Commit graph

786 commits

Author SHA1 Message Date
Oleg Agafonov
1a4e892f04 Cheat engine:
+ added commands to show my hand and library (@show my hand, @show my library);
  + added params to show color identity ("color commander") and card's color ("color cost");
2018-05-06 01:05:04 +04:00
spjspj
5746a40ad2 pennydreadful update 2018-04-24 23:03:32 +10:00
spjspj
b45a409939 Continuing implementation of Planechase. 2018-04-15 19:40:15 +10:00
spjspj
a828050ae1 Continuing implementation of Planechase. 2018-04-14 23:09:37 +10:00
spjspj
c8b741f0bf Continuing implementation of Planechase. 2018-04-12 00:07:24 +10:00
spjspj
471d49892f Attempt to allow players to fix the game if the active/choosing/person with priority has left or has run down the clock 2018-04-02 19:31:05 +10:00
Marc Zwart
fed2f31789 set lock calls back to original place as per request 2018-03-29 13:56:10 +02:00
Oleg Agafonov
645fbf6da1 * Cheat engine: added optional set code in card's command (example: battlefield:Human:Island:HOU:1); 2018-03-24 18:44:02 +04:00
igoudt
00f91391e9 Homarid Drake, reprints, and rewriting his or her to their 2018-03-22 16:52:26 +01:00
spjspj
4382a4f247
Merge pull request #4649 from spjspj/master
Song of Blood (VIS)
2018-03-23 00:26:29 +11:00
ArcadeMode
5ac975c52e Blocker and Critical level bugfixes throughout the project (#4648)
* fixed https://sonarcloud.io/project/issues?id=org.xmage%3Amage-root&issues=AWIlv32RgrzAwlaaQ7rP&open=AWIlv32RgrzAwlaaQ7rP

* ensure closing of scanner if it was opened

* Refactored method in EmpyrialArchAngel to not always return same value.

* Refactored method in FalkenrathAristocrat to not always return same value.

* Refactored method in GilderBairn to not always return the same value.

* fixed left open resources, ensured quiet closing of the streams

* Refactored method in IceCave to not always return same value.

* Refactored method in KjeldoranRoyalGuard to not always return same value.

* Refactored method in LegionsInitiative to not always return same value.

* Refactored method in NaturesWill to not always return same value.

* added quiet closing method in new streamutils class, used to clean up the connectdialog

