* changing goad to designation, refactored goad effects to be continuous
* [AFC] Implemented Vengeful Ancestor
* reworked effects which goad an attached creature
* updated goading implementation
* updated combat with new goad logic
* some more changes, added a test
* another fix
* update to test, still fails
* added more failing tests
* more failing tests
* added additional goad check
* small fix to two tests (still failing
* added a regular combat test (passes and fails randomly)
* fixed bug in computer player random selection
* some changes to how TargetDefender is handled
* removed unnecessary class
* more combat fixes, tests pass now
* removed tests which no longer work due to combat changes
* small merge fix
* [NEC] Implemented Komainu Battle Armor
* [NEC] Implemented Kaima, the Fractured Calm
* [NEC] added all variants
* [NEO] Implemented Tamiyo, Compleated Sage
* replaced PhyrexianManaCost calls with ManaCostsImpl calls
* updated phyrexian mana implementation
* added phyrexian hybrid symbol support
* updated starting loyalty implementation for planeswalkers
* change compleated to singleton
* implemented Compleated ability
* added some missing loyalty setters
* changed when loyalty is added to a walker to fix bugs
* slight change to some tests to fix them from failing
* fixed token issue
* AI: fixed that AI was able to targeting an invalid player targets in some use cases (#5630);
* AI: fixed that AI was able to ignore targeted triggers in some use cases;
* AI: improved player targeting for not own chooses (if it's make a choice for another player);
* Implemented chooseTargetAmount and new GUI dialog (distribute damage, distribute mana)
* Added tests and AI support;
* Test framework: added aliases support in TargetAmount dialogs;
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
* in card's code use player.isComputer instead player.isHuman (it help to split Human/AI logic and test both by unit tests);
* usage example: AI hint to skip or auto-calculate choices instead call of real choose dialogs;
* unit tests for Human logic: call normal commands;
* unit tests for AI logic: call aiXXX commands;
* Dev: added card's LKI support of multi part cards (mdf/split/adventure);
* Dev: improved support of adding/removing counters from mdf cards;
* Draugr Necromancer - fixed support of mdf/split/adventure cards (#7620);
* Cascade: added correct spell ability choose for forced cast of mdf and adventure cards (can contains one or both sides);
* Cascade: added tests from latest oracle changes;
* AI: improved spell ability choose for forced cast (example: cast target card without mana cost);
* GUI: improved spell ability choose for forced cast (now you can see only castable spells to choose);
* Other: fixed wrong PlayFromNotOwnHandZone in some cards, fixed NPE;
* Now AI can see and use special mana payments like convoke, delve, improvise pays;
* Now devs can test special mana payments (disable auto-payment and use choices for mana pool and special pays);
* Fixed broken TargetDiscard in tests;
* Fixed broken same named targets in tests;
* fixed wrong manually pay by mana pool (it pays generic cost instead colored part of monohybrid);
* fixed not working cost reduction effects (now monohybrid cost will be reduced correctly with some limitation, see #6130);