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* Angel of Jubilation - Fixed that it did not only prevent life payment from casting spells or activating abilities (fixes #3663).
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parent
57de10d609
commit
ffa837ae95
14 changed files with 118 additions and 40 deletions
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@ -74,7 +74,7 @@ class GarzasAssassinCost extends CostImpl {
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@Override
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public boolean canPay(Ability ability, UUID sourceId, UUID controllerId, Game game) {
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Player controller = game.getPlayer(controllerId);
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return controller != null && (controller.getLife() < 1 || controller.canPayLifeCost());
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return controller != null && (controller.getLife() < 1 || controller.canPayLifeCost(ability));
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}
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@Override
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@ -78,7 +78,7 @@ class InfernalDarknessCost extends CostImpl {
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manaCost.clearPaid();
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if (manaCost.pay(ability, game, player.getId(), player.getId(), false)
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&& player.canPayLifeCost()
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&& player.canPayLifeCost(ability)
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&& player.getLife() >= 1
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&& lifeCost.pay(ability, game, player.getId(), player.getId(), false)) {
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paid = true;
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@ -91,7 +91,7 @@ class InfernalDarknessCost extends CostImpl {
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public boolean canPay(Ability ability, UUID sourceId, UUID controllerId, Game game) {
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Player player = game.getPlayer(controllerId);
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if (player != null
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&& player.canPayLifeCost()
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&& player.canPayLifeCost(ability)
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&& player.getLife() >= 1) {
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return true;
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}
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@ -59,7 +59,7 @@ class LurkingEvilCost extends CostImpl {
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@Override
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public boolean canPay(Ability ability, UUID sourceId, UUID controllerId, Game game) {
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Player controller = game.getPlayer(controllerId);
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return controller != null && (controller.getLife() < 1 || controller.canPayLifeCost());
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return controller != null && (controller.getLife() < 1 || controller.canPayLifeCost(ability));
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}
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@Override
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@ -67,7 +67,7 @@ class MurderousBetrayalCost extends CostImpl {
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@Override
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public boolean canPay(Ability ability, UUID sourceId, UUID controllerId, Game game) {
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Player controller = game.getPlayer(controllerId);
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return controller != null && (controller.getLife() < 1 || controller.canPayLifeCost());
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return controller != null && (controller.getLife() < 1 || controller.canPayLifeCost(ability));
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}
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@Override
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@ -95,7 +95,7 @@ class SylvanLibraryEffect extends OneShotEffect {
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for (UUID cardId : target.getTargets()) {
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Card card = cards.get(cardId, game);
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if (card != null) {
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if (controller.canPayLifeCost()
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if (controller.canPayLifeCost(source)
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&& controller.getLife() >= 4
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&& controller.chooseUse(outcome, "Pay 4 life for " + card.getLogName() + "? (Otherwise it's put on top of your library)", source, game)) {
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controller.loseLife(4, game, false);
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@ -69,7 +69,7 @@ class WandOfDenialEffect extends OneShotEffect {
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MageObject sourceObject = game.getObject(source.getSourceId());
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controller.lookAtCards(sourceObject != null ? sourceObject.getName() : "", new CardsImpl(card), game);
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if (!card.isLand()
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&& controller.canPayLifeCost()
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&& controller.canPayLifeCost(source)
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&& controller.getLife() >= 2
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&& controller.chooseUse(Outcome.Neutral, "Pay 2 life to put " + card.getLogName() + " into graveyard?", source, game)) {
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controller.loseLife(2, game, false);
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@ -98,7 +98,7 @@ class ZursWeirdingReplacementEffect extends ReplacementEffectImpl {
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continue;
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}
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Player otherPlayer = game.getPlayer(playerId);
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if (otherPlayer.canPayLifeCost()
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if (otherPlayer.canPayLifeCost(source)
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&& otherPlayer.getLife() >= 2) {
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PayLifeCost lifeCost = new PayLifeCost(2);
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while (otherPlayer.canRespond()
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@ -177,4 +177,71 @@ public class AngelOfJubilationTest extends CardTestPlayerBase {
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assertPermanentCount(playerB, "Wasteland", 0);
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}
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/**
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* https://github.com/magefree/mage/issues/3663
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*
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* Angel of Jubilation should just prevent paying life for activating
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* abilities, but currently when it is out the opponent is not prompted to
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* choose whether or not to pay life for Athreos.
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*/
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@Test
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public void testAthreosLifePayNotPrevented() {
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setStrictChooseMode(true);
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// Other nonblack creatures you control get +1/+1.
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// Players can't pay life or sacrifice creatures to cast spells or activate abilities
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addCard(Zone.BATTLEFIELD, playerA, "Angel of Jubilation");
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addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
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// Indestructible
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// As long as your devotion to white and black is less than seven, Athreos isn't a creature.
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// Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.
