Commit graph

2420 commits

Author SHA1 Message Date
LevelX2
4cad29f50a * Added gain life info to game log. 2014-02-16 01:51:15 +01:00
LevelX2
d97d697a53 * Fixed a problem with SacrificeSourceTriggeredAbility that did not Trigger because source is no more on the battlefield. 2014-02-15 22:32:54 +01:00
LevelX2
a0346109a2 * Changed block requirment checking so that block lock is less probable. 2014-02-15 09:28:06 +01:00
Jeff
f01692f804 - Added some requested cards. 2014-02-14 17:19:26 -06:00
LevelX2
b10ad8e663 * Game log - The announced value for X costs is now posted to the log at a later point in time to avoid posting canceled announcements. 2014-02-14 15:13:59 +01:00
LevelX2
2eebdb3b5b Fixed a recently committed bug that added cardType and subtype of tokens cumulative on each permanent reset. 2014-02-14 15:11:36 +01:00
LevelX2
c59c182cab Added SkipUntapAllEffect and used it for appropriate cards. 2014-02-13 17:12:40 +01:00
LevelX2
ee76ccfee4 Added option that AbilityPicker is forced to show if ability or spell has no or only tap cost (not finished yet). 2014-02-12 17:18:06 +01:00
LevelX2
81eaac46c7 * Added new preference option to enable sound in game and other sounds separately. 2014-02-12 08:35:27 +01:00
LevelX2
8e3ca7e5ca Added CantAttackControllerAttachedEffect. Minor formatting. 2014-02-11 17:28:59 +01:00
LevelX2
acdabbaaac Set the correct TimingRule for Spells != Instants, some minor changes to can be cast checks (missing class). 2014-02-11 16:11:45 +01:00
LevelX2
aa359cd1b6 Set the correct TimingRule for Spells != Instants, some minor changes to can be cast checks. 2014-02-11 15:53:35 +01:00
LevelX2
753ada0a01 * Fixed a cleanup problem that locked the game at game end. Minor formattings and cleanup additions. 2014-02-11 00:38:10 +01:00
LevelX2
efb664c743 * DestroyTargetEffect - Fixed wrong source reference given to permanent.destroy method. 2014-02-10 13:04:07 +01:00
LevelX2
1131a84892 * Moved concede messages before execution, so the order in the log is more logical. 2014-02-09 17:13:16 +01:00
LevelX2
0d1921d8cb * Added target replacement check to canBeTargeted check of permanent to get correct possible targets (fixes #381). 2014-02-09 11:22:33 +01:00
LevelX2
9fcfb8527a * Changed handling of search library limiting effect. 2014-02-09 11:20:20 +01:00
LevelX2
3b03a0500a * Fixed some library search effects that didn't sort the library and didn't take search limitations into account (Aven Mindcensor) 2014-02-09 00:21:43 +01:00
LevelX2
c1685b518c * Fixed a bug of defenders that have "can attack as though it didn't have defender" abilities. If the abilitiy was triggered it was applied to all defenders. 2014-02-08 20:20:28 +01:00
LevelX2
81d630b65b Some changes/fixes to epic effect and cards using it. 2014-02-08 14:08:53 +01:00
Jeff
1c2f0ae65d Added Epic Ability and add the 5 cards that use it. Did not get the chance to test it well due to some memory issues with the client/server. 2014-02-07 17:27:50 -06:00
LevelX2
e6f55d3b80 * Some changes to game handling to support replay in the future (not working yet). 2014-02-07 16:07:15 +01:00
LevelX2
9a15bdb933 * Trace Util - Added Intimidate to the combat traced abilities (for finding reason for bug). 2014-02-07 16:06:06 +01:00
LevelX2
40c25fae34 Fixed some bugs in table handling. Fixed that matches were not set to finished yet, if players left match during sideboarding phase. 2014-02-07 02:04:14 +01:00
