Richard Coates
72a792f829
Update DarthSidiousSithLord.java
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Added import supertype.
2019-03-18 22:57:57 +01:00
Richard Coates
e4feb29322
Update ObiWanKenobi.java
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Added import supertype
2019-03-18 22:57:28 +01:00
Richard Coates
00ce434b6d
Update DarthTyranusCountOfSerenno.java
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Added Supertype import.
2019-03-18 22:56:33 +01:00
Richard Coates
053d6e25ea
Update YodaJediMaster.java
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Added Legendary Supertype
2019-03-18 22:45:39 +01:00
Richard Coates
a85ed75c2d
Update DarthSidiousSithLord.java
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Added Legendary Supertype
2019-03-18 22:44:34 +01:00
Richard Coates
6029808a27
Update ObiWanKenobi.java
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Added Legendary Supertype
2019-03-18 22:43:53 +01:00
Richard Coates
7c6d8c4211
Update DarthTyranusCountOfSerenno.java
2019-03-18 22:43:10 +01:00
Richard Coates
a894e98342
Update AurraSingBaneOfJedi.java
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Add Legendary to Aurra Planeswalker
2019-03-18 22:42:00 +01:00
Richard Coates
e1ffbd56e2
Merge pull request #1 from magefree/master
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Merge from Master
2019-03-18 22:40:50 +01:00
Jeff
a5197ec954
- Fixed the emblem of Garruk, Apex Predator.
2019-03-18 15:23:13 -05:00
Jeff
68181515de
- Fixed #5638
2019-03-18 14:23:35 -05:00
Ingmar Goudt
bcf02e692c
rewrite to immutable list builder
2019-03-18 16:28:00 +01:00
Ingmar Goudt
72c8c267a1
move Google Guava to mage-root pom in dependencyManagement, so other modules can use it
2019-03-18 15:48:35 +01:00
Jeff
efb357747d
- Fixed #5637
2019-03-18 09:18:39 -05:00
Ingmar Goudt
b638ef4fad
delete old performance debug code
2019-03-18 12:54:19 +01:00
John Hitchings
7885a42168
Refactor mulligans out of GameImpl and add Paris, Vancouver, London, and Canadian Highlander. Refactor GameImpls to use their specific mulligan.
2019-03-17 23:23:52 -07:00
Oleg Agafonov
2a0d2d125b
* UI: fixed error message window for long text (auto-size), improved wrong version message;
2019-03-18 09:00:27 +04:00
Oleg Agafonov
410fd68996
Fixed that triggered abilities shows cancel button in target definition;
2019-03-18 06:10:08 +04:00
Jeff
ae00a74b4c
- refactored Krovikan Vampire.
2019-03-17 17:34:13 -05:00
John Hitchings
0ea73b19df
Refactor Sets.saveDeck into a deck exporter series of classes.
2019-03-17 14:58:05 -07:00
Oleg Agafonov
83d8f5a538
* UI: improved mulligan dialog with color, added free mulligan info in game log;
2019-03-17 06:11:20 +04:00
Oleg Agafonov
bf2861c309
* UI: improved skip buttons and preferences:
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* added new setting for STACK skip button: stops on full empty stack (default) or on new objects added;
* added new dynamic hints for skip buttons to see current settings and modes;
* fixed that some skip buttons not de-activated after goal was achieved;
* fixed wrong default render mode for cards, MTGO must be default (#4409 );
2019-03-17 04:38:31 +04:00
Ingmar Goudt
c4eeec1bb2
changed the constructor for a Watcher. Before, you had to explictly pass the name of the watcher as an argument. But most of the time this was the name of the class itself. So the watcher now determines internally its name. The method 'getBasicKey' can be overridden. Also updated some encapsulation
2019-03-16 08:35:26 +01:00
Jeff
5c1f41f3a7
- First steps towards fixing Phased/Phased indirectly permanents.
2019-03-15 10:01:02 -05:00
Jeff
da5058d0ab
- Fixed Preacher
2019-03-15 09:22:07 -05:00
Jeff
9aae8c8db7
- Fixed #5632
2019-03-14 11:34:56 -05:00
Oleg Agafonov
a969fc8470
Merge pull request #5631 from ketsuban/benevolent-unicorn
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Implement Benevolent Unicorn
2019-03-14 16:47:24 +01:00
Oleg Agafonov
f794e9551d
Fix compilation error
2019-03-14 19:45:03 +04:00
Jeff
8826dd6f0f
- a bunch of small fixes
2019-03-14 10:33:19 -05:00
Jeff
bab673adf7
- small fix Blood Tithe.
2019-03-14 09:17:06 -05:00
Jeff
9aa699ac4e
- small fix Isolation Cell.
2019-03-14 08:46:40 -05:00
Thomas Winwood
465d8ba254
Implement Benevolent Unicorn
2019-03-14 13:30:36 +00:00
Oleg Agafonov
23271d9b9b
* Thousand-Year Storm - fixed that it don't counts spells on the same stack as storm ( #5620 );
2019-03-14 05:45:13 +04:00
Oleg Agafonov
e7984c6dd4
Test framework: added waitStackResolved
command to wait stack resolved before execute next command on the same step (devs can cast and check any number of commands without switch to next step).
2019-03-14 05:42:29 +04:00
Oleg Agafonov
43ba6685eb
Test framework: added setStrictChooseMode
setting for tests to disable AI selects in choose/target dialogs;
2019-03-14 05:36:57 +04:00
Oleg Agafonov
2a750457d5
Fixed that antispam blocks system messages in diff chat rooms;
2019-03-14 05:32:04 +04:00
Oleg Agafonov
b6f075c505
* UI: added drag & drop text to deck editor (like drag & drop deck file);
2019-03-13 04:21:31 +04:00
Jeff
5eecfb2a86
- now these cards work with split-cards.
2019-03-12 17:44:26 -05:00
Jeff
678f77c2a3
- little spelling fix
2019-03-12 11:43:16 -05:00
Jeff
c4c217848d
- Fixed #5618 . Also fixed the exile of split-cards with it.
2019-03-12 11:21:23 -05:00
Oleg Agafonov
a74d236ced
Added hint about "/FIX" command in game's welcome message;
2019-03-11 21:23:09 +04:00
Oleg Agafonov
1ad6dc9976
Merge pull request #5626 from hitch17/more-forgiving-button-presses
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Simulate JButton behavior while still preserving check for BUTTON1
2019-03-11 17:39:52 +01:00
Oleg Agafonov
7088cbb8c2
Current code is incompatible with last 33v4 release;
2019-03-11 20:37:41 +04:00
Oleg Agafonov
1ccd1c2f2d
Fixed NPE error on "/FIX" chat command;
2019-03-11 20:34:22 +04:00
Jeff
8cb87269d8
- Fixed #5624
2019-03-11 09:28:17 -05:00
Oleg Agafonov
0f4c6c0260
Improved scry and surveils text dialog;
2019-03-11 18:18:40 +04:00
Jeff
c784753ee6
- little fixes. #5625
2019-03-11 08:50:05 -05:00
John Hitchings
5c01b38ed6
Rename pressing to tinting. Change to behavior when leaving the rect will remove the tint (would stop tinting only when button released).
2019-03-10 23:12:48 -07:00
John Hitchings
11b93d0771
Simulate JButton behavior while still preserving check for BUTTON1 using MouseAdapter. Add a slight tint when button is pressing, but not pressed.
2019-03-10 23:02:13 -07:00
Oleg Agafonov
3fb18b334d
* Tap cost abilities - added cancel button;
2019-03-11 02:04:49 +04:00