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used {this} instead of card name
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@ -75,7 +75,7 @@ class RoarOfTheCrowdEffect extends OneShotEffect {
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RoarOfTheCrowdEffect() {
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super(Outcome.LoseLife);
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this.staticText = "Choose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type.";
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this.staticText = "Choose a creature type. {this} deals damage to target creature or player equal to the number of permanents you control of the chosen type.";
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}
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RoarOfTheCrowdEffect(final RoarOfTheCrowdEffect effect) {
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