Commit graph

4953 commits

Author SHA1 Message Date
Oleg Agafonov
2158d682cc Prepare new release 2021-08-30 14:44:03 +04:00
Oleg Agafonov
1809fb516a * GUI: added card hints with current and next rooms in card rules (#8012); 2021-08-29 01:01:01 +04:00
Jeff
f35ca8112c Merge branch 'master' of https://github.com/magefree/mage 2021-08-28 15:41:20 -05:00
jeff@delmarus.com
5a87664a55 - Fixed #8166 2021-08-28 15:40:46 -05:00
Raphael-Schulz
f03a410b9e
[AFR] Implemented Xanathar, Guild Kingpin (#8045)
* [AFR] Implemented Xanathar, Guild Kingpin

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-08-28 23:55:41 +04:00
Oleg Agafonov
65761b085f * Game: fixed wrong booster pass order in drafts (#8075); 2021-08-28 13:17:57 +04:00
Oleg Agafonov
2efdb464fc Little refactor, additional logs for CheckPlayableState error; 2021-08-28 12:09:22 +04:00
Evan Kranzler
bbcccf4b58 [AFC] Implemented Galea, Kindler of Hope 2021-08-27 09:08:20 -04:00
Evan Kranzler
f8d030bef4
Adding dice rolling trigger/replacement (ready for review) (#7989)
* [AFR] Implemented DiceRolledTriggeredAbility
* [AFR] Implemented Brazen Dwarf
* [AFR] Implemented Feywild Trickster
* [AFC] Implemented Reckless Endeavor
* [AFR] Implemented Pixie Guide
* [AFR] Implemented Critical Hit
* [AFR] Implemented Netherese Puzzle Ward
* [AFC] Implemented Neverwinter Hydra
* [AFR] Implemented Farideh, Devil's Chosen
* [AFR] Implemented Barbarian Class
* [AFC] Implemented Vrondiss, Rage of Ancients
* [AFC] Implemented Arcane Endeavor
* Test framework: added planar die rolls support
* Test framework: added random results set up support in AI simulated games;
* AI: improved roll die results chooses in computer games;
* Roll die: improved combo support for planar die and roll die effects;

