ingmargoudt
211d433ea9
playertype, enum singleton
2017-04-02 22:09:20 +02:00
ingmargoudt
6f8f10fcc3
move static function to CardImpl, and other api fixes
2017-03-30 20:09:47 +02:00
fireshoes
55b433ae36
[AKH] Added 3/27 spoilers to mtg-cards-data.txt. Implemented several of the new cards.
2017-03-28 22:25:29 -05:00
Achilles
b4a60555fc
Revert "Change for id str"
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This reverts commit 1e8216c5c5
.
2017-03-24 17:06:33 -05:00
spjspj
1e8216c5c5
Change for id str
2017-03-24 08:14:17 +11:00
ingmargoudt
ff6c6405aa
rewrites to optionals
2017-03-19 19:48:32 +01:00
LevelX2
9d8a8a33f1
Xmage 1.4.22V0
2017-03-11 13:38:55 +01:00
Nathaniel Brandes
34ea9e53d0
Rev .pom Java version to fix compilation.
2017-03-07 22:31:30 -08:00
ingmargoudt
4aaf73e0d2
changed the type used in ImagePanel from an int to an enum
2017-03-07 22:28:10 +01:00
ingmargoudt
0a77c186be
moved sessionstate enum to sessionImpl
2017-03-07 22:15:58 +01:00
ingmargoudt
1bc8e2248b
changed enum equals to ==, removed contains check for set
2017-03-07 21:47:11 +01:00
ingmargoudt
1caf3a6be4
change getLibrary().size() > 0 to hasCards()
2017-03-07 17:28:26 +01:00
ingmargoudt
a0930e3379
missed 2 hashsets to enumsets
2017-03-03 22:14:00 +01:00
ingmargoudt
372584f7ad
changed cardtype from list to enumset
2017-03-03 17:04:32 +01:00
vraskulin
11dc1e10f1
Few lambda's and removed explicit type from creating lists and hashmaps
2017-02-28 13:46:57 +03:00
vraskulin
498c8cf60c
Made utility classes final to explicitly forbid it's inheritance
2017-02-27 17:03:38 +03:00
Anders Åstrand
f68460603a
Add client-side user ignore list
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This commit adds a client-side per-server ignore list.
* Whispers and talk from an ignored user is hidden
* Ignored users cannot join your tables
* Ignored users tables are hidden
2017-02-22 22:16:09 +01:00
ingmargoudt
3a152ab3d6
rewrote enum comparisons, iterator to removeIf, added some stream and filters
2017-02-11 22:37:00 +01:00
vraskulin
0557b5e89c
list.size > 0 changed to !list.isEmpty
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We care about if it's empty or not, not about it's size
2017-02-06 14:32:51 +03:00
vraskulin
f60ebfbb1f
All 1-character strings converted to primitives
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"b" + "r" now changed to 'b' + 'w'. It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
LevelX2
d71ebdcea9
Merge origin/master
2017-02-05 11:41:20 +01:00
LevelX2
3525e46514
XMage 1.4.21V2
2017-02-05 11:39:43 +01:00
spjspj
fa97e4647e
Add field for server console
2017-02-05 14:11:05 +11:00
LevelX2
082210a4bd
Xmage 1.4.21V1
2017-01-25 00:14:05 +01:00
LevelX2
6625bf86be
Xmage 1.4.21V0
2017-01-15 17:44:02 +01:00
LevelX2
c6c88ee197
* Chnaged some handling of transformable cards.
2017-01-15 16:21:06 +01:00
spjspj
b397e2849c
Add missing field to userData
2017-01-15 23:33:20 +11:00
spjspj
f943b81c73
Merge pull request #2794 from spjspj/master
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spjspj - Add Set Active to server console
2017-01-14 16:04:33 +11:00
spjspj
6ed569b37f
spjspj - Add Set Active to server console
2017-01-14 16:03:30 +11:00
spjspj
ee285e36f6
Merge pull request #2793 from spjspj/master
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spjspj - Add Set Active to server console
2017-01-14 15:30:02 +11:00
spjspj
6d3324378f
spjspj - Add Set Active to server console
2017-01-14 15:29:15 +11:00
igoudt
ac8962cb29
replaced enum comparison from equals to ==
2017-01-11 09:53:16 +01:00
vraskulin
076840df53
Big refactoring
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I used Intellij IDEA to automatically refactor code to achive 3 goals.
1) get rid of anonymouse classes, and replace the with lamba to get more readeable and clean code (like in TableWaitingDialog).
2) make effectively final variables actually final to avoid inadvertent changes on it in further releases and keep objects as immutable, as possible.
3) Get rid of unused imports (most of the changes) in whole project classes.
2017-01-09 19:16:53 +03:00
LevelX2
ee203cf981
Xmage Release 1.4.20V0
2017-01-08 01:36:05 +01:00
LevelX2
9353c5aa9c
[AER] Some more minor fixes.
2017-01-07 22:22:17 +01:00
LevelX2
8075ea2e50
* Fixed a problem that Emblems created by permanents where its owner left the game caused errors in clients. Some handling cganges of emblems.
2016-12-27 16:00:22 +01:00
LevelX2
862ac38f51
* Fixed that special actions (e.g. delve mana payment) were handled correctly if a player plays a turn for another player.
2016-12-24 16:52:06 +01:00
LevelX2
da9e9a1180
* Fixed some possible null pointer exceptions and some minor editing.
2016-12-18 15:02:19 +01:00
LevelX2
40d8a32695
XMage 1.4.19V1
2016-12-17 10:35:45 +01:00
LevelX2
3d95849c10
Some fixes to the Monarch designation.
2016-12-07 17:14:08 +01:00
LevelX2
b62ca1ed1f
Xmage 1.4.19
2016-11-27 19:59:42 +01:00
LevelX2
68d0e6b9fa
Added the monarch concept to xmage and all related cards.
2016-11-27 01:14:32 +01:00
LevelX2
c9e1b415e2
Xmage 1.4.18V0
2016-11-06 18:11:19 +01:00
LevelX2
1791b809db
Added some more info to some logger and game messages. Removed unused method.
2016-11-01 23:02:11 +01:00
LevelX2
0f6c14bdb7
Fixed that a client reconnect tries to reconnect to the server the client was connected to and not the last server a client on this system has connected to.
2016-11-01 22:59:24 +01:00
LevelX2
070a0ca3fa
* Fixed a problem that the enlarged card view could stay open after a game or draft were finished.
2016-10-23 23:13:02 +02:00
LevelX2
8b62eece68
XMage 1.4.17V0
2016-10-23 10:03:01 +02:00
spjspj
d53fe3ae52
Add confirmation dialog to server.console
2016-10-23 01:44:34 +11:00
LevelX2
bf43ea9936
Added test and fixed some possible null pointer exception.
2016-10-22 12:45:50 +02:00
fireshoes
89dd981075
Merge
2016-10-17 23:45:47 -05:00