* AI: improved exile from graveyard cost (now AI can use it with more efficiency)

This commit is contained in:
Oleg Agafonov 2020-06-19 12:43:26 +04:00
parent 57ed834c14
commit fc5d766ebd

View file

@ -396,12 +396,16 @@ public class ComputerPlayer extends PlayerImpl implements Player {
} }
} }
while ((outcome.isGood() ? target.getTargets().size() < target.getMaxNumberOfTargets() : !target.isChosen()) // exile cost workaround: exile is bad, but exile from graveyard in most cases is good (more exiled -- more good things you get, e.g. delve's pay)
boolean isRealGood = outcome.isGood() || outcome == Outcome.Exile;
while ((isRealGood ? target.getTargets().size() < target.getMaxNumberOfTargets() : !target.isChosen())
&& !cards.isEmpty()) { && !cards.isEmpty()) {
Card pick = pickTarget(abilityControllerId, cards, outcome, target, null, game); Card pick = pickTarget(abilityControllerId, cards, outcome, target, null, game);
if (pick != null) { if (pick != null) {
target.addTarget(pick.getId(), null, game); target.addTarget(pick.getId(), null, game);
cards.remove(pick); cards.remove(pick);
} else {
break;
} }
} }