LevelX2
4e2ed0178b * Fixed a bug that abilities of sacrificed permanents did trigger if the spell they where sacrificed for triggered their triggered ability. (e.g. a Valakut sacrificed for a Scapeshift did still trigger if enough mountains where on the battlefield). 2014-02-06 01:05:45 +01:00
LevelX2
ca831aee05 if multiple permanents come to battlefield at the same time, they are aware now of each other. (e.g. useful for for Valakut, the Molten Pinnacle). 2014-02-06 01:02:44 +01:00
LevelX2
9a0c05f576 * ChangeSpellTargets - Fix that AI don't go to endless loop. 2014-02-06 00:59:49 +01:00
LevelX2
e9dc1a1c68 Improved change spell target(s) handling - Fixes finaly #379 and fixes #356. 2014-02-05 16:13:57 +01:00
LevelX2
4dddb9ea12 Added Shunt, Deflection and Imp's Mischief. 2014-02-05 15:20:06 +01:00
LevelX2
8b180f0b9c * ChangeSpellTargets - Some more changes to handle change of targets better. 2014-02-05 08:41:27 +01:00
LevelX2
a1dc4ec5b3 * Scry - Fixed that if you play with the top card of library revealed you didn't reveal the next card during scry effect. 2014-02-04 22:54:59 +01:00
LevelX2
71fafb168c * Siren of the Silent Song - Fixed a bug that the controller also wrongly put a card into the graveyard from library. 2014-02-04 22:19:26 +01:00
LevelX2
022587e6f9 * Felhide Spiritbinder - Fixed a bug that the copied token did not have a supertype l(e.g. Legendary). 2014-02-04 22:18:06 +01:00
LevelX2
32699757c4 * ChooseNewTargets - Fixed some problems with amount targets. Some problem left fix coming soon. 2014-02-04 17:42:54 +01:00
LevelX2
733b0f6b8e Minor message formatting. 2014-02-04 08:35:20 +01:00
LevelX2
bf4ccf185c Some minor formatting. 2014-02-03 17:47:12 +01:00
LevelX2
9c5d5208b9 Some updates to pom dependency. 2014-02-03 17:46:19 +01:00
LevelX2
f734d89de6 * Ragemonger - Fixed a bug that the casting cost reduction did not work correctly. 2014-02-03 01:16:52 +01:00
LevelX2
0a18a7bea6 Removed majority of memory leaks from game / editor / dialog handling. 2014-02-02 21:57:02 +01:00
LevelX2
f32b28abcc * Tromokratis - Added check that blockers can't be selected to block if they are not able to block anyway. Some redesign of combat. 2014-01-30 15:01:25 +01:00
LevelX2
d9a03b35d2 Some more changes to get/check opponents. 2014-01-30 12:55:50 +01:00
LevelX2
d959edb4b3 Added new method game.isOpponent() for faster opponent check. 2014-01-30 10:46:30 +01:00
LevelX2
69d0159c99 * Fearsome Temper - Fixed wrong block restriction effect. 2014-01-29 00:50:14 +01:00
LevelX2
99c51f8091 * Tromokratis - added first implementation (can't handle forced block conflicts yet) 2014-01-28 17:05:30 +01:00
LevelX2
bd77e476ee Removed redundant combat code for handling block effect of Odric Master Tactician. 2014-01-28 15:11:23 +01:00
LevelX2
19679c9f6e Some minor changes / formatting. 2014-01-28 13:48:40 +01:00
LevelX2
51965b4bad Extended output for logging message if moveToZone is called in not the correct way. 2014-01-28 11:30:43 +01:00
LevelX2
8a98caa4c4 * AnnihilatorAbility - Fixed possible NPE. 2014-01-27 18:13:57 +01:00
LevelX2
2e8bbf0406 * Some minor code optimisations. 2014-01-27 18:04:14 +01:00
LevelX2
c75c5ac9e1 * Some changed to avoid ConcurrentModificationExceptions (fixes #333). 2014-01-27 18:03:25 +01:00