Update Electryte.java

Electryte damage is now done by OneShotEffect derived "ElectryteEffect" so that damage is calculated at time of effect triggering.

Thanks @JayDi85
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Michael Simons 2018-05-14 22:57:59 -04:00 committed by GitHub
parent 4a2e914368
commit fd289b023c
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@ -1,42 +1,24 @@
/*
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package mage.cards.e;
import java.util.List;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility;
import mage.abilities.effects.common.DamageAllEffect;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.SubType;
import mage.filter.common.FilterBlockingCreature;
import mage.filter.predicate.permanent.BlockingPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
@ -53,7 +35,7 @@ public class Electryte extends CardImpl {
// Whenever Electryte successfully deals combat damage to defending player,
// Electryte deals damage equal to its power to each blocking creature.
this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(new DamageAllEffect(this.power.getValue(), new FilterBlockingCreature()), false));
this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(new ElectryteEffect(), false));
}
public Electryte(final Electryte card) {
@ -65,3 +47,33 @@ public class Electryte extends CardImpl {
return new Electryte(this);
}
}
class ElectryteEffect extends OneShotEffect {
static private FilterBlockingCreature filter = new FilterBlockingCreature();
public ElectryteEffect() {
super(Outcome.Damage);
staticText = "it deals damage equal to its power to each blocking creature";
}
public ElectryteEffect(final ElectryteEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent thisCreature = game.getPermanent(source.getSourceId());
int amount = thisCreature.getPower().getValue();
List<Permanent> permanents = game.getBattlefield().getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game);
for (Permanent permanent : permanents) {
permanent.damage(amount, source.getSourceId(), game, false, true);
}
return true;
}
@Override
public ElectryteEffect copy () {
return new ElectryteEffect(this);
}
}