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Implemented Invade the City
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3 changed files with 38 additions and 2 deletions
35
Mage.Sets/src/mage/cards/i/InvadeTheCity.java
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35
Mage.Sets/src/mage/cards/i/InvadeTheCity.java
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@ -0,0 +1,35 @@
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package mage.cards.i;
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import mage.abilities.dynamicvalue.common.CardsInControllerGraveyardCount;
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import mage.abilities.effects.keyword.AmassEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.filter.common.FilterInstantOrSorceryCard;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class InvadeTheCity extends CardImpl {
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public static final FilterInstantOrSorceryCard filter
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= new FilterInstantOrSorceryCard("instant and sorcery cards");
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public InvadeTheCity(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{1}{U}{R}");
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// Amass X, where X is the number of instant and sorcery cards in your graveyard.
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this.getSpellAbility().addEffect(new AmassEffect(new CardsInControllerGraveyardCount(filter)));
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}
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private InvadeTheCity(final InvadeTheCity card) {
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super(card);
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}
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@Override
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public InvadeTheCity copy() {
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return new InvadeTheCity(this);
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}
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}
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@ -28,6 +28,7 @@ public final class WarOfTheSpark extends ExpansionSet {
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cards.add(new SetCardInfo("Forest", 263, Rarity.LAND, mage.cards.basiclands.Forest.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Forest", 264, Rarity.LAND, mage.cards.basiclands.Forest.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Herald of the Dreadhorde", 93, Rarity.COMMON, mage.cards.h.HeraldOfTheDreadhorde.class));
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cards.add(new SetCardInfo("Invade the City", 201, Rarity.UNCOMMON, mage.cards.i.InvadeTheCity.class));
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cards.add(new SetCardInfo("Island", 253, Rarity.LAND, mage.cards.basiclands.Island.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Island", 254, Rarity.LAND, mage.cards.basiclands.Island.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Island", 255, Rarity.LAND, mage.cards.basiclands.Island.class, NON_FULL_USE_VARIOUS));
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@ -37,7 +37,7 @@ public class AmassEffect extends OneShotEffect {
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public AmassEffect(int amassNumber) {
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this(new StaticValue(amassNumber));
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staticText = "Amass " + amassNumber + " <i>(Put " + CardUtil.numberToText(amassNumber) +
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staticText = "Amass " + amassNumber + ". <i>(Put " + CardUtil.numberToText(amassNumber) +
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" +1/+1 counter" + (amassNumber > 1 ? "s" : "") +
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"on an Army you control. If you don’t control one, " +
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"create a 0/0 black Zombie Army creature token first.)</i>";
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@ -46,7 +46,7 @@ public class AmassEffect extends OneShotEffect {
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public AmassEffect(DynamicValue amassNumber) {
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super(Outcome.BoostCreature);
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this.amassNumber = amassNumber;
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staticText = "Amass " + amassNumber.getMessage() + " <i>(Put X +1/+1 counters" +
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staticText = "Amass X, where X is the number of " + amassNumber.getMessage() + ". <i>(Put X +1/+1 counters" +
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"on an Army you control. If you don’t control one, " +
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"create a 0/0 black Zombie Army creature token first.)</i>";
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}
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