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Update Electryte.java
Electryte damage is now done by OneShotEffect derived "ElectryteEffect" so that damage is calculated at time of effect triggering. Thanks @JayDi85
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1 changed files with 40 additions and 28 deletions
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@ -1,42 +1,24 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* The views and conclusions contained in the software and documentation are those of the
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* and open the template in the editor.
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*/
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package mage.cards.e;
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import java.util.List;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility;
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import mage.abilities.effects.common.DamageAllEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.filter.common.FilterBlockingCreature;
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import mage.filter.predicate.permanent.BlockingPredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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/**
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*
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@ -53,7 +35,7 @@ public class Electryte extends CardImpl {
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// Whenever Electryte successfully deals combat damage to defending player,
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// Electryte deals damage equal to its power to each blocking creature.
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this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(new DamageAllEffect(this.power.getValue(), new FilterBlockingCreature()), false));
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this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(new ElectryteEffect(), false));
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}
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public Electryte(final Electryte card) {
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@ -65,3 +47,33 @@ public class Electryte extends CardImpl {
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return new Electryte(this);
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}
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}
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class ElectryteEffect extends OneShotEffect {
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static private FilterBlockingCreature filter = new FilterBlockingCreature();
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public ElectryteEffect() {
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super(Outcome.Damage);
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staticText = "it deals damage equal to its power to each blocking creature";
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}
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public ElectryteEffect(final ElectryteEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent thisCreature = game.getPermanent(source.getSourceId());
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int amount = thisCreature.getPower().getValue();
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List<Permanent> permanents = game.getBattlefield().getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game);
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for (Permanent permanent : permanents) {
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permanent.damage(amount, source.getSourceId(), game, false, true);
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}
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return true;
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}
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@Override
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public ElectryteEffect copy () {
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return new ElectryteEffect(this);
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}
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}
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