LevelX2
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c98577cc6a
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Xmage 1.4.3v0
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2015-08-06 22:18:01 +02:00 |
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LevelX2
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4324a6a683
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Fixes to token image handling.
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2015-07-19 10:09:50 +02:00 |
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LevelX2
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0c0fe9984e
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Some fixes/improvements to AI target handling and tests.
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2015-07-16 13:10:11 +02:00 |
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LevelX2
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fa0a40b0d6
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* Some fixes/chnages to AI player. Needs probably some more testing.
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2015-07-12 19:51:04 +02:00 |
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LevelX2
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cd0cba6ec7
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XMage Release 1.4.2v0
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2015-07-04 01:28:19 +02:00 |
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LevelX2
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060a468d4b
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Update to release 1.4.1.
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2015-06-14 02:43:16 +02:00 |
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LevelX2
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3b61a10237
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Fixed some bugs and added a AI Test player class.
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2015-06-08 18:31:54 +02:00 |
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LevelX2
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f63fae06de
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Some changes to AI player.
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2015-06-03 17:08:01 +02:00 |
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LevelX2
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fa847e8feb
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* Update to version 1.4.0v0.
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2015-05-12 23:11:25 +02:00 |
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LevelX2
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b2fe13c8c8
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* Fixed attack tap handling - You can no longer attack with a mana producing creature that will be get tapped for attacking and use the creature itself to produce mana to pay for effects like Ghostly Prison if the mana ability has the cost to tap the creature.
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2015-04-16 15:57:17 +02:00 |
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LevelX2
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6b8493d9f8
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* Changed all occurances of unblockable to can't be blocked.
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2015-03-08 21:54:36 +01:00 |
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LevelX2
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2af52cfd3a
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[C14] 11 white cards + 1 Artifact + white deck list + some minor fixes to framework and other cards.
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2014-12-01 16:59:36 +01:00 |
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LevelX2
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67479bb5a4
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* Fixed wrong timer handling while other player controlled a player's turn. Attackers now marked with blue frame. Playable cards have a violet frame. If a player has to select cards from hand, the possible cards are marked yellow now. Discard of multiple cards now marks already selected cards and happens in one selection.
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2014-11-26 01:48:00 +01:00 |
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LevelX2
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8bb2868dfa
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* AI - Fixed that the AI used actions with 0 costs endless (e.g. Chimeric Idol).
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2014-11-11 15:40:51 +01:00 |
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LevelX2
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b3b51f9f1e
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* AI added little passivity penalty for passing turn to get AI more active.
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2014-10-03 12:07:59 +02:00 |
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LevelX2
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cb6cc62ed4
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If match timer is used, the AI consumes now also time for their priority action. Some minor changes to Gamemanager.
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2014-09-03 09:49:44 +02:00 |
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LevelX2
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d02f272bca
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* Fixed that attacker has not always to assign all damage to multiple blockers. Improved AI behaviour of assigning damage to multiple blockers. Tries to kill blocker if possible now.
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2014-08-18 00:46:45 +02:00 |
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magenoxx
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de6d1bf46b
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Asserting action count in tests. minor changes.
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2014-08-15 10:52:37 +04:00 |
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LevelX2
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3aab091492
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Some changes to client and server logging messages.
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2014-08-04 17:21:14 +02:00 |
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LevelX2
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cbb6117b8e
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Replaced some replacement effects with restriction effects. Added new method to restriction effect. Improved canAttack methods (not finished yet).
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2014-08-01 15:59:59 +02:00 |
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LevelX2
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25e2fb59e1
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Support of play_land event for get playable cards.
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2014-07-26 15:01:17 +02:00 |
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LevelX2
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bcf620a459
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* Combat - Creatures forced to attack can no longer be removed from attack by using the undo button (e.g. Bident of Thassa).
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2014-06-20 14:45:35 +02:00 |
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LevelX2
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7d2b1c076a
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* Combat - Creatures forced to attack can no longer be removed from attack by using the undo button (e.g. Bident of Thassa).
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2014-06-20 14:19:03 +02:00 |
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North
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1867a150c1
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[refactor] removed generic parameter from Player
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2014-06-03 11:19:49 +03:00 |
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LevelX2
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77fb744991
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Set for simulated games of the AI the simulation flag (please report if this causes any problems).
