Commit graph

3118 commits

Author SHA1 Message Date
Oleg Agafonov
1468f89ce6 * Images: added scryfall download support for Mystery Booster set; 2020-04-19 10:14:58 +04:00
Oleg Agafonov
75d145c7e5 Images: added scryfall download for IKO and C20 sets 2020-04-19 01:49:34 +04:00
Evan Kranzler
8494e98693
Implemented Yorion, Sky Nomad (#6407)
* Implemented Yorion, Sky Nomad

* Implemented Yorion, Sky Nomad (but for real this time)

* updated game creation to use the correct deck size for limited
2020-04-16 08:10:18 -04:00
Oleg Agafonov
80b7f8493b UI: fixed font size in what's new button 2020-04-16 11:10:50 +04:00
Oleg Agafonov
ba46233dd1 UI: added euro server button; 2020-04-16 10:44:35 +04:00
Oleg Agafonov
79c5c7a6a5 Test framework improves (Monte Carlo AI):
* Added support to test Monte Carlo AI (CardTestPlayerBaseWithMonteCarloAIHelps - any aiXXX commands);
* Added Quick Start button to test Monte Carlo AI games (MCTS);
2020-04-14 20:09:36 +04:00
Emigara
a982d8c901
Added Snapdax please test (#6411)
Co-authored-by: Blair <Blair@DESKTOP-JE2I3LO>
2020-04-13 18:50:00 -04:00
Oleg Agafonov
6356457afa * Planechase: added images download for planes (tokens from Planechase Anthology); 2020-04-13 22:03:08 +04:00
Oleg Agafonov
39b56d525a * Planechase: fixed not working plane hint in game logs (now you can see popup with full plane description); 2020-04-13 21:55:27 +04:00
Oleg Agafonov
75334141d9 * Planechase: added two missing planes in set (The Zephyr Maze and Trail of the Mage-Rings); 2020-04-13 21:52:18 +04:00
emerald000
c3684a732b [IKO] Implement Companion and 2 companions
Keruga, the Macrosage and Umori, the Collector
2020-04-12 08:29:25 -04:00
Oleg Agafonov
35f19838dd
Merge pull request #6372 from allentiak/fix-interfaces
fixup! program towards Interface rather than implementations
2020-03-23 21:56:23 +01:00
Leandro Doctors
855a9cc427 fixup! program towards Interface rather than implementations 2020-03-22 20:42:11 -03:00
Meerkov
907d039da8
Update CallbackClientImpl.java 2020-03-22 10:19:16 -07:00
Oleg Agafonov
cb8d4dc340 * Non creature tokens - fixed rollback errors in AI games (example: Food token, see #6331);
Fixed other potentially NPE errors with rarity;
2020-03-06 03:27:46 +04:00
Oleg Agafonov
a06cacb462 * UI: fixed that json logs can't be disabled without disable other logs in settings; 2020-02-28 21:09:41 +04:00
Oleg Agafonov
8ee1dd20d3 * UI: added preferences to enable or disable turn number and step info in game logs; 2020-02-28 21:04:37 +04:00
Oleg Agafonov
2e73f9d1c5 * UI: added turn number and step info in game logs 2020-02-28 20:27:07 +04:00
Oleg Agafonov
32d61f6a69 Fixed tests 2020-02-27 03:31:51 +04:00
Oleg Agafonov
f50bc8f36f * UI: ignore list improved:
* Added support of usernames with spaces (#6305);
 * Increased max limit from 50 to 100;
 * Added list size info on connection or command usage;
2020-02-27 02:05:16 +04:00
Oleg Agafonov
58d7a96031 * Game: improved fix command (more info and fixes);
* Game: improved game startup message (more info about private messages and players stats);
2020-02-21 12:10:54 +04:00
Ingmar Goudt
ae7919cd07 program towards Interface rather than implementations 2020-02-10 10:40:06 +01:00
Oleg Agafonov
2079065af3 * Server: added /pings chat command to show players and watchers ping info; 2020-01-31 22:30:31 +04:00
Oleg Agafonov
68326c8554 * UI: added card hints about active requirement effects (permanent must attack or must block); 2020-01-29 06:51:39 +04:00
Oleg Agafonov
ffdc884949 Logs cleanup (removed database logs) 2020-01-27 06:01:56 +04:00
Oleg Agafonov
1b3a5d625b * Other: fixed problem with too big mageclient.log file, now it will be clean after 10MB (log files rotation); 2020-01-26 16:34:04 +04:00
Oleg Agafonov
ab2fb29270 Code cleanup (removed unused log4j setting files, added extra info, samples and instructions, removed java logs) 2020-01-26 16:30:42 +04:00
Oleg Agafonov
b56587a383 Code cleanup (removed outdated client's config.properties settings) 2020-01-26 15:19:22 +04:00
Oleg Agafonov
7fcd4abcc8 Code cleanup 2020-01-22 10:59:57 +04:00
Oleg Agafonov
9ba249c543
Merge pull request #6211 from michaelrfarcasin/feature/freeform-unlimited-commander
Add Freeform Unlimited Commander game type
2020-01-22 06:57:43 +01:00
Oleg Agafonov
2f66e168ab * UI: improves double faces cards render:
* Fixed that it doesn't update card image and text after transform button pressed (#6217);
 * Fixed that card lost selection and can't be selected again after transform button pressed;
2020-01-22 09:43:26 +04:00
Oleg Agafonov
959374389b * UI: fixed that face down card displays without image (now it shows default card's back); 2020-01-22 00:50:10 +04:00
Oleg Agafonov
007d0d19b4 UI: connect button more visible 2020-01-22 00:45:46 +04:00
Oleg Agafonov
eaaa37db11 Card render testing dialog improves:
* Added chooseable render testing (click by mouse on cards);
* Added column style render testing (many cards mode);
* Added tapped, face down and manifested render testing for permanents;
* CardView: fixed missing copy data (NPE for transformed cards);
* CardArea: added support to draw permanents;
* CardArea: added support of offsets between cards/columns;
2020-01-22 00:44:25 +04:00
michaelrfarcasin
c3cb54f371 Add Freeform Unlimited Commander game type
Currently there's no multiplayer format that allows players to cast
spells from the command zone and also allows any deck size.

