Evan Kranzler
63851b73a1
Updated commander zone change rules (ready for review) ( #6620 )
...
* updated commander zone change rules
* moved commander tracking into game state
* fixed a zone change error
* fixed some more tests for new commander rule
* updated variable names
* updated a test name
2020-06-12 07:42:36 -04:00
John
717b3da6f9
swap green and white in color order choices. ( #6630 )
2020-06-11 18:59:54 -04:00
htrajan
6fa21415fe
Implement Basri cards ( #6622 )
...
* Implement Basri Ket
* Implement Basri's Lieutenant
2020-06-11 18:36:52 -04:00
18ths
e68a20c5fb
fixed and refactored balance effect ( #6595 )
...
* fixed and refactored balance effect
* inversed logic in balance effect - now players choose cards to keep instead to sacrifice/discard
2020-06-12 01:19:45 +04:00
Oleg Agafonov
642cdea2f8
Added single cards support in constructed format (like historic, see #6626 );
2020-06-12 00:18:40 +04:00
Evan Kranzler
c592542ff6
a few more mill changes
2020-06-11 08:20:33 -04:00
Evan Kranzler
36b31d097e
reinstated new mill wording
2020-06-10 22:38:59 -04:00
Evan Kranzler
eab57783ed
Implemented Warden of the Woods
2020-06-10 20:38:43 -04:00
Evan Kranzler
7cf52ce136
Implemented Pursued Whale
2020-06-10 20:21:03 -04:00
LevelX2
94c8b7a558
* Some comment formatting.
2020-06-10 22:37:47 +02:00
LevelX2
1e36b39434
- Reworked SourceOnBattlefieldControlUnchangedCondition checking now the LOST_CONTROL event which solves the problem with the old code to not be able to detect all controller changes of layered changeController effects when applied later.
...
- Simplified and fixed some problems of the handling of the "Until end of your next turn" duration.
- Fixed that some continous effects changed controller but shouldn't dependant from their duration type. Controller chnage will now done duration type dependant.
(that change fixes #6581 in a more general way undoing the effect specific changes of 2e8ece1dbd
).
2020-06-10 22:28:23 +02:00
LevelX2
25802dc105
* Updated some failing tests with old text after fix of 5a17b9665e
.
2020-06-10 22:08:51 +02:00
LevelX2
5a17b9665e
* Fixed text generation for cards going from library to graveyard.
2020-06-10 17:17:40 +02:00
LevelX2
5c65ee31d9
* Mirari - Fixed that the triggering spell was not copied ( fixes #6338 ).
2020-06-10 10:17:55 +02:00
Oleg Agafonov
a75d08283f
* Split cards - added spliced effects support for fused spells, no more double splice pays ( #6493 , #6549 );
2020-06-10 09:58:21 +04:00
Oleg Agafonov
b38ac2f575
* Split cards - added cost modification effects support for fused spells ( #227 , #2242 , #6603 , #6549 );
2020-06-10 08:28:18 +04:00
Oleg Agafonov
85e90e8edf
Code cleanup
2020-06-10 00:24:58 +04:00
jeffwadsworth
2e8ece1dbd
- Fixed #6581
2020-06-09 10:04:59 -05:00
LevelX2
eb846c0499
* Added ID name instead of only the name to the replacement effect selector list. Otherwise you can't identify the related source if you have multiple sources with the same name (related #6298 ).
2020-06-09 16:37:42 +02:00
Evan Kranzler
e879233ea1
Implemented Jolrael, Mwonvuli Recluse
2020-06-09 10:03:23 -04:00
LevelX2
6c90eb1b3c
* Changed the method for step end processing of spells with multiple steps (608.2) from game.applyEffects() to game.getState().processAction(game);
...
Added d8fb962
change for two more effects.
2020-06-09 14:49:46 +02:00
johnmeat
3119e7e78c
Fixed Unlicensed Disintegration damage part ( #6614 )
...
* Damage to creature's controller abilities -- fixed that damage part can be skipped if that creature died/destroyed (example: Unlicensed Disintegration, see #6614 )
Co-authored-by: johnm <johnm@WINDOWS-QR5QIIL.lan>
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2020-06-09 05:51:58 +04:00
jeffwadsworth
84ec743b07
- Fixed #6599 #6405 #4999 #4270
2020-06-08 17:05:51 -05:00
htrajan
5185d71638
Implement liliana4 and necromentia ( #6616 )
...
