil.condenseManaCostString("{1}{B}{W}{4}{U}"));
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Assert.assertEquals("{8}{B}{G}{G}{U}", ManaUtil.condenseManaCostString("{1}{G}{1}{2}{3}{G}{B}{U}{1}"));
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Assert.assertEquals("{3}{R}{U}", ManaUtil.condenseManaCostString("{3}{R}{U}"));
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Assert.assertEquals("{10}", ManaUtil.condenseManaCostString("{1}{2}{3}{4}"));
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Assert.assertEquals("{B}{G}{R}{U}{W}", ManaUtil.condenseManaCostString("{B}{G}{R}{U}{W}"));
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Assert.assertEquals("{R}{R}", ManaUtil.condenseManaCostString("{R}{R}"));
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Assert.assertEquals("{U}", ManaUtil.condenseManaCostString("{U}"));
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Assert.assertEquals("{2}", ManaUtil.condenseManaCostString("{2}"));
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Assert.assertEquals("", ManaUtil.condenseManaCostString(""));
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}
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/**
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* Common way to test ManaUtil.tryToAutoPay
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*
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@ -133,4 +149,5 @@ public class ManaUtilTest extends CardTestPlayerBase {
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}
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return useableAbilities;
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}
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}
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@ -39,6 +39,7 @@ import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.target.Target;
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import mage.util.ManaUtil;
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/**
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*
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@ -50,7 +51,7 @@ public class StriveAbility extends SimpleStaticAbility {
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private final String striveCost;
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public StriveAbility(String manaString) {
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super(Zone.STACK, new StriveCostIncreasementEffect(new ManaCostsImpl(manaString)));
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super(Zone.STACK, new StriveCostIncreasingEffect(new ManaCostsImpl(manaString)));
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setRuleAtTheTop(true);
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this.striveCost = manaString;
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}
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@ -71,29 +72,32 @@ public class StriveAbility extends SimpleStaticAbility {
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}
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}
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class StriveCostIncreasementEffect extends CostModificationEffectImpl {
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class StriveCostIncreasingEffect extends CostModificationEffectImpl {
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private ManaCostsImpl striveCosts = null;
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public StriveCostIncreasementEffect(ManaCostsImpl striveCosts) {
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public StriveCostIncreasingEffect(ManaCostsImpl striveCosts) {
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super(Duration.WhileOnStack, Outcome.Benefit, CostModificationType.INCREASE_COST);
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this.striveCosts = striveCosts;
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}
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protected StriveCostIncreasementEffect(StriveCostIncreasementEffect effect) {
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protected StriveCostIncreasingEffect(StriveCostIncreasingEffect effect) {
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super(effect);
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this.striveCosts = effect.striveCosts;
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}
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@Override
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public boolean apply(Game game, Ability source, Ability abilityToModify) {
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// Target target = abilityToModify.getTargets().get(0);
|
||||
for (Target target : abilityToModify.getTargets()) {
|
||||
if (target.getMaxNumberOfTargets() == Integer.MAX_VALUE) {
|
||||
int additionalTargets = target.getTargets().size() - 1;
|
||||
StringBuilder sb = new StringBuilder();
|
||||
for (int i = 0; i < additionalTargets; i++) {
|
||||
abilityToModify.getManaCostsToPay().add(striveCosts.copy());
|
||||
// Build up a string of strive costs for each target
|
||||
sb.append(striveCosts.getText());
|
||||
}
|
||||
String finalCost = ManaUtil.condenseManaCostString(sb.toString());
|
||||
abilityToModify.getManaCostsToPay().add(new ManaCostsImpl(finalCost));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -106,7 +110,7 @@ class StriveCostIncreasementEffect extends CostModificationEffectImpl {
|
|||
}
|
||||
|
||||
@Override
|
||||
public StriveCostIncreasementEffect copy() {
|
||||
return new StriveCostIncreasementEffect(this);
|
||||
public StriveCostIncreasingEffect copy() {
|
||||
return new StriveCostIncreasingEffect(this);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,9 +1,7 @@
|
|||
package mage.util;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.LinkedHashMap;
|
||||
import java.util.Set;
|
||||
import java.util.UUID;
|
||||
import java.util.*;
|
||||
|
||||
import mage.MageObject;
|
||||
import mage.Mana;
|
||||
import mage.ManaSymbol;
|
||||
|
@ -379,4 +377,46 @@ public class ManaUtil {
|
|||
return unpaid.getText();
|
||||
}
|
||||
}
|
||||
|
||||
/** Converts a collection of mana symbols into a single condensed string
|
||||
* e.g.
|
||||
* {1}{1}{1}{1}{1}{W} = {5}{W}
|
||||
* {2}{B}{2}{B}{2}{B} = {6}{B}{B}{B}
|
||||
* {1}{2}{R}{U}{1}{1} = {5}{R}{U}
|
||||
* {B}{G}{R} = {B}{G}{R}
|
||||
* */
|
||||
public static String condenseManaCostString(String rawCost) {
|
||||
int total = 0;
|
||||
int index = 0;
|
||||
// Split the string in to an array of numbers and colored mana symbols
|
||||
String[] splitCost = rawCost.replace("{", "").replace("}", " ").split(" ");
|
||||
// Sort alphabetically which will push1 the numbers to the front before the colored mana symbols
|
||||
Arrays.sort(splitCost);
|
||||
for (String c : splitCost) {
|
||||
// If the string is a representation of a number
|
||||
if(c.matches("\\d+")) {
|
||||
total += Integer.parseInt(c);
|
||||
} else {
|
||||
// First non-number we see we can finish as they are sorted
|
||||
break;
|
||||
}
|
||||
index++;
|
||||
}
|
||||
int splitCostLength = splitCost.length;
|
||||
// No need to add {total} to the mana cost if total == 0
|
||||
int shift = (total > 0) ? 1 : 0;
|
||||
String [] finalCost = new String[shift + splitCostLength - index];
|
||||
// Account for no colourless mana symbols seen
|
||||
if(total > 0) {
|
||||
finalCost[0] = String.valueOf(total);
|
||||
}
|
||||
System.arraycopy(splitCost, index, finalCost, shift, splitCostLength - index);
|
||||
// Combine the cost back as a mana string
|
||||
StringBuilder sb = new StringBuilder();
|
||||
for(String s: finalCost) {
|
||||
sb.append("{" + s + "}");
|
||||
}
|
||||
// Return the condensed string
|
||||
return sb.toString();
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue