LevelX2
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cb43a58290
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Some changes to AI logging.
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2013-03-12 17:31:22 +01:00 |
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North
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a7a565bb8f
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[minor] access modifer order
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2013-03-10 14:53:02 +02:00 |
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LevelX2
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aa0290fd32
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Set Version to 1.0.1
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2013-03-10 11:40:56 +01:00 |
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LevelX2
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88b2b9546a
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[minor] changes to logging
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2013-03-06 17:21:12 +01:00 |
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North
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a327668660
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fixed possible NPEs
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2013-03-02 18:02:09 +02:00 |
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North
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5f6f1c7528
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[minor] removed unused imports
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2013-03-02 18:02:02 +02:00 |
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magenoxx
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5577d5b3a8
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Changed version from 0.10.1 to 1.0.0
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2013-02-26 14:11:00 +04:00 |
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LevelX2
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0aa218f6ea
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Minor changes to logging of ComputerPlayer.
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2013-02-26 08:28:36 +01:00 |
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LevelX2
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8597952af2
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Fixed a bug of handling TargetControlledPermanent. Improved handling of TargetPermanent to choose also multiple targets if optional and useful (e.g. Azorius Justiciar).
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2013-02-22 16:04:23 +01:00 |
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LevelX2
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0af121c3e4
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Some more changes to logging of ComputerPlayer.
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2013-02-22 08:40:32 +01:00 |
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LevelX2
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d5989b32fd
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Minor changes to the logging of ComputerPlayer.
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2013-02-21 17:05:35 +01:00 |
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LevelX2
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f75575f99b
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Samll changes to ComputerPlayer logging, FromZone Pick for CardImpl added.
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2013-02-21 01:22:10 +01:00 |
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LevelX2
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768cf365b9
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Some more changes to the logging messages of ComputerPlayer.
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2013-02-21 00:07:43 +01:00 |
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LevelX2
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1f3dea13af
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Some formating and logging changes to ComputerPlayer.
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2013-02-20 17:35:30 +01:00 |
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LevelX2
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58db10296a
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Imporved targeting for ComputerPlayer.
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2013-02-17 01:09:46 +01:00 |
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LevelX2
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ca2480dda0
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Added AI ability values for Evolve and Extort.
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2013-02-15 00:26:41 +01:00 |
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LevelX2
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1c120c5f41
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Added missing target handling of TargetDefender to ComputerPlayer.
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2013-02-15 00:25:01 +01:00 |
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LevelX2
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58a05970e8
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Fixed a bug for AI target handling of TargetCardInHand.
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2013-02-14 10:53:42 +01:00 |
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LevelX2
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c375d80682
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Fixed some missing target handling for ComputerPlayer.
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2013-02-12 17:10:23 +01:00 |
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LevelX2
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e96203b10b
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Added for computer player missing handling of choosing TargetCardInGraveyard. This fixes issue #57.
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2013-02-06 15:41:00 +01:00 |
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LevelX2
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fcd24572dd
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Computer generated decks for tournaments use now also appropriate basic lands for the cards included in the deck.
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2013-02-06 00:50:00 +01:00 |
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LevelX2
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250bb8a705
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Changed computer choose choice to prevent for NPE and choose a random choice instead always the first.
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2013-02-04 23:31:20 +01:00 |
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Plopman
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4833b379df
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Added Commander DeckValidator
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2013-01-18 17:30:27 +01:00 |
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LevelX2
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176210dc8d
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Added some simple logic for AI to choose a creature type.
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2013-01-16 23:42:37 +01:00 |
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Backfir3
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ef54888e01
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Commander Game. Added placeholder game plugin
- modified players life amount
- updated .gitignore
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2013-01-15 22:00:37 +01:00 |
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LevelX2
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3b948a1e70
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Added GTC (gatecrash) to some objects and lists.
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2013-01-03 20:31:24 +01:00 |
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jeffwadsworth
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71d01ce9e5
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- Another fix for AI blocking. This should work better.
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2012-12-31 12:26:27 -06:00 |
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Loki
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aa31ef23d3
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bump version to 0.10.1
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2012-12-28 12:48:26 +13:00 |
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jeffwadsworth
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9ac5a1d47e
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- Simplified blocking. Freezes should no longer occur.
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2012-12-23 21:12:44 -06:00 |
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North
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f0b32e7ca3
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Removed unused imports
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2012-12-20 00:26:21 +02:00 |
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Loki
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f017ab903c
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version bump to 0.10.0
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2012-11-15 22:47:15 +13:00 |
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LevelX2
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8ccca932c1
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Added some more block formats for deck validation. Sort list.
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2012-11-14 07:51:24 +01:00 |
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jeffwadsworth
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8dcfead462
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- Attempt to fix the AI attacking with your creatures. Small enchancements to AI attacking.
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2012-11-08 11:57:13 -06:00 |
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jeffwadsworth
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ad035f1e47
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- Blocking by the AI should no longer freeze. Please post any errors. Small attack AI adjustments.
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2012-11-07 14:58:26 -06:00 |
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North
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f64149971a
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Merge branch 'CardRepository'
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2012-11-05 19:37:51 +02:00 |
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North
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25cd490be3
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[CardRepository] moved Sets, DeckImporter and CardRepository to Mage Framework
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2012-11-04 12:52:02 +02:00 |
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jeff
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1d7e9e55be
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- AI will now block and attack a little more sanely. The sim methods are not working right now, so they were commented out.
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2012-11-03 21:34:32 -05:00 |
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North
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08815ffb88
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[CardRepository] Replaced findCard methods from Sets and ExpansionSet
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2012-10-22 23:48:52 +03:00 |
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LevelX2
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7c44b16504
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AbilityPicker shows abilities now always in the order they were defined on the object.
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2012-10-10 20:43:18 +02:00 |
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LevelX2
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2ff4dcd283
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Minimal numer of players for sealed elimination tournament set to 2, so one can match with only one other player.
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2012-10-07 02:44:34 +02:00 |
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LevelX2
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76233a4252
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Modes are now sorted in the order they are added in the card. For rules text and when a player chooses a mode.
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2012-10-07 02:41:58 +02:00 |
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magenoxx
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a3b99c7ff0
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Fixed AI exception for TargetCardInOpponentsGraveyard
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2012-09-07 20:48:44 +04:00 |
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North
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7e5b677647
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Added UnblockableSourceEffect; Unblockable isn't Singleton anymore
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2012-09-07 00:38:24 +03:00 |
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North
|
204d2410a1
|
Reimplemented Indestructable using a replacement effect
|
2012-09-05 00:01:08 +03:00 |
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Loki
|
46ec86b54c
|
0.9.2 dev
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2012-09-04 21:24:44 +12:00 |
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magenoxx
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1454cbb3c8
|
Fixed Issue#39: Vile Rebirth or Revive always fizzles when cast by AI
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2012-08-31 14:31:13 +04:00 |
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magenoxx
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cc4d772483
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Fixed Issue#53: AI casts Rancor, but Rancor goes to graveyard
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2012-08-31 13:46:29 +04:00 |
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North
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73642f6649
|
Added default configuration for ai-ma.
Now it can be loaded as runtime dependency.
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2012-08-26 18:55:23 +03:00 |
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Loki
|
85b31df2d5
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Bump version to 0.9.1dev
|
2012-08-14 15:28:06 +12:00 |
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magenoxx
|
c97d5e8a35
|
AI enhancements
|
2012-08-03 16:53:01 +04:00 |
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