* LilianaWakerOfTheDead init commit
* Necromentia init commit
* benefit outcome
* fix text
* fix Liliana
* don't change VerifyCardDataTest
* use hasOpponent
* add hint and fix name chooser
* use positive # for hint
* don't change test
2020-06-07 21:16:53 -04:00
Evan Kranzler
0590243d6d
updated some more of the mill templating
2020-06-07 19:29:00 -04:00
Evan Kranzler
c4283cd591
Implemented Carrion Grub
2020-06-07 19:21:19 -04:00
Eric Nelson
bc9da1d11f
Text correction on UntapLandsEffect
...
UntapLandsEffect asks you to choose untapped lands to untap; by changing the fillter from "untapped lands" to "tapped lands" (technically you can choose already untapped lands but...) it will now ask you to choose tapped lands to untap.
2020-06-07 17:52:38 -04:00
htrajan
8369184cac
Implement more m21 cards ( #6612 )
...
* init commit
* AdherentOfHope init commit
* BasrisAegis init commit
* don't change test
* FungalRebirth init commit
* GarruksWarsteed init commit
* KeralKeepDisciples init commit
* ChromaticOrrery init commit
* add back filter names
* fix GolgariFindbroker text
* address comments
Co-authored-by: Evan Kranzler <theelk801@gmail.com>
2020-06-07 16:02:07 -04:00
Evan Kranzler
65d2f3c9c4
Implemented Teferi's Tutelage (mill errata not complete)
2020-06-07 13:40:19 -04:00
htrajan
a897df7c79
Implement 6 cmc pws (except Teferi) and rin ( #6611 )
...
[M21] Implement 6 cmc pws (except Teferi) and rin
2020-06-07 06:13:20 +04:00
Oleg Agafonov
54cb5cfbc9
Merge pull request #6597 from emerald000/companion
...
New Companion rule
2020-06-06 06:34:14 +02:00
Evan Kranzler
74b6626020
changed Hound to Dog
2020-06-05 20:17:41 -04:00
LevelX2
67b4e8d668
* Marrow-Gnawer - Fixed casting cost order and rules text.
2020-06-05 15:12:42 +02:00
Oleg Agafonov
ecac9295ec
Additional card fixed for named abilities support, also added face down spells support (see #6569 );
2020-06-05 01:13:17 +04:00
Oleg Agafonov
4b77cb0fa8
* Name card abilities - fixed that it can't find split cards or fused spells with entered name (part of #6603 , #6549 );
2020-06-05 00:06:57 +04:00
Oleg Agafonov
e95ae2675b
Fixed different ZCC in split card's parts (flashback fix, see 95075cf33e
);
...
Improve moveToZone code and fixed some cards with wrong commands queue (e.g. directly removes card from zone and then calls moveToZone again);
2020-06-04 23:47:50 +04:00
Oleg Agafonov
95075cf33e
Additional fix flashback and split cards (see cce467a5ec
)
2020-06-04 11:34:59 +04:00
Oleg Agafonov
cce467a5ec
Additional fix and simplified for playable abilities (see comments b94344341b
)
2020-06-04 03:21:18 +04:00
LevelX2
bd40d90286
Merge pull request #6590 from 18ths/world_rule_range_of_influence
...
fixed world rule with range of influence
2020-06-03 22:39:56 +02:00
LevelX2
238152d6c4
Merge origin/master
2020-06-03 15:08:42 +02:00
LevelX2
07386cce8d
* Shifting Shadows - Fixed not proper handling of gained triggered abilities during step resolution of Shifting Shadows effect ( fixes #6571 ).
2020-06-03 15:07:52 +02:00
LevelX2
f65f4a4344
* Fixed that calling the destroy method for an object of the class permanent did move the card in game but shouldn't ( #6571 ).
2020-06-03 15:06:12 +02:00
Oleg Agafonov
b94344341b
Improved playable abilities and split cards:
...
* Now human player uses same code for playable abilities search as test framework (old version used different code, so it could not work in one of the modes);
* Split cards - improves playable highlights;
* Split cards - fixed that it doesn't work with dynamic added abilities like flashback (#6327 , #6470 , #6549 );
2020-06-03 12:44:58 +04:00
emerald000
c40ef8b39f
New Companion rule
...
"Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay 3 generic mana to put your companion from your sideboard into your hand. This is a special action, not an activated ability."
2020-06-01 13:32:44 -04:00
Oleg Agafonov
121dc3501e
* Split cards - fixed not working combo with suspend/delay abilities ( #946 , #6549 );
2020-06-01 09:41:48 +04:00
Oleg Agafonov
e7684e4bba
Test framework improves:
...