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addCard(Zone.BATTLEFIELD, playerA, "Athreos, God of Passage");
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addCard(Zone.BATTLEFIELD, playerB, "Mountain");
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addCard(Zone.HAND, playerB, "Lightning Bolt");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", "Silvercoat Lion");
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setChoice(playerB, "Yes"); // Pay 3 life to prevent that returns to PlayerA's hand?
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addTarget(playerA, playerB);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertGraveyardCount(playerB, "Lightning Bolt", 1);
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assertGraveyardCount(playerA, "Silvercoat Lion", 1);
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assertLife(playerA, 20);
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assertLife(playerB, 17);
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}
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/**
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* 5/1/2012
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*
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* If a spell or activated ability has a cost that requires a player to pay
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* life (as Griselbrand’s activated ability does) or sacrifice a creature
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* (as Fling does), that spell or ability can’t be cast or activated.
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*/
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@Test
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public void testGriselbrandCantPay() {
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setStrictChooseMode(true);
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// Other nonblack creatures you control get +1/+1.
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// Players can't pay life or sacrifice creatures to cast spells or activate abilities
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addCard(Zone.BATTLEFIELD, playerA, "Angel of Jubilation");
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// Pay 7 life: Draw seven cards.
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addCard(Zone.BATTLEFIELD, playerB, "Griselbrand");
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checkPlayableAbility("activated ability", 1, PhaseStep.PRECOMBAT_MAIN, playerB, "Pay 7 life", false);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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}
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}
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@ -3362,8 +3362,8 @@ public class TestPlayer implements Player {
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}
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@Override
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public boolean canPayLifeCost() {
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return computerPlayer.canPayLifeCost();
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public boolean canPayLifeCost(Ability ability) {
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return computerPlayer.canPayLifeCost(ability);
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}
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@Override
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@ -181,7 +181,7 @@ public class PlayerStub implements Player {
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}
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@Override
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public boolean canPayLifeCost() {
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public boolean canPayLifeCost(Ability ability) {
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return false;
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}
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@ -40,7 +40,7 @@ public class PayLifeCost extends CostImpl {
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//life total; in other words, the player loses that much life. (Players can always pay 0 life.)
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int lifeToPayAmount = amount.calculate(game, ability, null);
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// Paying 0 life is not considered paying any life.
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if (lifeToPayAmount > 0 && !game.getPlayer(controllerId).canPayLifeCost()) {
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if (lifeToPayAmount > 0 && !game.getPlayer(controllerId).canPayLifeCost(ability)) {
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return false;
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}
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return game.getPlayer(controllerId).getLife() >= lifeToPayAmount || lifeToPayAmount == 0;
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@ -42,7 +42,7 @@ public class PayVariableLifeCost extends VariableCostImpl {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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// Paying 0 life is not considered paying any life, so paying 0 is still allowed
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if (game.getPlayer(source.getControllerId()).canPayLifeCost()) {
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if (game.getPlayer(source.getControllerId()).canPayLifeCost(source)) {
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maxValue = controller.getLife();
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}
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}
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@ -103,7 +103,13 @@ public interface Player extends MageItem, Copyable<Player> {
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void setCanPayLifeCost(boolean canPayLifeCost);
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boolean canPayLifeCost();
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/**
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* Can the player pay life for spells or activated abilities
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*
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* @param Ability
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* @return
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*/
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boolean canPayLifeCost(Ability Ability);
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void setCanPaySacrificeCostFilter(FilterPermanent filter);
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@ -332,7 +332,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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this.inRange.clear();
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this.inRange.addAll(player.getInRange());
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this.canPayLifeCost = player.canPayLifeCost();
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this.canPayLifeCost = player.canPayLifeCost(null);
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this.sacrificeCostFilter = player.getSacrificeCostFilter() != null
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? player.getSacrificeCostFilter().copy() : null;
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this.loseByZeroOrLessLife = player.canLoseByZeroOrLessLife();
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@ -1859,9 +1859,9 @@ public abstract class PlayerImpl implements Player, Serializable {
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}
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private List<Permanent> getPermanentsThatCanBeUntapped(Game game,
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List<Permanent> canBeUntapped,
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RestrictionUntapNotMoreThanEffect handledEffect,
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Map<Entry<RestrictionUntapNotMoreThanEffect, Set<Ability>>, Integer> notMoreThanEffectsUsage) {
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List<Permanent> canBeUntapped,
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RestrictionUntapNotMoreThanEffect handledEffect,
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Map<Entry<RestrictionUntapNotMoreThanEffect, Set<Ability>>, Integer> notMoreThanEffectsUsage) {
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List<Permanent> leftForUntap = new ArrayList<>();
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// select permanents that can still be untapped
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for (Permanent permanent : canBeUntapped) {
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@ -2574,7 +2574,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public boolean searchLibrary(TargetCardInLibrary target, Ability source, Game game, UUID targetPlayerId,
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boolean triggerEvents) {
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boolean triggerEvents) {
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//20091005 - 701.14c
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Library searchedLibrary = null;
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String searchInfo = null;
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@ -2822,7 +2822,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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*/
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@Override
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public PlanarDieRoll rollPlanarDie(Game game, List<UUID> appliedEffects, int numberChaosSides,
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int numberPlanarSides) {
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int numberPlanarSides) {
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int result = RandomUtil.nextInt(9) + 1;
