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Fix for Animate Dead (fixes #8670)
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@ -94,7 +94,7 @@ class AnimateDeadReAttachEffect extends OneShotEffect {
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if (controller != null && animateDead != null) {
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Card cardInGraveyard = game.getCard(animateDead.getAttachedTo());
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if (cardInGraveyard == null) {
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if (cardInGraveyard == null || game.getState().getZone(cardInGraveyard.getId()) != Zone.GRAVEYARD) {
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return true;
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}
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// put card into play from Graveyard
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