* added command to check graveyard count command;
* added wrong cast/activate command auto-checks in strict mode;
2020-06-01 09:37:17 +04:00
18ths
d5c46816be
fixed world rule with range of influence
2020-05-30 21:52:22 +02:00
LevelX2
32ce1d85e9
* Fix of some problems of zone change related triggered abilities that had not been correctly implemented ( fixes #6586 ).
2020-05-29 14:41:24 +02:00
Oleg Agafonov
2b448cea6a
Merge pull request #6539 from etpalmer63/TogetherFixTwo
...
Added method to SupportAbility class to allow for removal of 'other' …
2020-05-29 07:09:46 +02:00
Oleg Agafonov
c656bea31c
Ability refactor: removed deprecated code
2020-05-28 23:38:16 +04:00
Oleg Agafonov
d63a3e88ce
Ability refactor: fixed broken effects timestamp in some use cases
2020-05-28 23:07:36 +04:00
Oleg Agafonov
f3f1c29926
Ability refactor: face down;
2020-05-28 23:02:20 +04:00
Oleg Agafonov
eea808d2d6
Ability refactor: source improves, deprecated code removed;
2020-05-28 22:38:31 +04:00
Oleg Agafonov
8af43dc13a
Ability refactor: new code to search abilities in cards and permanents;
2020-05-28 22:34:27 +04:00
Oleg Agafonov
978118148b
Ability refactor: new code to remove abilities from permanent;
2020-05-28 22:31:54 +04:00
LevelX2
f04c0bbc2a
* Fixed some rule text problems.
2020-05-27 18:06:04 +02:00
LevelX2
e1c96efa1e
* Fixed a problem with selecting cards from other players hand, failing because canTarget check with wrong player id. Changed/simplified canTarget method of TargetCardInHand to solve that problem. ( #6532 Gruesome Discovery and Distended Mindbender and probably other changed made with 75577cdbe9
).
2020-05-27 13:59:16 +02:00
LevelX2
9933420f57
* Emerge Ability - Fixed that the creature to sacrifice had to be selcted twice.
2020-05-27 10:24:21 +02:00
LevelX2
5e63c44c5d
* Abondon Hope - Fixed rule text ( #6532 ).
2020-05-26 19:29:46 +02:00
LevelX2
3aefbfb360
* Fixed problems with win / lose restrictions in relation to empty draw condition ( fixes #1681 #6553 ).
2020-05-26 16:38:01 +02:00
LevelX2
d2b8928e60
* Fixed a bug that the win method for a player did not handle the range correctly and did erroneously end the game while still multiple players alive (related to #6553 ).
2020-05-25 18:09:28 +02:00
LevelX2
5743e4361e
* Some minor fixes/code cleanups to IKO cards.
2020-05-25 16:51:23 +02:00
Oleg Agafonov
abda99e203
Fixed that fused cards allows to cast from graveyard (see prev commit 63dbf5f40b
);
2020-05-24 09:21:49 +04:00
Oleg Agafonov
63dbf5f40b
* Split cards improves:
...
* Fixed that fused spells can't be played from non hand zone;
* Fixed double choose spell dialog (#5506 , #6549 );
2020-05-19 01:30:46 +04:00
Evan Kranzler
c24851b4a9
fixed a bunch of discard issues ( #6532 )
2020-05-15 21:19:04 -04:00
Evan Kranzler
713a7ab35d
fixed a null pointer exception when multiple players discard
2020-05-15 20:51:42 -04:00
etpalmer63
25db5f11eb
Changed old constructor to call the new one to prevent code duplication
2020-05-15 11:29:51 -07:00
gp66
877abe087a
removed copy/paste code
2020-05-15 12:57:28 -05:00
gp66
162907b9da
missing token images in thb and war
2020-05-13 15:44:40 -05:00
gp66
3865c52974
missing token images in thb and war
2020-05-13 15:44:26 -05:00
etpalmer63
235c5aa86f
Added method to SupportAbility class to allow for removal of 'other' text in rule generation
2020-05-11 10:52:34 -07:00
Oleg Agafonov
e3b75a445f
Merge pull request #6520 from emerald000/londonMulligan
...
Streamline London Mulligan UX.
2020-05-07 15:52:16 +02:00
emerald000
a904b7c890
Fix StubPlayer handling of London mulligans and fix related tests.
2020-05-05 23:15:45 -04:00
Evan Kranzler
b4fd4aab58
fixed bookmark usage in DoWhenCostPaid
2020-05-05 10:04:07 -04:00
emerald000
1e8f006448
Streamline London Mulligan UX.