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PlanarDieRoll roll = PlanarDieRoll.NIL_ROLL;
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if (numberChaosSides + numberPlanarSides > 9) {
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@ -3757,8 +3757,13 @@ public abstract class PlayerImpl implements Player, Serializable {
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}
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@Override
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public boolean canPayLifeCost() {
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return isLifeTotalCanChange() && canPayLifeCost;
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public boolean canPayLifeCost(Ability ability) {
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if (!canPayLifeCost
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&& (AbilityType.ACTIVATED.equals(ability.getAbilityType())
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|| AbilityType.SPELL.equals(ability.getAbilityType()))) {
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return false;
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}
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return isLifeTotalCanChange();
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}
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@Override
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@ -3769,7 +3774,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public boolean canPaySacrificeCost(Permanent permanent, UUID sourceId,
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UUID controllerId, Game game
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UUID controllerId, Game game
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) {
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return sacrificeCostFilter == null || !sacrificeCostFilter.match(permanent, sourceId, controllerId, game);
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}
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@ -3922,8 +3927,8 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public boolean moveCards(Card card, Zone toZone,
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Ability source, Game game,
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boolean tapped, boolean faceDown, boolean byOwner, List<UUID> appliedEffects
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Ability source, Game game,
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boolean tapped, boolean faceDown, boolean byOwner, List<UUID> appliedEffects
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) {
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Set<Card> cardList = new HashSet<>();
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if (card != null) {
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@ -3934,22 +3939,22 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public boolean moveCards(Cards cards, Zone toZone,
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Ability source, Game game
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Ability source, Game game
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) {
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return moveCards(cards.getCards(game), toZone, source, game);
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}
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@Override
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public boolean moveCards(Set<Card> cards, Zone toZone,
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Ability source, Game game
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Ability source, Game game
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) {
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return moveCards(cards, toZone, source, game, false, false, false, null);
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}
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@Override
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public boolean moveCards(Set<Card> cards, Zone toZone,
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Ability source, Game game,
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boolean tapped, boolean faceDown, boolean byOwner, List<UUID> appliedEffects
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Ability source, Game game,
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boolean tapped, boolean faceDown, boolean byOwner, List<UUID> appliedEffects
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) {
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if (cards.isEmpty()) {
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return true;
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@ -4051,8 +4056,8 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public boolean moveCardsToExile(Card card, Ability source,
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Game game, boolean withName, UUID exileId,
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String exileZoneName
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Game game, boolean withName, UUID exileId,
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String exileZoneName
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) {
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Set<Card> cards = new HashSet<>();
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cards.add(card);
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@ -4061,8 +4066,8 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public boolean moveCardsToExile(Set<Card> cards, Ability source,
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Game game, boolean withName, UUID exileId,
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String exileZoneName
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Game game, boolean withName, UUID exileId,
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String exileZoneName
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) {
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if (cards.isEmpty()) {
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return true;
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@ -4078,14 +4083,14 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public boolean moveCardToHandWithInfo(Card card, UUID sourceId,
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Game game
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Game game
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) {
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return this.moveCardToHandWithInfo(card, sourceId, game, true);
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}
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@Override
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public boolean moveCardToHandWithInfo(Card card, UUID sourceId,
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Game game, boolean withName
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Game game, boolean withName
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) {
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boolean result = false;
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Zone fromZone = game.getState().getZone(card.getId());
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@ -4110,7 +4115,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public Set<Card> moveCardsToGraveyardWithInfo(Set<Card> allCards, Ability source,
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Game game, Zone fromZone
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Game game, Zone fromZone
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) {
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UUID sourceId = source == null ? null : source.getSourceId();
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Set<Card> movedCards = new LinkedHashSet<>();
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@ -4181,7 +4186,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public boolean moveCardToGraveyardWithInfo(Card card, UUID sourceId,
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Game game, Zone fromZone
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Game game, Zone fromZone
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) {
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if (card == null) {
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return false;
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@ -4210,8 +4215,8 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public boolean moveCardToLibraryWithInfo(Card card, UUID sourceId,
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Game game, Zone fromZone,
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boolean toTop, boolean withName
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Game game, Zone fromZone,
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boolean toTop, boolean withName
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) {
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if (card == null) {
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return false;
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@ -4276,7 +4281,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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@Override
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public boolean moveCardToExileWithInfo(Card card, UUID exileId, String exileName, UUID sourceId,
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Game game, Zone fromZone, boolean withName) {
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Game game, Zone fromZone, boolean withName) {
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if (card == null) {
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return false;
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}
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