* Fix small typo

* added quiet closing to saveobjectutil

* closed resources in savegame method of gamecontroller

* properly close resources in loadGame method of GameReplay class

* further proper resource closing in ServerMessagesUtil

* fixed unclosed resources in copy method in mage framework Copier

* closed unclosed resources in copyCompressed method in Copier

* ensure closing of filewriter in manasymbols

* ensure proper closing of Stream in arcane UI

* ensure closing of datagram socket in arcane Util

* ensure resource closing in deckimport from clipboard

* ensure closing of plugin classloader

* ensured closing of zipinputstream resource

* ensure closing of fileoutputstream in ScryfallSymbolsSource

* ensure closing resources after finishing/canceling download of pictures

* remove commented code

* move locks to try block to ensure unlocking along all execution paths

* remove dangerous instance of double-checked locking

* removed dangerous instance of double checked locking in settingsmanager

* Removed dangerous instance of double-checked locking in ThemePluginImpl

* close resource which did not happen certainly

* close another stream

* ensure closing of inputstream
2018-03-22 08:13:13 -05:00
spjspj
6e15835232 New M15 Rendering for Unstable lands
(Way to default to 'UST' for the cheat button.
2018-03-20 16:15:08 +11:00
LevelX2
b073ce1c42 * Added to all toUpperCase/toLowerCase calls the Locale.ENGLISH to prevent problems with some languages (e.g. Turkish). Removed some unused import statements. (#4634). 2018-03-18 18:18:54 +01:00
spjspj
f1967de231 This allows hidden information out from the game state. 2018-03-14 01:41:46 +11:00
LevelX2
7e5f4f580d * Fixed wrong user active check for table health. 2018-02-25 12:33:57 +01:00
LevelX2
89b6aeacd6 * Added a test related to #4539. 2018-02-20 16:16:26 +01:00
spjspj
bb512faa98 Add option to get debug information from game state in chat 2018-02-19 12:12:18 +11:00
LevelX2
1ef84278c2
Merge pull request #4419 from rsypen/master
Fixed local server time in client's chat messages
2018-02-15 15:16:52 +01:00
LevelX2
ac81c5bbd4 Changed callbackException handling. 2018-02-03 10:49:57 +01:00
LevelX2
7afc157ba0 xmage 1.4.27V2 2018-01-31 00:08:05 +01:00
LevelX2
5d7532dff2 Reverted changes on Session locking. 2018-01-28 23:25:16 +01:00
LevelX2
7f17011bf0 Added logic to suppress failing callbacks to users that lost connection. 2018-01-28 18:05:43 +01:00
LevelX2
34a884546a Readded message if user lost connection. 2018-01-28 18:03:37 +01:00
LevelX2
2f016c8ea6 Fixed some more exception and/or logging problems. 2018-01-27 13:19:20 +01:00
LevelX2
6b90c1fd7f Fixed some exception problems. 2018-01-27 11:42:43 +01:00
Oleg Agafonov
74f988ce1d Cheats: added 2 new special commands, see #4334:
* show opponent hand
  * show opponent library
  * added params to special commands to show more or less info:
    - pt;
    - color;
    - abilities count;
    - abilities list.
2018-01-26 06:42:23 +04:00
rsypen
ccd121277a
Fixed local server time in client's chat messages 2018-01-15 09:17:35 +01:00
Oleg Agafonov
eae85e71bc UI: added new cheat engine for manual testing (see #4334) 2018-01-04 01:35:33 +04:00
LevelX2
bda8736b9e Some minot fixes /changes. 2017-10-03 17:06:46 +02:00
LevelX2
8221a68efe Minor fix for user handling. 2017-09-05 17:53:03 +02:00
LevelX2
d5284ae226 Fixed that some user data was not cleared as a user was disconnected. 2017-09-05 16:58:06 +02:00
LevelX2
cd9827300d Some minor changes. 2017-09-05 12:00:42 +02:00
LevelX2
abb2efa25c Removed unused code. 2017-09-04 09:54:00 +02:00
LevelX2
720351c065 Some minor user handling changes. 2017-09-02 00:46:24 +02:00
LevelX2
4c5e5d1367 GamManager added lock handling. 2017-09-01 23:22:39 +02:00
LevelX2
7019db9479 TableManager added lock handling. 2017-09-01 21:14:45 +02:00
LevelX2
84fe04b92d Replaced exception handling of invalid deck submitting by a user message. 2017-09-01 20:05:26 +02:00
LevelX2
a46538fc06 Removed some unused code. 2017-09-01 16:03:43 +02:00
LevelX2
d024d59626 * Some changes to chat and user handling. 2017-08-27 00:31:52 +02:00
LevelX2
52897094b3 * Some chnages to chat, user and player handling. 2017-08-26 18:26:55 +02:00
spjspj
95933c2edd Merge pull request #3861 from spjspj/master
Update penny dreadful list (http://pdmtgo.com/legal_cards.txt)
2017-08-20 22:04:33 +10:00
spjspj
4687943176 Update penny dreadful list (http://pdmtgo.com/legal_cards.txt) 2017-08-20 22:01:19 +10:00
LevelX2
d7ee6db923 Fixed condition for deck manipulation report. 2017-08-19 07:47:13 +02:00
LevelX2
fea9dfe8f8 Some more changes to the user handling. 2017-08-18 00:12:38 +02:00
LevelX2
351feb5a99 * Fixed that at match start if a player chooses who starts, the idle check was not started. 2017-08-17 00:36:59 +02:00
LevelX2
8ab9abb8e8 * Some more changes to user disconnect handling. 2017-08-16 07:51:48 +02:00
LevelX2
6244046330 * Some minor changes. 2017-08-14 16:48:48 +02:00
LevelX2
bae7f154df Changed user disconnect handling. The user in the server is no longer deleted directly after connection problem, disconnect or quit. The user object remains now for 8 minutes so the rejoin not possible after disconnect problem should be solved (I hope so). We will see. Also fixed the problem, that the table panel was not shown, if a player disconected and reconected. 2017-08-13 16:22:18 +02:00
spjspj
6435b9950a Add in Penny Dreadful EDH format (plus filter options for deck editor). 2017-08-04 17:13:25 +10:00
LevelX2
0ef94a588c * Fixed some null pointer or other exception bugs. 2017-07-29 19:13:42 +02:00