Commit graph

961 commits

Author SHA1 Message Date
Evan Kranzler
26ae7b7281 replaced various instances of instanceof lambda functions with 2022-04-03 11:11:07 -04:00
Evan Kranzler
09636d7332 fixed starting loyalty display in mock card 2022-03-09 20:32:48 -05:00
Jeff Wadsworth
4af54ef196 - Fixed #8721 2022-03-03 15:33:48 -06:00
Oleg Agafonov
3284cb5b24 GUI: fixed wrong card sides, data and errors for transform and double side cards; 2021-11-09 10:16:39 +04:00
Oleg Agafonov
1f381cffe5 GUI: improved cards with transform ability:
* added transform button to permanents on battlefield to view another card side;
* fixed wrong popup hints in some use cases (example: alternative side view by mouse wheel down, #8433);
2021-11-05 23:16:44 +04:00
Oleg Agafonov
301539d75b Server improves:
* Server: improved messages on register/reset dialogs;
* Tests: added database compatible tests on new code or libs (auth db);
2021-10-01 21:52:09 +04:00
Oleg Agafonov
30ec52a4f2 * GUI: improved connection dialog (removed ping popups in register/new dialog, fixed app freeze on register, etc); 2021-09-30 13:40:14 +04:00
Oleg Agafonov
46081d9185 GUI related improves:
* GUI: fixed that choose triggers/piles dialog doesn't close correctly before cast mode choose (#8225);
* GUI: fixed that some choose dialogs doesn't update battlefield state (example: choose amount, choose mana);
* Game: fixed duplicated json logs at the game's end;
2021-09-20 02:17:22 +04:00
Oleg Agafonov
c9eacfda26 Prepare new release 2021-09-05 22:49:33 +04:00
Oleg Agafonov
cdf6fbb5d8 * GUI: fixed that announced X card icon info shows X=0 on next turns (example: Engineered Explosives, #8046); 2021-09-05 01:20:46 +04:00
Oleg Agafonov
2158d682cc Prepare new release 2021-08-30 14:44:03 +04:00
Oleg Agafonov
65761b085f * Game: fixed wrong booster pass order in drafts (#8075); 2021-08-28 13:17:57 +04:00
Oleg Agafonov
88484f5a1e * GUI: fixed that Card Viewer can't open tokens list; 2021-08-21 20:29:47 +04:00
Oleg Agafonov
07d0e590a9 Other: fixed rare NPE error on wrong connection, fixed formal param in Aminatou, the Fateshifter; 2021-08-21 11:19:34 +04:00
Oleg Agafonov
c328c71ef9 GUI: chats code upgraded to use new popup hint code; 2021-08-15 10:47:19 +04:00
Oleg Agafonov
d587cc9151 * GUI: added card popup info in choose dialog (example: choose dungeon, #8012);
* GUI: added texts popup info in choose dialog (example: choose from any list);
2021-08-14 09:18:50 +04:00
Oleg Agafonov
0c394ab6a1 Prepare new release 2021-08-06 21:54:10 +04:00
Oleg Agafonov
9baa36c2e3 Prepare new release 2021-07-31 23:00:06 +04:00
Oleg Agafonov
dc09f279ed Fixed NPE error in card icons 2021-07-29 12:27:23 +04:00
Oleg Agafonov
4d1985476f * GUI: added card icon for commander on battlefield;
Card icons: added support of custom card icon colors;
2021-07-23 19:51:45 +04:00
Oleg Agafonov
06ae494c5b Drafts: refactor to use same pack/pick number logic (#8039); 2021-07-23 16:18:56 +04:00
Oleg Agafonov
400acae0c1 * Draft improves:
* added additional and improved timing options for pick timeouts (x1.0, x1.5, x2.0, see #8033);
 * added pick timing info in tables list (info column);
 * fixed that booster draft starts with wrong pick timeout (#8036);
2021-07-22 23:14:08 +04:00
Oleg Agafonov
28473c7bd0 * GUI: added popup menu to view player's outside/sideboard at any time (allows to view only own or computer's sideboards); 2021-07-21 13:44:35 +04:00
Oleg Agafonov
7ccb390e4d * GUI: added card icon for announced X value (activate ability); 2021-07-19 14:25:51 +04:00
Oleg Agafonov
76082e1d7a * GUI: added card icon for announced X value (card cast); 2021-07-19 13:40:21 +04:00
Oleg Agafonov
12aa3b82b8 * GUI: added card icon for face down permanents; 2021-07-18 21:13:03 +04:00
Oleg Agafonov
2d8be6663b [AFR] added card icons with class level info (#7808) 2021-07-15 23:46:19 +04:00
Evan Kranzler
572104b8fc
Reworking card types in preparation for implementing Grist, the Hunger Tide (#7899)
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-07-09 07:28:43 +04:00
Evan Kranzler
bb591dd038
[AFR] Implementing dungeon mechanic (ready for review) (#7937)
* added dungeon and dungeon room class