This is a problem for players who want to test EDH Cube decks. These
decks:
- can have any size - often between 40 and 100 - with no standard
- can have cards outside the commander's color identity
- may break the singleton rule

Create a game and deck type to accommodate these types of decks.

Notable differences from Freeform Commander in addition to the above:
- Decks can have any number of cards in the maindeck or sideboard
- Sideboard cards can be any type
- There are no illegal expansions
- Games can have a minimum 2 players
2020-01-20 22:47:27 -06:00
Oleg Agafonov
217517feee Additional to prev commit 2020-01-18 20:38:55 +04:00
Oleg Agafonov
2249bba1f1 * UI: fixed that some user defined hotkeys can be broken after last update; 2020-01-18 20:37:00 +04:00
Oleg Agafonov
17c7ea63ba Merge fix 2020-01-18 13:02:41 +04:00
Oleg Agafonov
7da62e13ec UI: changed ESC to BACKSPACE in choose dialog hotkeys (compatibility fixes); 2020-01-18 09:34:02 +04:00
Oleg Agafonov
ce60a9d75b * UI: choose ability to play improves (see 8add25fa12) 2020-01-18 08:02:31 +04:00
Oleg Agafonov
8add25fa12 * UI: choose modes dialog improves:
* Added hotkeys to select options (1-9 for choice, SPACE/ENTER for done, ESC for cancel);
 * "Up to" modes choose dialog - added "done" button in dialog;
 * "Up to" modes choose dialog - fixed that user can't cancel if already selected one mode;
 * Added extra info about source object, selected and remaining modes to select, ability number for hotkey;
 * Fixed that mode choose dialog doesn't close on cancel (#6199);
2020-01-18 06:30:44 +04:00
Oleg Agafonov
d08e54f6fc Missing commit for tokens from bc899e7ea5 2020-01-16 21:23:59 +04:00
Oleg Agafonov
bc899e7ea5 Added THB tokens 2020-01-16 18:51:20 +04:00
Oleg Agafonov
4c55fe701e UI: fixed rare error with game end dialog; 2020-01-14 18:21:45 +04:00
Evan Kranzler
972f3acbf8 removed references to CELD 2020-01-12 09:45:15 -05:00
LevelX2
fe2e9389f2 * Some minor code clear up. 2020-01-10 15:52:47 +01:00
Oleg Agafonov
b366a83a45 Prepare new release 2020-01-09 08:55:26 +04:00
Oleg Agafonov
339c419d4b * UI: multiple improves for adventure/split cards:
* Split cards shows left and right mana cost (in deck editor, hand, etc);
 * Adventure cards shows adventure and normal cost (in deck editor, hand, etc);
 * Adventure cards shows adventure spell name in deck editor's list;
 * Fixed missing loading cursor in deck editor searching;
2020-01-07 11:49:55 +04:00
Evan Kranzler
688be783aa refactored all usages of CardTypePredicate to match the new implementation 2020-01-06 13:18:17 -05:00
Oleg Agafonov
3ce1296886 * UI: fixed that RTR cards doesn't shows in deck editor's pioneer format filter; 2020-01-05 01:35:40 +04:00