Implemented Elkin Lair

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package mage.cards.e;
import java.util.Set;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility;
import mage.abilities.effects.AsThoughEffectImpl;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.AsThoughEffectType;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.SuperType;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.filter.FilterCard;
import mage.players.Player;
import mage.target.targetpointer.FixedTarget;
import mage.util.CardUtil;
import mage.util.RandomUtil;
/**
*
* @author L_J
*/
public class ElkinLair extends CardImpl {
public ElkinLair(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{3}{R}");
addSuperType(SuperType.WORLD);
// At the beginning of each player's upkeep, that player exiles a card at random from his or her hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, he or she puts it into his or her graveyard.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(new ElkinLairUpkeepEffect(), TargetController.ANY, false));
}
public ElkinLair(final ElkinLair card) {
super(card);
}
@Override
public ElkinLair copy() {
return new ElkinLair(this);
}
}
class ElkinLairUpkeepEffect extends OneShotEffect {
public ElkinLairUpkeepEffect() {
super(Outcome.Benefit);
this.staticText = "that player exiles a card at random from his or her hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, he or she puts it into his or her graveyard";
}
public ElkinLairUpkeepEffect(final ElkinLairUpkeepEffect effect) {
super(effect);
}
@Override
public ElkinLairUpkeepEffect copy() {
return new ElkinLairUpkeepEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(game.getActivePlayerId());
Permanent sourcePermanent = game.getPermanentOrLKIBattlefield(source.getSourceId());
if (player != null && sourcePermanent != null) {
Card[] cards = player.getHand().getCards(new FilterCard(), game).toArray(new Card[0]);
if (cards.length > 0) {
Card card = cards[RandomUtil.nextInt(cards.length)];
if (card != null) {
String exileName = sourcePermanent.getIdName() + " <this card may be played the turn it was exiled";
player.moveCardsToExile(card, source, game, true, source.getSourceId(), exileName);
if (game.getState().getZone(card.getId()) == Zone.EXILED) {
ContinuousEffect effect = new ElkinLairPlayExiledEffect(Duration.EndOfTurn);
effect.setTargetPointer(new FixedTarget(card.getId(), card.getZoneChangeCounter(game)));
game.addEffect(effect, source);
DelayedTriggeredAbility delayed = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(new ElkinLairPutIntoGraveyardEffect());
game.addDelayedTriggeredAbility(delayed, source);
}
}
return true;
}
}
return false;
}
}
class ElkinLairPlayExiledEffect extends AsThoughEffectImpl {
public ElkinLairPlayExiledEffect(Duration duration) {
super(AsThoughEffectType.PLAY_FROM_NOT_OWN_HAND_ZONE, duration, Outcome.Benefit);
staticText = "The player may play that card this turn";
}
public ElkinLairPlayExiledEffect(final ElkinLairPlayExiledEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public ElkinLairPlayExiledEffect copy() {
return new ElkinLairPlayExiledEffect(this);
}
@Override
public boolean applies(UUID objectId, Ability source, UUID affectedControllerId, Game game) {
Card card = game.getCard(objectId);
if (card != null
&& affectedControllerId.equals(card.getOwnerId())
&& game.getState().getZone(card.getId()) == Zone.EXILED) {
return true;
}
return false;
}
}
class ElkinLairPutIntoGraveyardEffect extends OneShotEffect {
public ElkinLairPutIntoGraveyardEffect() {
super(Outcome.Neutral);
staticText = "if the player hasn't played the card, he or she puts it into his or her graveyard";
}
public ElkinLairPutIntoGraveyardEffect(final ElkinLairPutIntoGraveyardEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(game.getActivePlayerId());
if (player != null) {
UUID exileId = CardUtil.getExileZoneId(game, source.getSourceId(), 0);
Set<Card> cardsInExile = game.getExile().getExileZone(source.getSourceId()).getCards(game);
if (cardsInExile != null) {
player.moveCardsToGraveyardWithInfo(cardsInExile, source, game, Zone.EXILED);
return true;
}
}
return false;
}
@Override
public ElkinLairPutIntoGraveyardEffect copy() {
return new ElkinLairPutIntoGraveyardEffect(this);
}
}