Commit graph

889 commits

Author SHA1 Message Date
Oleg Agafonov
5831ba81fc
Merge pull request #7030 from BrunoChevalier/master
Additional fixes for pvs-studio report, see #7021 
* Rename BasicSaheekiSublimeArtificerTest.java to BasicSaheeliSublimeArtificerTest.java
* S3Uploader.java: Remove redundant null check
* Effects.java: remove redundant check. When in the else part, the lastRule already is guaranteed to not end on a dot
* TableController.java: change warning message when match == null to avoid nullpointer exception
* Reverted already fixed line from, see #7021
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2020-09-08 23:04:30 +02:00
Oleg Agafonov
fb1c230761 * Server: added comments support in news feed (server.msg.txt), removed outdated code; 2020-09-04 02:48:07 +04:00
Oleg Agafonov
cf640b734b * Server: added stats about correctly ended tourneys and games in news feed; 2020-09-04 02:46:30 +04:00
Bruno Chevalier
672b78982f TableController.java: change warning message when match == null to avoid nullpointer exception 2020-08-31 14:14:25 +02:00
Oleg Agafonov
30fe344e23 Test framework: added planes support in tests (command: addPlane) 2020-08-29 20:38:57 +04:00
Oleg Agafonov
ede06098e0 Fixed typos in tests and additional refactor 2020-08-29 19:04:26 +04:00
Oleg Agafonov
ab8a4eb26a Little fixes and code refactor 2020-08-29 18:09:44 +04:00
Oleg Agafonov
b610d0a31a Added default charset information in startup logs 2020-08-28 07:33:42 +04:00
Oleg Agafonov
6787688610 Tests: fixed random failed test testMysteryBooster1, removed redundant logs; 2020-08-26 14:20:39 +04:00
LevelX2
d51acbf090 * Removed unused imports. 2020-08-22 11:51:34 +02:00
Oleg Agafonov
e95b9f145c GUI: deck legality improves:
* Added partly valid status for deck legality panel (if all cards are fine but user must add more cards to complete, see #6854);
 * Improved legality errors sorting (important errors visible at the top now, e.g. commander's errors);
2020-08-03 02:03:54 +04:00
Oleg Agafonov
96155ec799 Cheat engine: fixed that it doesn't init effects and other staff from battlefield permanents (#6888); 2020-07-27 20:46:21 +04:00
Oleg Agafonov
3abe5e796a Server: removed unnecessary logs, extra comments 2020-07-25 19:06:38 +04:00
18ths
99d5eafc8a
GUI enchancements (themes, sound notification, deck validation) (#6755)
GUI enchancements (themes, sound notification, deck validation)
2020-07-17 19:15:02 +02:00
Oleg Agafonov
adbe84c540 Improved freeze checks and canRespond/isInGame usage 2020-07-01 13:48:22 +04:00
LevelX2
f0080462fa * Allow player names with space for the init.txt test help. 2020-06-12 16:10:07 +02:00
LevelX2
b0ad0126ca * Phase info added to the /Fix command. Some code cleanup. 2020-06-05 10:24:29 +02:00
Oleg Agafonov
cce467a5ec Additional fix and simplified for playable abilities (see comments b94344341b) 2020-06-04 03:21:18 +04:00
SpeedProg
f36792be93 make jboss remoting2 work with openjdk11 2020-05-08 21:29:42 +02:00
Oleg Agafonov
823d677068 Planechase: refactor planes; 2020-04-13 21:50:40 +04:00
Oleg Agafonov
2e73f9d1c5 * UI: added turn number and step info in game logs 2020-02-28 20:27:07 +04:00
Oleg Agafonov
67cf4bc535 Cheat engine: added support of @ref command (replace @ref by commands from another group) 2020-02-27 03:07:28 +04:00
Oleg Agafonov
d202df1649 Code cleanup 2020-02-21 19:34:04 +04:00
Oleg Agafonov
459524b565 * Game: improved forced join on connection problem (player must leave game, more info in join message); 2020-02-21 12:41:20 +04:00
Oleg Agafonov
58d7a96031 * Game: improved fix command (more info and fixes);
* Game: improved game startup message (more info about private messages and players stats);
2020-02-21 12:10:54 +04:00
Ingmar Goudt
ae7919cd07 program towards Interface rather than implementations 2020-02-10 10:40:06 +01:00
Oleg Agafonov
f4a0c70cf3 Server: improved ping info (added last activity time) 2020-02-01 10:49:00 +04:00
Oleg Agafonov
2079065af3 * Server: added /pings chat command to show players and watchers ping info; 2020-01-31 22:30:31 +04:00
