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updated cards which phase things out to properly handle indirect phasing
(#4071)
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parent
3d20e4dbef
commit
fdf3f831ca
5 changed files with 112 additions and 20 deletions
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@ -27,11 +27,13 @@
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*/
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package mage.cards.e;
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import java.util.List;
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import java.util.Objects;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.PhaseOutAllEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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@ -116,12 +118,7 @@ class EquipoiseEffect extends OneShotEffect {
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filterChoose.add(new CardTypePredicate(cardType));
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Target target = new TargetPermanent(excess, excess, filterChoose, true);
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controller.chooseTarget(outcome, target, source, game);
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for (UUID permanentId : target.getTargets()) {
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Permanent permanent = game.getPermanent(permanentId);
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if (permanent != null) {
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permanent.phaseOut(game);
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}
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}
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new PhaseOutAllEffect(target.getTargets()).apply(game, source);
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}
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}
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}
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@ -27,11 +27,14 @@
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*/
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package mage.cards.t;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.PhaseOutAllEffect;
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import mage.abilities.keyword.PhasingAbility;
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import mage.abilities.keyword.TrampleAbility;
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import mage.cards.CardImpl;
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@ -41,6 +44,7 @@ import mage.constants.SubType;
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import mage.constants.Outcome;
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import mage.constants.SuperType;
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import mage.constants.TargetController;
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import mage.filter.StaticFilters;
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import mage.filter.common.FilterControlledLandPermanent;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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@ -53,7 +57,7 @@ import mage.players.Player;
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public class Taniwha extends CardImpl {
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public Taniwha(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{U}{U}");
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{U}{U}");
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addSuperType(SuperType.LEGENDARY);
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this.subtype.add(SubType.SERPENT);
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this.power = new MageInt(7);
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@ -61,10 +65,10 @@ public class Taniwha extends CardImpl {
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// Trample
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this.addAbility(TrampleAbility.getInstance());
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// Phasing
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this.addAbility(PhasingAbility.getInstance());
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// At the beginning of your upkeep, all lands you control phase out.
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this.addAbility(new BeginningOfUpkeepTriggeredAbility(new TaniwhaEffect(), TargetController.YOU, false));
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}
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@ -99,10 +103,11 @@ class TaniwhaEffect extends OneShotEffect {
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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List<UUID> permIds = new ArrayList<>();
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for (Permanent permanent : game.getBattlefield().getActivePermanents(new FilterControlledLandPermanent(), controller.getId(), game)) {
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permanent.phaseOut(game);
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permIds.add(permanent.getId());
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}
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return true;
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return new PhaseOutAllEffect(permIds).apply(game, source);
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}
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return false;
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}
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@ -27,11 +27,14 @@
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*/
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package mage.cards.t;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.ExileSpellEffect;
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import mage.abilities.effects.common.PhaseOutAllEffect;
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import mage.abilities.effects.common.continuous.GainAbilityControllerEffect;
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import mage.abilities.effects.common.continuous.LifeTotalCantChangeControllerEffect;
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import mage.abilities.keyword.ProtectionAbility;
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@ -170,14 +173,11 @@ class TeferisProtectionPhaseOutEffect extends OneShotEffect {
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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List<UUID> permIds = new ArrayList<>();
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for (Permanent permanent : game.getBattlefield().getActivePermanents(StaticFilters.FILTER_CONTROLLED_PERMANENT, controller.getId(), game)) {
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Permanent attachedTo = game.getPermanent(permanent.getAttachedTo());
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// don't phase out auras directly if they're attached to your stuff
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if (!(attachedTo != null && attachedTo.getControllerId().equals(controller.getId()))) {
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permanent.phaseOut(game);
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}
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permIds.add(permanent.getId());
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}
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return true;
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return new PhaseOutAllEffect(permIds).apply(game, source);
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}
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return false;
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}
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@ -27,6 +27,7 @@
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*/
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package mage.cards.t;
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import java.util.ArrayList;
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import mage.abilities.Ability;
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import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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@ -45,8 +46,11 @@ import mage.game.permanent.Permanent;
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import mage.players.Player;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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import java.util.UUID;
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import mage.abilities.effects.common.PhaseOutAllEffect;
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import mage.filter.common.FilterControlledLandPermanent;
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/**
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*
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@ -55,7 +59,7 @@ import java.util.UUID;
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public class TeferisRealm extends CardImpl {
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public TeferisRealm(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{1}{U}{U}");
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{1}{U}{U}");
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addSuperType(SuperType.WORLD);
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// At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out.
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@ -135,10 +139,11 @@ class TeferisRealmEffect extends OneShotEffect {
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return false;
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}
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game.informPlayers(player.getLogName() + " chooses " + choosenType + "s to phase out");
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List<UUID> permIds = new ArrayList<>();
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for (Permanent permanent : game.getBattlefield().getActivePermanents(filter, controller.getId(), game)) {
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permanent.phaseOut(game);
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permIds.add(permanent.getId());
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}
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return true;
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return new PhaseOutAllEffect(permIds).apply(game, source);
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}
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return false;
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}
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@ -0,0 +1,85 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.effects.common;
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import java.util.List;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.constants.Outcome;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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/**
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* This class should only be used within the application of another effect
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*
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* @author TheElk801
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*/
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public class PhaseOutAllEffect extends OneShotEffect {
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private final List<UUID> idList;
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public PhaseOutAllEffect(List<UUID> idList) {
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super(Outcome.Neutral);
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this.idList = idList;
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}
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public PhaseOutAllEffect(final PhaseOutAllEffect effect) {
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super(effect);
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this.idList = effect.idList;
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}
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@Override
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public PhaseOutAllEffect copy() {
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return new PhaseOutAllEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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// First we phase out everything that isn't attached to anything
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// Anything attached to these permanents will phase out indirectly
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for (UUID permanentId : idList) {
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Permanent permanent = game.getPermanent(permanentId);
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if (permanent != null) {
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Permanent attachedTo = game.getPermanent(permanent.getAttachedTo());
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if (attachedTo == null) {
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permanent.phaseOut(game);
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}
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}
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}
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// Once this is done, we'll have permanents which are attached to something but haven't phased out
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// These will be phased out directly
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for (UUID permanentId : idList) {
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Permanent permanent = game.getPermanent(permanentId);
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if (permanent != null && permanent.isPhasedIn()) {
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permanent.phaseOut(game);
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}
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}
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return true;
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}
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}
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