Co-authored-by: Daniel Bomar <dbdaniel42@gmail.com>
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-08-26 14:06:10 +04:00
Evan Kranzler
12219cff01 [AFC] Implemented Mantle of the Ancients 2021-08-25 08:11:54 -04:00
Evan Kranzler
002a7af6d0 fixed a test failure 2021-08-23 19:27:27 -04:00
Evan Kranzler
85dfa58e5d [AFR] more text fixes 2021-08-23 19:14:50 -04:00
Evan Kranzler
31a559be23 [AFC] more text fixes 2021-08-23 18:53:35 -04:00
Evan Kranzler
8fe0467893 reworked mana text generation to fit canonical symbol order 2021-08-23 18:32:21 -04:00
Evan Kranzler
2db0da8429 updated AttacksOrBlocksAttachedTriggeredAbility 2021-08-22 18:08:40 -04:00
Evan Kranzler
13949d8e3e [AFC] various text fixes 2021-08-22 17:56:22 -04:00
Ingmar Goudt
fed7c2b288 small Sonar fixes 2021-08-22 12:20:28 +02:00
Ingmar Goudt
271f7b812f fix #8097,
the sacrifice target cost was optional, but SacrificeCost.canPay first checks if there are valid targets. In this scenario there were none, but the spell should still be playable
2021-08-22 12:01:10 +02:00
Evan Kranzler
b1bbe96536 fixed an error 2021-08-21 17:13:03 -04:00
Evan Kranzler
0bd402876d [AFC] Implemented Nihiloor 2021-08-21 16:35:09 -04:00
Oleg Agafonov
2b2a2d085a [AFR] added dungeon support in image/card view, images download, Card Viewer, verify tests; 2021-08-21 20:29:47 +04:00
Oleg Agafonov
654ee7791c [AFR] added tokens and images download support; 2021-08-21 20:29:47 +04:00
Evan Kranzler
d20b15c7b6 [AFC] Implemented Hellish Rebuke 2021-08-21 11:20:31 -04:00
Evan Kranzler
b9550a7387 made a util function more generic because why not 2021-08-21 11:20:30 -04:00
Oleg Agafonov
e9c68d2a5c Test framework improves (related to #7896):
* added real time command to check card's counters (example: suspended cards with Time counters, see checkCardCounters);
* added target type support: TargetPermanentOrSuspendedCard;
* improves error logs for miss modes and unsupported target types;
2021-08-21 15:02:42 +04:00
Oleg Agafonov
33380f09c2 Improved canActivate support:
* added support of non controller activates in ActivatedManaAbility (mayActivate);
* removed custom code from ActivatedManaAbility;
* removed custom code from Mana Cache;
* added additional comments;
2021-08-21 10:52:00 +04:00
Evan Kranzler
bdeb0dde66 refactored TokenPredicate to contain its own inverse 2021-08-20 09:33:38 -04:00
Evan Kranzler
cb5d873fea [AFC] Implemented Bag of Devouring 2021-08-20 09:27:30 -04:00
Evan Kranzler
f740cf0d12 [AFC] Implemented Lorcan, Warlock Collector 2021-08-20 09:11:18 -04:00
Evan Kranzler
e4f0a485a6 [C21] fixed Rousing Refrain mana not staying until end of turn 2021-08-20 08:52:20 -04:00
Oleg Agafonov
ebe02c310a Merge fix 2021-08-20 15:52:16 +04:00
Oleg Agafonov
9fa487e60a * Suspend ability - fixed that suspend can be activated from opponent's hand; 2021-08-20 15:40:42 +04:00
Oleg Agafonov
fb4065ba66 Little fixes 2021-08-20 09:38:16 +04:00
Oleg Agafonov
3da525520c * Author of Shadows - added window with exiled and castable cards; 2021-08-18 11:02:30 +04:00
Oleg Agafonov
1d60c2039b * Game: fixed priority lost on rollback (example: game skips to next step instead current step after a rollback error);
* Game: added game logs on rollback error;
2021-08-18 10:58:43 +04:00
Evan Kranzler
4c4168ac1f [AFC] Implemented Hurl Through Hell 2021-08-16 09:26:25 -04:00
Oleg Agafonov
f21c492ce2 Refactor: added docs for a copy stack object code (#7662); 2021-08-15 17:12:59 +04:00
Oleg Agafonov
5725e15771 GUI: added card hints in choice dialogs (additional to d587cc9151); 2021-08-14 21:57:32 +04:00
jeff@delmarus.com
ef010bc2f3 Wrenn and Six emblem can now add the retrace ability to their legal sides. But, the issue with casting fused split-cards remains. It should not be allowed from the graveyard zone, only the hand. 2021-08-14 12:15:58 -05:00
Oleg Agafonov
62474c12a4 * GUI: fixed non-closeable choose dialog with empty list on server's error (example: Cabal Therapy, see #8065); 2021-08-14 19:10:23 +04:00
Oleg Agafonov
d587cc9151 * GUI: added card popup info in choose dialog (example: choose dungeon, #8012);
* GUI: added texts popup info in choose dialog (example: choose from any list);
2021-08-14 09:18:50 +04:00
jeffwadsworth
d05104ff61 - Fixed #8124 2021-08-13 11:30:57 -05:00
Oleg Agafonov
76e57d009e Multiple changes:
- game: fixed possible empty pay text in custom costs;
- debug: improved debug info for CardInfo objects;
- db: removed unused split sides from cards database;
- db: fixed constant cards adding on each cards database scan (e.g. on tests start);
2021-08-13 14:54:10 +04:00
spjspj
cd22dfd4cc
Merge pull request #8121 from spjspj/master
Add in decreasing rectangle spiral for paper original dual lands
2021-08-13 18:49:09 +10:00
Oleg Agafonov
b9db36eb22 Tests: improved performance 2021-08-13 09:17:33 +04:00
Oleg Agafonov
49308bcd4f * Performance: optimized cards database to increase tests and boosters generation; 2021-08-12 23:59:08 +04:00
Oleg Agafonov
1664ee01cf Fixed miss copy code in Game object (lki, cards), removed unused code. Possible fixes:
* simulated games was able to change objects from another games (ConcurrentModificationException, related to d202278ccd, details in 3a6cdd2615);
* AI: fixed cards disappear in multiplayer games with computer (details in #6738);
2021-08-12 00:08:08 +04:00
Oleg Agafonov
9f882824a0 * Gain ability effect: fixed rollback error with AI games and too many cards (related to d202278ccd); 2021-08-12 00:08:08 +04:00
Oleg Agafonov
8a69ea97e7 Tests: fixed that some game errors can't be caught by test framework (related to d202278ccd) 2021-08-12 00:08:08 +04:00
spjspj
e29b22df6e Add in decreasing rectangle spiral for paper original dual lands 2021-08-12 00:21:41 +10:00