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* F4/F5/F7 can also be used now without having priority.
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1 changed files with 4 additions and 4 deletions
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@ -1378,25 +1378,25 @@ public final class GamePanel extends javax.swing.JPanel {
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}
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private void btnEndTurnActionPerformed(java.awt.event.ActionEvent evt) {
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if (feedbackPanel != null && FeedbackMode.SELECT.equals(feedbackPanel.getMode())) {
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if (feedbackPanel != null) {
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session.sendPlayerAction(PlayerAction.PASS_PRIORITY_UNTIL_NEXT_TURN, gameId);
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}
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}
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private void btnUntilEndOfTurnActionPerformed(java.awt.event.ActionEvent evt) {
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if (feedbackPanel != null && FeedbackMode.SELECT.equals(feedbackPanel.getMode())) {
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if (feedbackPanel != null) {
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session.sendPlayerAction(PlayerAction.PASS_PRIORITY_UNTIL_TURN_END_STEP, gameId);
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}
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}
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private void btnUntilNextMainPhaseActionPerformed(java.awt.event.ActionEvent evt) {
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if (feedbackPanel != null && FeedbackMode.SELECT.equals(feedbackPanel.getMode())) {
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if (feedbackPanel != null) {
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session.sendPlayerAction(PlayerAction.PASS_PRIORITY_UNTIL_NEXT_MAIN_PHASE, gameId);
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}
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}
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private void btnPassPriorityUntilNextYourTurnActionPerformed(java.awt.event.ActionEvent evt) {
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if (feedbackPanel != null && FeedbackMode.SELECT.equals(feedbackPanel.getMode())) {
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if (feedbackPanel != null) {
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session.sendPlayerAction(PlayerAction.PASS_PRIORITY_UNTIL_MY_NEXT_TURN, gameId);
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}
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}
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