mirror of
https://github.com/correl/mage.git
synced 2024-12-26 03:00:11 +00:00
* F4/F5/F7 can also be used now without having priority.
This commit is contained in:
parent
a4087b5e4d
commit
fd3b8f4c29
1 changed files with 4 additions and 4 deletions
|
@ -1378,25 +1378,25 @@ public final class GamePanel extends javax.swing.JPanel {
|
|||
}
|
||||
|
||||
private void btnEndTurnActionPerformed(java.awt.event.ActionEvent evt) {
|
||||
if (feedbackPanel != null && FeedbackMode.SELECT.equals(feedbackPanel.getMode())) {
|
||||
if (feedbackPanel != null) {
|
||||
session.sendPlayerAction(PlayerAction.PASS_PRIORITY_UNTIL_NEXT_TURN, gameId);
|
||||
}
|
||||
}
|
||||
|
||||
private void btnUntilEndOfTurnActionPerformed(java.awt.event.ActionEvent evt) {
|
||||
if (feedbackPanel != null && FeedbackMode.SELECT.equals(feedbackPanel.getMode())) {
|
||||
if (feedbackPanel != null) {
|
||||
session.sendPlayerAction(PlayerAction.PASS_PRIORITY_UNTIL_TURN_END_STEP, gameId);
|
||||
}
|
||||
}
|
||||
|
||||
private void btnUntilNextMainPhaseActionPerformed(java.awt.event.ActionEvent evt) {
|
||||
if (feedbackPanel != null && FeedbackMode.SELECT.equals(feedbackPanel.getMode())) {
|
||||
if (feedbackPanel != null) {
|
||||
session.sendPlayerAction(PlayerAction.PASS_PRIORITY_UNTIL_NEXT_MAIN_PHASE, gameId);
|
||||
}
|
||||
}
|
||||
|
||||
private void btnPassPriorityUntilNextYourTurnActionPerformed(java.awt.event.ActionEvent evt) {
|
||||
if (feedbackPanel != null && FeedbackMode.SELECT.equals(feedbackPanel.getMode())) {
|
||||
if (feedbackPanel != null) {
|
||||
session.sendPlayerAction(PlayerAction.PASS_PRIORITY_UNTIL_MY_NEXT_TURN, gameId);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue