Commit graph

15494 commits

Author SHA1 Message Date
LevelX2
e334d85078 * Willbender - Fixed that target of abilities could not be changed. 2016-06-17 15:11:05 +02:00
LevelX2
f6c1538bda * Cleansing Beam - Fixed that the target creature was damaged twice. 2016-06-17 14:50:30 +02:00
LevelX2
089996edce Braids, Cabal Minion - Fixed tooltip rule text. 2016-06-17 14:32:29 +02:00
LevelX2
ac989ddf36 Merge pull request #2010 from shootbot/master
Fixed Leeching Sliver bug
2016-06-17 14:10:40 +02:00
LevelX2
84989973ed Merge pull request #2001 from draxdyn/fix_oobe
Fix ArrayIndexOutOfBoundsException in ButtonColumn.actionPerformed
2016-06-17 13:45:03 +02:00
LevelX2
469febfafd Merge pull request #2000 from aastrand/aastrand/password
Add TablesPanel filter for passworded games
2016-06-17 13:44:23 +02:00
LevelX2
5d1b96e4c9 Merge pull request #1986 from draxdyn/clicks
Recognize double clicks made in rapid succession
2016-06-17 13:42:38 +02:00
spjspj
a581568aef Merge pull request #2013 from spjspj/master
Fix up some things with synod sanctum
2016-06-17 21:38:21 +10:00
spjspj
aca2e16581 spjspj - Some fixes for Synod Sanctum (ARC) 2016-06-17 21:35:49 +10:00
spjspj
dfcca1307b spjspj - Some fixes for Synod Sanctum (ARC) 2016-06-17 21:34:23 +10:00
fireshoes
e05f8e04f7 Updated Jim Davis's Cube for SOI. 2016-06-16 17:32:30 -05:00
fireshoes
5d2973f616 Updated Adam's Styborski's Pauper Cube for SOI and EMA. 2016-06-16 12:21:47 -05:00
fireshoes
d90ef8e9ae Changed @Override to @java.lang.Override on MRD Synod Sanctum 2016-06-16 11:32:25 -05:00
shootbot
1bae2b0b1e Fixed Leeching Sliver bug
Following bugs fixed:
No life loss from a trigger when Leeching Sliver attacks a planeswalker
No life loss from a trigger when Leeching Sliver doesn't attack a player
and another sliver does
2016-06-16 19:51:20 +06:00
spjspj
ab21a806a7 Merge pull request #2009 from spjspj/master
spjspj - Implement Synod Sanctum (ARC & MRD)
2016-06-16 23:26:15 +10:00
spjspj
9f88ebdef9 spjspj - Implement Synod Sanctum (ARC & MRD) 2016-06-16 23:24:00 +10:00
spjspj
8c017fe3d2 Merge pull request #2002 from draxdyn/getwizardsimage_npe
Fix NPE in getWizardsCard
2016-06-16 12:16:02 +10:00
spjspj
f8ab2ce70f Merge pull request #2006 from spjspj/master
spjspj - Slight fixes for Wave of Vitriol (C14)
2016-06-16 12:15:24 +10:00
spjspj
1a7edd66c7 spjspj - Slight fixes for Wave of Vitriol (C14) 2016-06-16 12:12:01 +10:00
spjspj
0f806988f0 spjspj - Slight fixes for Wave of Vitriol (C14) 2016-06-16 12:10:27 +10:00
draxdyn
54a7be59d0 fix NPE in getWizardsCard 2016-06-15 13:11:40 +02:00
Kranken
c445270783 Make password filter behave nice with settings 2016-06-15 00:03:22 +02:00
Kranken
9fee893ed1 Add TablesPanel filter for passworded games
This commit makes passworded a first class property of
TableView as well as adds filtering capabilities
of open and passworded games. Useful for hiding
passworded games when looking for open play and
useful for hiding open games when playing vs
a friend on a busy server.
2016-06-14 23:19:17 +02:00
draxdyn
d671a22398 Fix ArrayIndexOutOfBoundsException in ButtonColumn.actionPerformed
Don't call convertRowIndexToModel with a -1 row.
2016-06-14 18:31:33 +02:00
spjspj
b28b773a6d Merge pull request #1999 from spjspj/master
spjspj - Fixes for KormusBell not creating 1/1s from swamps.  Copies …
2016-06-14 22:33:23 +10:00
spjspj
51a1c8d345 spjspj - Fixes for KormusBell not creating 1/1s from swamps. Copies of ContinuousEffect weren't having dependendToType set (was defaulting to null). Add addDependencyType to UrborgTombOfYawgmoth and setDependedToType to KormusBell. 2016-06-14 22:30:06 +10:00
draxdyn
0b8404f0a4 Recognize double clicks made in rapid succession
Currently they are not recognized, because getClickCount() will be
higher than 2 since Java interprets them as quadruple, sextuple, etc. clicks.

So, instead of checking for getClickCount() == 2, check for getClickCount()
being an even number.

This allows to quickly remove or add many cards to a deck.
2016-06-14 13:02:51 +02:00
spjspj
99c105d726 Merge pull request #1989 from spjspj/master
spjspj - Clean up code for Eye of the Storm (RAV)
2016-06-11 18:17:38 +10:00
spjspj
4944d8ed69 spjspj - Clean up code for Eye of the Storm (RAV) 2016-06-11 18:07:16 +10:00
spjspj
a1f9a5745c Merge pull request #1988 from spjspj/master
spjspj - Clean up code for Eye of the Storm (RAV) - aka EotS should
2016-06-11 12:44:25 +10:00
spjspj
ac910ca881 spjspj - Clean up code for Eye of the Storm (RAV) - aka EotS shouldn't trigger after every spell is cast, only instants/sorceries and now check if imprinted spells are from players who have been eliminated before copying. 2016-06-11 12:40:41 +10:00
spjspj
ee4d23d3aa Merge pull request #1987 from spjspj/master
spjspj - Clean up code for Psychic Possession (DIS)
2016-06-10 01:08:57 +10:00
spjspj
80901d713f spjspj - Clean up code for Psychic Possession (DIS) 2016-06-10 01:06:28 +10:00
spjspj
83d6936f42 spjspj - Clean up code for Psychic Possession (DIS) 2016-06-10 01:02:39 +10:00
spjspj
4bc50ba907 Merge pull request #1984 from spjspj/master
spjspj - Implement Psychic Possession (DIS)
2016-06-09 20:37:39 +10:00
spjspj
d7c2f5b9c5 spjspj - Implement Psychic Possession (DIS) 2016-06-09 20:35:26 +10:00
spjspj
0008234ab9 spjspj - Implement Psychic Possession (DIS) 2016-06-09 20:32:35 +10:00
spjspj
70981f09a4 Merge pull request #1980 from spjspj/master
spjspj - Fix possible npe for Clockspinning and change return code fr…
2016-06-09 01:28:36 +10:00
spjspj
b751e69eec spjspj - Fix possible npe for Clockspinning and change return code from apply. Also fix possible npe for adding counters 2016-06-09 01:23:19 +10:00
LevelX2
4187b83f57 Merge pull request #1976 from gnumast/master
Adding way to import deck from clipboard
2016-06-05 23:44:10 +02:00
Alex Marcotte
a7e29b3fd0 Adding way to import deck from clipboard 2016-06-05 15:06:02 -04:00
LevelX2
187866c979 Awaken - Fixed a problem with the rule text of cards with Awaken. 2016-06-05 12:35:00 +02:00
LevelX2
89d9762ea1 * Qasali Ambusher - Fixed possible null pointer exception. 2016-06-05 12:30:47 +02:00
LevelX2
85bc7549fa * Added Custodi Squire (2 votes), Nightshade Assassin (2 votes), Seize the Day (2 votes) from the Card Requests - JUNE list. 2016-06-04 12:21:47 +02:00
LevelX2
e1f6d72ee9 * Fixed a test because of changed set codes. 2016-06-04 11:22:57 +02:00
LevelX2
ffca19c408 Merge pull request #1860 from fenhl/set-codes
Fix set codes
2016-06-03 08:57:57 +02:00
LevelX2
086d69c200 Merge pull request #1972 from gnumast/master
Text Import should detect sideboard after a single blank line
2016-06-03 08:57:40 +02:00
LevelX2
4581cfc803 * Fixed continuous effect handling of Marsh Casualities, Savage Offensive and Explosive Growth. 2016-06-02 12:47:53 +02:00
Fenhl
1a5afc98a6 Add Commander printing of Hour of Reckoning 2016-06-02 03:18:05 +00:00
drmDev
5a813262d6 Faerie Tauntings typo fix 2016-06-01 09:19:23 -04:00