...
- Choose cards to put on bottom directly from hand.
- Put cards on bottom in order chosen instead of asking afterwards.
2020-05-04 22:57:50 -04:00
Evan Kranzler
bde65d6279
Created class for reflexive triggered abilities (Ready for review) ( #6500 )
...
* added class for reflexive triggered abilities
* added DoWhenCostPaid
* a few more refactors
* some more refactoring
* almost all refactors done
* finished refactoring
* updated text generation
* Delete SendOptionUsedEventEffect.java
* fixed Wildborn Preserver text
2020-05-04 20:51:38 -04:00
Oleg Agafonov
8a3ba6729f
Merge pull request #6507 from emerald000/abilityResolved
...
Refactor and add hint for "Ability resolved X times"
2020-05-04 08:54:40 +02:00
emerald000
3465493ccf
Rename, move and comment resolving ability event creation.
...
Should be clearer now.
2020-05-03 18:56:35 -04:00
Evan Kranzler
75577cdbe9
Added new method for discarding cards to handle batch triggers (ready for review) ( #6489 )
...
* added new discard method
* started refactoring to use new discard method
* refactored A through I
* fixed some issues
* separated balance effect into its own class
* refactored J through R
* refactored S through Z
* applied requested changes
2020-05-03 14:35:26 -04:00
Oleg Agafonov
2739391b1d
Merge pull request #6510 from gp66/completed-suggestions-iko-tokens
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Completed suggestions iko tokens
2020-05-03 20:10:11 +02:00
Oleg Agafonov
f3990caf22
Merge pull request #6502 from SpeedProg/angel_of_serenity_mp_fix
...
Multiplayer test and fix for Angel of Serenity leaves battlefied trig…
2020-05-03 19:56:21 +02:00
gp66
f3bde1dbab
completed suggestions for IKO tokens
2020-05-03 12:52:51 -05:00
emerald000
111114e338
Refactor and add hint for "Ability resolved X times"
...
Affects Ashling the Pilgrim, Inner-Flame Igniter and Soulbright Flamekin.
2020-05-03 09:42:16 -04:00
SpeedProg
724287360c
Multiplayer test and fix for Angel of Serenity leaves battlefied trigger when controlled by other then owner and owner leaves game
2020-05-03 11:20:48 +02:00
gp66
8bea930a69
added IKO tokens
2020-05-02 21:59:22 -05:00
SpeedProg
9597e95b8d
fixed TargetCardInOpponentsGraveyard not working properly
...
fixed ignoring allFromOneOpponent in canChoose
fixed including own graveyard in canChoose
fixed including own graveyard for possibleTargets
fixed not overriding one canTarget at all which allowed targeting cards in different graveyards
should also fix #6472
2020-05-02 19:46:13 +02:00
Evan Kranzler
4ceaeeebad
added a new static filter
2020-05-01 18:28:43 -04:00
Evan Kranzler
bc2ef9492e
fixed a few errors with urza lands
2020-05-01 07:55:18 -04:00
Evan Kranzler
8b09f99708
small fix
2020-04-30 20:58:51 -04:00
Evan Kranzler
40d3e14416
fixed implementation of tron lands
2020-04-30 20:47:52 -04:00
Evan Kranzler
ef31fde7a7
fixed Predatory Impetus
2020-04-30 18:20:41 -04:00
Tim Haering
7310e0ad96
remove not needed quotes
2020-04-30 08:58:38 +02:00
Evan Kranzler
c7140d1ace
fixed Impetus texts
2020-04-29 21:13:33 -04:00
Evan Kranzler
8712ab7578
fixed Flawless Maneuver et al. causing an error when cast
2020-04-29 20:53:30 -04:00
Evan Kranzler
a239fd0dda
fixed graveyard count not correctly using filters
2020-04-29 18:42:29 -04:00
Tim Haering
17c40ead3c
add import support for mtgjson deck files
2020-04-29 20:29:15 +02:00
Evan Kranzler
4d1f37d0fe
reworked implementation of Ashling the Pilgrim and similar cards, added a test
2020-04-27 18:33:57 -04:00
Evan Kranzler
ed66104575
more misc text fixes
2020-04-25 20:39:45 -04:00
Evan Kranzler
4afefea1f5
misc text fixes
2020-04-25 20:24:46 -04:00
Evan Kranzler
8bbdae4af6
updated "play from top of library" effects
2020-04-25 18:49:23 -04:00