Commit graph

889 commits

Author SHA1 Message Date
magenoxx
f6f769725f Fixed saving games became broken. 2011-12-26 15:24:29 +04:00
magenoxx
3f8ce6d44f MageDrawAction drawn cards count fix. 2011-12-26 07:54:18 +04:00
magenoxx
3f20b725db [MAD2.0] New scoring and undo system. Migrated draw cards action. 2011-12-25 11:42:32 +04:00
magenoxx
c02d453a4b Some performance measurement. Game state copying performance is good. 2011-12-24 15:14:27 +04:00
magenoxx
9a7d158a20 DamageAllEffect - source.getId to source.getSourceId 2011-12-24 12:34:15 +04:00
LevelX
810d33c8ba [CHK] Brutal Deceiver, Callous Deceiver, Harsh Deceiver, Feral Deceiver - New cards
Contagion Clasp - Changed counter ability outcome to unboost
Creepy Doll - Fixed outcome
Nim Deathmantle - Fix, It could target creatures going to opponents graveyard (fixes issue 383)
Bonesplitter - Fixed equip costs
Minor fixes to some cards - texts, removed unused imports, moved equip ability to last ability
2011-12-21 19:56:47 +01:00
LevelX
fa635acab8 [CHK] General's Kabuto, Hair-Strung Koto
EquipAbility - Added constructor with filter for equipments with equip restriction (Konda's Banner), fixed missing mana output for equip costs (please check if ok)
2011-12-21 19:43:15 +01:00
LevelX
c3aa782016 [CHK] Konda's Banner 2011-12-21 19:30:16 +01:00
LevelX
49396cea72 [CHK] VillainousOgre 2011-12-13 21:11:35 +01:00
magenoxx
065f1c3190 Fixed Issue 375. 2011-12-12 14:46:49 +04:00
magenoxx
af05af7050 Fixed Issue 441. 2011-12-11 15:53:34 +04:00
magenoxx
ba6508cbeb Updated component version from 0.8.1 to 0.8.2. 2011-12-09 13:15:07 +04:00
BetaSteward
e8ed56c80f a few more fixes + optimizations 2011-12-01 14:51:21 -05:00
magenoxx
954052b64e Fixed Issue 387. 2011-11-24 11:06:05 +04:00
BetaSteward
1627f81953 fixed some ability cost issues - mainly affects AI's 2011-11-22 10:59:13 -05:00
Loki
90116082ea more reward cards 2011-11-18 22:04:09 +04:00
magenoxx
8b67158fdb Fixed Issue 350. 2011-11-16 18:56:23 +04:00
magenoxx
60b6fe5a79 Changes in testing framework. Added support for fixed targets. Added test to damage itself by Lightning Bolt. Ignored some old tests. 2011-11-15 19:43:37 +04:00
magenoxx
a3d590fc79 Updated test framework with minimum functionality. 2011-11-15 16:01:34 +04:00
magenoxx
b9dd394f57 Fixed Issue 362 2011-11-15 09:18:57 +03:00
magenoxx
0fc4cc4e28 Fixed Issue 365. 2011-11-06 13:37:10 +03:00
magenoxx
0c4783e2cd Possible fix for Issue 372. 2011-11-06 13:10:34 +03:00
Loki
67bd84d603 [WWK] Rest for the Weary 2011-11-06 00:22:51 +04:00
Loki
413fee4af5 fix CardImpl.getRandom when size == 0 2011-11-05 13:14:38 +04:00
magenoxx
38e5ae1f03 Fixed init.txt not working for hand zone. 2011-11-05 12:38:54 +03:00
BetaSteward
2987dcc776 added resume flag to priority 2011-11-04 22:58:39 -04:00
BetaSteward
a1f1ed44c0 adjustment to GameState.getValue 2011-11-04 22:57:50 -04:00
BetaSteward
7c69bc6f30 fixes + optimizations + allow games to be paused and resumed 2011-11-02 21:39:03 -04:00
Loki
a004ced17d artifactId to lowercase 2011-10-28 15:42:54 +04:00
magenoxx
e302a12f5d Updated component's version from 0.8 to 0.8.1
manually
2011-10-28 11:36:42 +04:00
BetaSteward
cdc45d99f9 some more optimizations 2011-10-26 13:24:39 -04:00
BetaSteward
e8b5585b96 fixed issue 337 2011-10-26 13:15:38 -04:00
magenoxx
8a74175d21 Reimplemented CastSpellLastTurnWatcher. Possible fix for Issue 337. (but still doesn't work correctly because of wrong behavior in game state copying). 2011-10-26 14:22:54 +04:00
BetaSteward
21f9633486 fixed issue 314 2011-10-25 21:43:59 -04:00
BetaSteward
517a0cae26 optimizations + some fixes - mostly for monte carlo simulations 2011-10-25 15:17:42 -04:00
magenoxx
ee2417f730 Fixed Issue 332 2011-10-25 12:12:13 +04:00
North
aa55beeb4e removed <filter>.getDefault() 2011-10-23 12:17:14 +03:00
maurer.it
436f7917c0 Default static filter that I missed with my last pass of removing all of these. 2011-10-22 11:22:57 -04:00
maurer.it
1df242adce [FIX] Fixes issue 309. Seems that canChoose and possibleTargets fell out of sync. canChoose was saying that the abilities target could be chosen but when it came to actually select the target no possibilities were returned. 2011-10-22 11:21:24 -04:00
maurer.it
ffadc3be45 [FIX] Fixes issue 310. 2011-10-22 10:48:51 -04:00
maurer.it
71eccc97fc [FIX] Fixes issue 282 and potentially many others! 2011-10-21 17:32:31 -04:00
maurer.it
f0fdd7d1ba [FIX] Other half of the fix for issue 302 (still testing). 2011-10-21 08:07:00 -04:00
maurer.it
f20e2fa0e4 [FIX] Fixes issue 311. 2011-10-21 08:05:21 -04:00
maurer.it
84f00d6330 Added missing planeswalkers. 2011-10-20 22:58:57 -04:00
maurer.it
c26f634d85 [FIX] Fixes issue 298 and 303. 2011-10-20 20:33:49 -04:00
maurer.it
0ccbc694cf [FIX] Fixes issue 296. This fix seems more sane than removing line 363 of GameState.java. 2011-10-20 18:02:44 -04:00
maurer.it
6f844e0743 merge 2011-10-19 18:53:16 -04:00
maurer.it
64adbf4b21 [FIX] Fixes issue 289. 2011-10-19 18:51:31 -04:00
Loki
bc89714da0 refactoring 2011-10-19 23:00:37 +03:00
maurer.it
e0f3e367fa [FIX] Fixes Fiend Hunters may enters the battlefield ability (issue 282) and also the found bug with multiple Fiend Hunters using the same exile zone, therefore one Fiend Hunter Exiling another causes the exiled Fiend Hunter's leaves the battlefield trigger to remove itself from the exile zone from the other. This same issue affected Journey to Nowhere, Oblivion Ring and Leonin Relic Warcer 2011-10-18 20:28:50 -04:00