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Implemented Garza's Assassin
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Mage.Sets/src/mage/cards/g/GarzasAssassin.java
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Mage.Sets/src/mage/cards/g/GarzasAssassin.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.g;
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import java.util.UUID;
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import mage.MageInt;
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import mage.ObjectColor;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.Cost;
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import mage.abilities.costs.CostImpl;
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import mage.abilities.costs.common.SacrificeSourceCost;
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import mage.abilities.effects.common.DestroyTargetEffect;
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import mage.abilities.keyword.RecoverAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.constants.Zone;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.mageobject.ColorPredicate;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.common.TargetCreaturePermanent;
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/**
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*
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* @author choiseul11 & L_J
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*/
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public class GarzasAssassin extends CardImpl {
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private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("nonblack creature");
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static {
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filter.add(Predicates.not(new ColorPredicate(ObjectColor.BLACK)));
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}
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public GarzasAssassin(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{B}{B}{B}");
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.ASSASSIN);
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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// Sacrifice Garza's Assassin: Destroy target nonblack creature.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DestroyTargetEffect(), new SacrificeSourceCost());
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ability.addTarget(new TargetCreaturePermanent(filter));
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this.addAbility(ability);
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// Recover—Pay half your life, rounded up.
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this.addAbility(new RecoverAbility(new GarzasAssassinCost(), this));
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}
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public GarzasAssassin(final GarzasAssassin card) {
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super(card);
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}
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@Override
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public GarzasAssassin copy() {
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return new GarzasAssassin(this);
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}
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}
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class GarzasAssassinCost extends CostImpl {
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GarzasAssassinCost() {
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this.text = "Pay half your life, rounded up";
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}
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GarzasAssassinCost(GarzasAssassinCost cost) {
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super(cost);
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}
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@Override
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public boolean canPay(Ability ability, UUID sourceId, UUID controllerId, Game game) {
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Player controller = game.getPlayer(controllerId);
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return controller != null && (controller.getLife() < 1 || controller.canPayLifeCost());
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}
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@Override
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public boolean pay(Ability ability, Game game, UUID sourceId, UUID controllerId, boolean noMana, Cost costToPay) {
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Player controller = game.getPlayer(controllerId);
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if (controller != null) {
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int currentLife = controller.getLife();
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int lifeToPay = (currentLife + currentLife % 2) / 2; // Divide by two and round up.
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if (lifeToPay < 0) {
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this.paid = true;
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} else {
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this.paid = (controller.loseLife(lifeToPay, game, false) == lifeToPay);
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}
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return this.paid;
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}
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return false;
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}
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@Override
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public GarzasAssassinCost copy() {
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return new GarzasAssassinCost(this);
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}
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}
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