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[AKH] Fix for Supernatural Stamina
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1 changed files with 7 additions and 8 deletions
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@ -28,10 +28,8 @@
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package mage.cards.s;
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import java.util.UUID;
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import mage.abilities.common.DiesCreatureTriggeredAbility;
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import mage.abilities.common.DiesTriggeredAbility;
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import mage.abilities.effects.common.ReturnToBattlefieldUnderYourControlSourceEffect;
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import mage.abilities.effects.common.ReturnSourceFromGraveyardToBattlefieldEffect;
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import mage.abilities.effects.common.continuous.BoostTargetEffect;
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import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
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import mage.cards.CardImpl;
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@ -51,13 +49,14 @@ public class SupernaturalStamina extends CardImpl {
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// Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
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getSpellAbility().addTarget(new TargetCreaturePermanent());
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getSpellAbility().addEffect(
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new BoostTargetEffect(2, 0, Duration.EndOfTurn));
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getSpellAbility().addEffect(new BoostTargetEffect(2, 0, Duration.EndOfTurn));
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getSpellAbility().addEffect(new GainAbilityTargetEffect(
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new DiesTriggeredAbility(
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new ReturnToBattlefieldUnderYourControlSourceEffect(),
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/*optional=*/false),
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Duration.EndOfTurn));
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new ReturnSourceFromGraveyardToBattlefieldEffect(true, true),
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false),
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Duration.EndOfTurn,
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"and gains \"When this creature dies, return it to the battlefield tapped under its owner's control.\""
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));
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}
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public SupernaturalStamina(final SupernaturalStamina card) {
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