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2014-06-02 08:32:22 +02:00 |
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LevelX2
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473c9e207b
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Fixed (probably) the player1 concedes but other player2 wins. Fixed that if player runs out of timer time or player lose of beeing idle, the match will end correctly.
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2014-05-01 19:34:52 +02:00 |
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LevelX2
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abfe517c17
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* AI player - Fixed a problem that AI uses Sphinx of Jwar Isle ability in an endless loop.
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2014-04-30 07:15:01 +02:00 |
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LevelX2
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27d441de0a
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Minor changes to AI logging.
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2014-03-24 08:33:07 +01:00 |
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LevelX2
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8d2f4cc9ac
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* Draft - Added "Quit Tournament" button to draft panel. Minor formatting.
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2014-02-28 17:47:27 +01:00 |
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LevelX2
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8491b5b90b
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* Cleanup of server memory handling - removed memory leaks for Chat, Player, Match, Game etc.
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2014-02-21 01:13:27 +01:00 |
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LevelX2
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1f3687cc86
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Switched to binary/source format java 1.7.
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2014-02-18 17:35:32 +01:00 |
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LevelX2
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ad71ec6aad
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Set Version 1.3.0.
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2014-01-25 15:55:39 +01:00 |
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LevelX2
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2708916cd6
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* Logging - Changed logging of gameStateEvaluator2.
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2013-12-31 12:59:07 +01:00 |
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LevelX2
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d094f291aa
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Pushed version to 1.2.0dev.
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2013-10-26 13:01:31 +02:00 |
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Backfir3
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ccc0bf4b6d
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Fix missing parameter in after Odric Master Tactician commit
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2013-08-06 22:44:04 +02:00 |
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LevelX2
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0d37d1593b
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* Odric Master Tactician - Fixed that the game didn't leave the block phase controlled by the controller of Odric.
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2013-08-06 18:26:49 +02:00 |
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LevelX2
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7d0cf3cd8c
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Set version to 1.1.0 dev.
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2013-07-21 22:52:25 +02:00 |
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North
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0bb110be45
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[refactor] moved enums from Constants class
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2013-06-16 12:28:10 +03:00 |
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LevelX2
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5addb63757
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* Changed indestructible to an ability according M14 rule change. Also fixed that for indestructible permanents the DESTROY_PERMANENT event was triggered what led to bugs with abilities like Totem Armor.
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2013-06-15 17:57:01 +02:00 |
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LevelX2
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5336d4c0f9
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Pushed version to 1.0.3 dev.
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2013-05-12 16:00:25 +02:00 |
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LevelX2
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6b38cd5b18
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Mage Version 1.0.2
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2013-05-11 23:06:30 +02:00 |
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LevelX2
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caff4ba2fe
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Changed a log level of AI log statement.
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2013-05-11 20:48:03 +02:00 |
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jeffwadsworth
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f6d97367fc
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- Added some Dragon Maze cards.
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2013-05-02 16:37:21 -05:00 |
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jeffwadsworth
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ad99fcad23
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- Added some Dragon Maze cards. Improved AI attacking with flying creatures.
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2013-05-01 16:00:49 -05:00 |
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jeffwadsworth
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4feb0638bd
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- Added Ruric Thar, the Unbowed. Little fix.
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2013-05-01 11:15:53 -05:00 |
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jeffwadsworth
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111f198f3d
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- Added some cards. AI will no longer attack with creatures at 0 power.
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2013-05-01 10:27:48 -05:00 |
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North
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a3411f2486
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[cleanup] removed unused imports
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2013-04-19 20:01:10 +03:00 |
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magenoxx
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97acebacdd
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Pumped version to 1.0.2.dev
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2013-04-01 16:00:30 +04:00 |
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magenoxx
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29b84e0d92
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Closed #169: Make it possible to untap lands
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2013-03-29 20:35:16 +04:00 |
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LevelX2
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dcacb90ba9
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Optimized the AI-ScoringSystem for enchantments.
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2013-03-15 16:00:44 +01:00 |
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