* [AFR] Implemented Tomb of Annihilation

* [AFR] Implemented Shortcut Seeker

* [AFR] Implemented Gloom Stalker

* [AFR] Implemented Nadaar, Selfless Paladin

* added room triggers

* added more venturing code, currently untested

* fixed error

* moved venture into dungeon from player class to game class

* removed unnecessary sourceobject from dungeon

* fixed npe error

* added dungeon completion

* fixed concurrent modification exception

* added logging

* added proper copy methods

* added views

* updated room text generation

* added some missing code

* finished implementing CompletedDungeonCondition

* [AFR] Implemented Ellywick Tumblestrum

* [AFR] Implemented Lost Mine of Phandelver

* added choice dialog for dungeons

* [AFR] Implemented Dungeon of the Mad Mage

* small text fix

* added initial dungeon test

* [AFR] Implemented Cloister Gargoyle

* [AFR] Implemented Dungeon Crawler

* small text change for dungeon rooms

* added more tests

* some simplification to dungeon props

* updated testing helper functions

* added currently failing test for venturing on separate steps and turns

* added tests for dungeon completion

* fixed missing trigger visual and dungeons not persisting through turns

* some text updates

* added rollback test

* added a test for multiple dungeons at once

* added one more condition test
2021-06-29 06:57:43 -04:00
spjspj
ae2787f119 Add in color identity as a sortable option in the deck editor and draft editor 2021-06-18 00:36:38 +10:00
Evan Kranzler
a61d5543fa replaced all instances of converted mana cost with mana value 2021-04-17 17:02:27 -04:00
Daniel Bomar
600cac6fc7
[READY FOR REVIEW] Implement a "multi-amount" dialog (#7528)
* Implemented chooseTargetAmount and new GUI dialog (distribute damage, distribute mana)
* Added tests and AI support;
* Test framework: added aliases support in TargetAmount dialogs;

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-04-17 14:28:01 +04:00
Oleg Agafonov
0e916b6e29 Dev: added additional info to some classes for easy debug; 2021-03-07 17:16:54 +04:00
Oleg Agafonov
c4750ff6c9 prepare new release 2021-02-27 22:27:11 +04:00
Oleg Agafonov
53cadd8ce9 * Server: improved versioning to support new launcher (maven version numbers compatible, see #7515); 2021-02-24 15:58:33 +04:00
Oleg Agafonov
eb64a7bb73 GUI: fixed broken add lands and random deck dialogs in deck editor (#7562); 2021-02-13 20:26:06 +04:00
Oleg Agafonov
e94fd1b456 Prepare new release 2021-02-13 19:35:26 +04:00
Oleg Agafonov
10e557b873 * Performance: memory usage optimization for deck editor (part 2 of removed bloated usage of ManaCosts -> ManaColor objects, see #7515); 2021-02-12 22:12:18 +04:00
Oleg Agafonov
275e996c08 * Performance: memory usage optimization for deck editor (removed bloated usage of ManaCosts -> ManaColor objects, see #7515); 2021-02-12 22:00:16 +04:00
Oleg Agafonov
a1da5ef437 * GUI: new reworked GUI and card render engine, card icons and dozens of other fixes (see full list in related PR); 2021-01-30 16:38:55 +04:00
Evan Kranzler
dacf30f4b9
Refactoring subtypes to make Maskwood Nexus work (ready for review) (#7432)
* removed and renamed SubTypeList

* updated subtype test

* refactored Changeling to be an ability that actually does something

* moved isAllCreatureTypes into SubTypes class

* renamed copyTo method to copyFrom

* added removeAllCreatureTypes where usable

* replaced some subtype methods

* replaced some more subtype methods

* replaced subtype mass add/remove methods

* updated more subtype methods

* fixed some errors

* made common shared creature type predicate

* refactored another card involving subtypes

* Added usage of object attribute in subTypes's write operations;

* Refactor: use same param styles in subtype methods

* Refactor: simplified usage of copy appliers;

* Refactor: fixed code usage in CopyApplier

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-01-26 08:52:35 -05:00
Oleg Agafonov
9893e9d254 Prepare new release 2020-12-29 02:18:49 +04:00
Oleg Agafonov
81e0cc6403
Merge pull request #7158 from fburato/app-wiring-refactor
Application wiring refactor and externalise configuration path for server
2020-12-26 07:42:46 +01:00
Oleg Agafonov
a87c0b1ff6 Fixed potentially rollback errors with missing game data (#7273); 2020-12-24 23:43:53 +04:00
Oleg Agafonov
b8b2dd2c9b * GUI: fixed that abilities and triggers on the stack were not highlighted as valid target; 2020-12-24 21:43:17 +04:00
Oleg Agafonov
cc5fce4256 Prepare new release 2020-12-19 23:59:44 +04:00
Oleg Agafonov
9f67765e2d [CMR] fixed Armix, Filigree Thrasher - not working card, missing target (#7234); 2020-12-19 18:18:47 +04:00
Oleg Agafonov
74d96b98cf [KHM] added images download 2020-12-17 03:30:31 +04:00
Oleg Agafonov
a0a1dcb39f * GUI: added additional target arrows to stack objects (now you can see triggered or affected permanents and another related links, see #6918);
* Amulet of Vigor - improved combo support for multi triggers (now you can see triggered land name and chooses stack order, see #6918);
2020-12-17 03:05:58 +04:00
Oleg Agafonov
db239a1055 Refactor: replaced sourceId by source and introduced source param in some methods; 2020-12-12 20:23:19 +04:00