Oleg Agafonov
2db9419ff1 * Flicker of Fate - fixed that it return permanents tapped; 2020-01-30 05:38:23 +04:00
Oleg Agafonov
4ac88ad289 * Cheat engine: added command to activate opponent's playable ability
* AI can't activate or play some things, but you can instruct it to do that;
 * insert special command in init.txt to enable it: [@activate opponent ability]
 * use cheat button to activate that command;
 * you will see all playable abilities for your opponent;
 * select any ability to activate (it will be activated by opponent);
 * maybe buggy as all other cheat engine commands;
2020-01-29 07:44:48 +04:00
Oleg Agafonov
ab2fb29270 Code cleanup (removed unused log4j setting files, added extra info, samples and instructions, removed java logs) 2020-01-26 16:30:42 +04:00
Oleg Agafonov
e883ab0d97 Code cleanup (removed outdated server's config.properties settings) 2020-01-26 15:20:37 +04:00
Oleg Agafonov
56c0dc485c Return old working version of force join (join all the time) 2020-01-18 09:52:07 +04:00
Oleg Agafonov
ce60a9d75b * UI: choose ability to play improves (see 8add25fa12) 2020-01-18 08:02:31 +04:00
Oleg Agafonov
8add25fa12 * UI: choose modes dialog improves:
* Added hotkeys to select options (1-9 for choice, SPACE/ENTER for done, ESC for cancel);
 * "Up to" modes choose dialog - added "done" button in dialog;
 * "Up to" modes choose dialog - fixed that user can't cancel if already selected one mode;
 * Added extra info about source object, selected and remaining modes to select, ability number for hotkey;
 * Fixed that mode choose dialog doesn't close on cancel (#6199);
2020-01-18 06:30:44 +04:00
Oleg Agafonov
cdce5c2c82 Server: ignore connection problem logs if user don't have game sessions; 2020-01-16 21:26:39 +04:00
Oleg Agafonov
4eacadb9f1 Server: added fix command call result to logs; 2020-01-15 07:22:36 +04:00
Oleg Agafonov
85ac603070
Merge pull request #6160 from phulin/rejoin2
Send message to client to force rejoin [don't merge]
2020-01-14 01:48:24 +01:00
LevelX2
1f7a7a10b0 * Panopticon Plane - Fixed draw card abilities. 2020-01-11 01:25:26 +01:00
Patrick Hulin
1c9cd592bd Send message to client instead of forcing rejoin if player is still connected. 2020-01-09 23:33:38 -05:00
Oleg Agafonov
ab1475d7e0 Little fixes 2020-01-09 08:52:25 +04:00
Oleg Agafonov
85e65c8f44 Code cleanup 2020-01-08 05:19:52 +04:00
Oleg Agafonov
6ce1e973f3 Additional improves to #6150 2020-01-07 12:01:34 +04:00
Oleg Agafonov
339c419d4b * UI: multiple improves for adventure/split cards:
* Split cards shows left and right mana cost (in deck editor, hand, etc);
 * Adventure cards shows adventure and normal cost (in deck editor, hand, etc);
 * Adventure cards shows adventure spell name in deck editor's list;
 * Fixed missing loading cursor in deck editor searching;
2020-01-07 11:49:55 +04:00
Patrick Hulin
dda8c904b6 Force-join players to a game if they haven't joined after 5 seconds.
This check has always occurred for disconnected players; expand it to all players.
2020-01-06 17:39:34 -05:00
Oleg Agafonov
d6f2b52f1e Merge fix 2020-01-03 19:06:21 +04:00
Oleg Agafonov
cc0679b6d3 Server: added logs about fix command usage; 2020-01-03 18:59:10 +04:00
Oleg Agafonov
0faecb2fb6 Server: fixed missing data compress for some server's responses; 2019-12-31 04:11:23 +04:00
Oleg Agafonov
335f046357 Server improves:
* improved /fix command to support disconnected/freezed players;
 * added chat messages about connection problem with opponents (checks players status every minute);
 * reduced timeout before remove disconnected player from waiting game dialog (from 4 to 2 minutes);
 * reduced timeout between client's pings (from 60 secs to 20 secs);
2019-12-31 03:23:10 +04:00
LevelX2
1dc8f37d20 * Expropriate - Fixed a strange problem that the prompt text of the select permanent selection to get the control of the permanent was not shown. Still not clear what the exact reason was but using a player list to save the voters seemed to cause the problem. 2019-12-27 23:22:32 +01:00