Implemented Lodestone Bauble

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package mage.cards.l;
import java.util.List;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.delayed.AtTheBeginOfNextUpkeepDelayedTriggeredAbility;
import mage.abilities.costs.common.SacrificeSourceCost;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DrawCardTargetEffect;
import mage.cards.Card;
import mage.cards.Cards;
import mage.cards.CardImpl;
import mage.cards.CardsImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.common.FilterBasicLandCard;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetPlayer;
import mage.target.common.TargetCardInGraveyard;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author ThomasLerner, LevelX2 & L_J
*/
public class LodestoneBauble extends CardImpl {
public LodestoneBauble(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{0}");
// {1}, {T}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new LodestoneBaubleEffect(), new GenericManaCost(1));
ability.addCost(new TapSourceCost());
ability.addCost(new SacrificeSourceCost());
ability.addEffect(new LodestoneBaubleDrawEffect());
ability.addTarget(new TargetPlayer(1, 1, true));
ability.addTarget(new LodestoneBaubleTarget());
this.addAbility(ability);
}
public LodestoneBauble(final LodestoneBauble card) {
super(card);
}
@Override
public LodestoneBauble copy() {
return new LodestoneBauble(this);
}
}
class LodestoneBaubleTarget extends TargetCardInGraveyard {
public LodestoneBaubleTarget() {
super(0, 4, new FilterBasicLandCard("basic land cards from a player's graveyard"));
}
public LodestoneBaubleTarget(final LodestoneBaubleTarget target) {
super(target);
}
@Override
public boolean canTarget(UUID id, Ability source, Game game) {
Card card = game.getCard(id);
if (card != null && game.getState().getZone(card.getId()) == Zone.GRAVEYARD) {
UUID firstTarget = source.getFirstTarget();
if (firstTarget != null && game.getPlayer(firstTarget).getGraveyard().contains(id)) {
return filter.match(card, game);
}
}
return false;
}
@Override
public LodestoneBaubleTarget copy() {
return new LodestoneBaubleTarget(this);
}
}
class LodestoneBaubleEffect extends OneShotEffect {
LodestoneBaubleEffect() {
super(Outcome.Detriment);
this.staticText = "Put up to four target basic land cards from a player's graveyard on top of his or her library in any order";
}
LodestoneBaubleEffect(final LodestoneBaubleEffect effect) {
super(effect);
}
@Override
public LodestoneBaubleEffect copy() {
return new LodestoneBaubleEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
List<UUID> targets = source.getTargets().get(1).getTargets();
if (targets != null && targets.size() > 0) {
Cards cards = new CardsImpl(targets);
controller.putCardsOnTopOfLibrary(cards, game, source, true);
}
return true;
}
return false;
}
}
class LodestoneBaubleDrawEffect extends OneShotEffect {
public LodestoneBaubleDrawEffect() {
super(Outcome.DrawCard);
staticText = "That player draws a card at the beginning of the next turn's upkeep";
}
public LodestoneBaubleDrawEffect(final LodestoneBaubleDrawEffect effect) {
super(effect);
}
@Override
public LodestoneBaubleDrawEffect copy() {
return new LodestoneBaubleDrawEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
UUID targetId = this.getTargetPointer().getFirst(game, source);
Player targetPlayer = game.getPlayer(targetId);
if (targetPlayer != null) {
Effect effect = new DrawCardTargetEffect(new StaticValue(1), false);
effect.setTargetPointer(new FixedTarget(targetPlayer.getId()));
DelayedTriggeredAbility ability = new AtTheBeginOfNextUpkeepDelayedTriggeredAbility(effect);
game.addDelayedTriggeredAbility(ability, source);
return true;
}
return false;
}
}