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updated Steamflogger Boss's text, fixed its filter
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parent
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commit
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1 changed files with 22 additions and 9 deletions
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@ -1,11 +1,9 @@
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package mage.cards.s;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.InfoEffect;
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import mage.abilities.effects.common.continuous.BoostControlledEffect;
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import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
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@ -17,7 +15,6 @@ import mage.constants.Duration;
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import mage.constants.SubType;
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import mage.constants.Zone;
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import mage.filter.common.FilterCreaturePermanent;
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import static mage.filter.predicate.permanent.ControllerControlsIslandPredicate.filter;
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/**
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*
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@ -25,6 +22,9 @@ import static mage.filter.predicate.permanent.ControllerControlsIslandPredicate.
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*/
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public final class SteamfloggerBoss extends CardImpl {
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private static final FilterCreaturePermanent filter
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= new FilterCreaturePermanent(SubType.RIGGER, "Rigger creatures");
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public SteamfloggerBoss(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{R}");
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@ -34,15 +34,28 @@ public final class SteamfloggerBoss extends CardImpl {
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this.toughness = new MageInt(3);
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// Other Rigger creatures you control get +1/+0 and have haste.
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Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD,
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new BoostControlledEffect(1, 0, Duration.WhileOnBattlefield, new FilterCreaturePermanent(SubType.RIGGER, "Rigger creatures"), true));
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Effect effect = new GainAbilityControlledEffect(HasteAbility.getInstance(), Duration.WhileOnBattlefield, filter);
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effect.setText("and have haste");
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ability.addEffect(effect);
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Ability ability = new SimpleStaticAbility(
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Zone.BATTLEFIELD,
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new BoostControlledEffect(
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1, 0, Duration.WhileOnBattlefield,
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filter, true
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)
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);
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ability.addEffect(new GainAbilityControlledEffect(
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HasteAbility.getInstance(),
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Duration.WhileOnBattlefield,
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filter
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).setText("and have haste"));
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this.addAbility(ability);
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// If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new InfoEffect("If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead. (NOT IMPLEMENTED)")));
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this.addAbility(new SimpleStaticAbility(
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Zone.BATTLEFIELD,
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new InfoEffect(
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"If a Rigger you control would assemble a Contraption, "
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+ "it assembles two Contraptions instead. (NOT IMPLEMENTED)"
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)
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));
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}
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