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[SOI] Fixed Ulvenwald Mysteries Clue filter. Fixed Markhov Dreadknight collector number.
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2 changed files with 6 additions and 2 deletions
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@ -48,7 +48,7 @@ import mage.counters.CounterType;
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public class MarkovDreadknight extends CardImpl {
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public MarkovDreadknight(UUID ownerId) {
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super(ownerId, 998, "Markov Dreadknight", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{3}{B}{B}");
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super(ownerId, 122, "Markov Dreadknight", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{3}{B}{B}");
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this.expansionSetCode = "SOI";
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this.subtype.add("Vampire");
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this.subtype.add("Knight");
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@ -36,8 +36,10 @@ import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import mage.constants.TargetController;
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import mage.filter.common.FilterControlledPermanent;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.filter.predicate.permanent.ControllerPredicate;
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import mage.filter.predicate.permanent.TokenPredicate;
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@ -48,10 +50,12 @@ import mage.filter.predicate.permanent.TokenPredicate;
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public class UlvenwaldMysteries extends CardImpl {
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private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("nontoken creature you control");
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private static final FilterControlledPermanent filterClue = new FilterControlledPermanent("a Clue");
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static {
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filter.add(new ControllerPredicate(TargetController.YOU));
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filter.add(Predicates.not(new TokenPredicate()));
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filterClue.add(new SubtypePredicate("Clue"));
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}
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public UlvenwaldMysteries(UUID ownerId) {
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@ -62,7 +66,7 @@ public class UlvenwaldMysteries extends CardImpl {
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this.addAbility(new DiesCreatureTriggeredAbility(new InvestigateEffect(), false, filter));
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// Whenever you sacrifice a Clue, put a 1/1 white Human Soldier creature token onto the battlefield.
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this.addAbility(new SacrificeAllTriggeredAbility(new CreateTokenEffect(new HumanSoldierToken()), new FilterCreaturePermanent("Clue", "a Clue"), TargetController.YOU, false));
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this.addAbility(new SacrificeAllTriggeredAbility(new CreateTokenEffect(new HumanSoldierToken()), filterClue, TargetController.YOU, false));
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}
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public UlvenwaldMysteries(final UlvenwaldMysteries card) {
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