* Path of Ancestry - fixed duplicated triggers on unused mana (#7191);

This commit is contained in:
Oleg Agafonov 2020-11-20 13:00:29 +04:00
parent aeb2d31d47
commit fef30de3f0

View file

@ -30,7 +30,7 @@ public final class PathOfAncestry extends CardImpl {
// Path of Ancestry enters the battlefield tapped.
this.addAbility(new EntersBattlefieldTappedAbility());
// T: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.
// {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.
Ability ability = new CommanderColorIdentityManaAbility();
ability.addEffect(new CreateDelayedTriggeredAbilityEffect(new PathOfAncestryTriggeredAbility()));
this.addAbility(ability);
@ -105,6 +105,22 @@ class PathOfAncestryTriggeredAbility extends DelayedTriggeredAbility {
return false;
}
@Override
public boolean isInactive(Game game) {
if (super.isInactive(game)) {
return true;
}
// must remove effect on empty mana pool to fix accumulate bug
Player player = game.getPlayer(this.getControllerId());
if (player == null) {
return true;
}
// if no mana in pool then it can be discarded
return player.getManaPool().getManaItems().stream().noneMatch(m -> m.getSourceId().equals(getSourceId()));
}
@Override
public String getRule() {
return "When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.";