LevelX2
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b352217e17
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Some improvements to split card handling. Better display of tooltip of split cards, also added handling if not cast from hand.
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2013-05-09 21:26:15 +02:00 |
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LevelX2
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2fce670024
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Fixed a bug that AI did not choose a creature card in her graveyard if opponent casts Exhume.
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2013-04-24 00:29:37 +02:00 |
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Plopman
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ba4455e5cb
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Fixed select best card (ComputerPlayer)
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2013-04-06 18:23:53 +02:00 |
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magenoxx
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29b84e0d92
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Closed #169: Make it possible to untap lands
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2013-03-29 20:35:16 +04:00 |
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magenoxx
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05191e8793
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Closed #168 : Enhance priority hot keys
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2013-03-29 17:18:12 +04:00 |
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LevelX2
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32dff5ae72
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Added replacement of {this} and{source} for selection of replacement effect order.
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2013-03-23 16:40:15 +01:00 |
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LevelX2
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9450074b70
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Changed AI X costs handling according human handling. Fixed AI handling of modal spells. Changed some AI setting. Changes to AI lgging.
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2013-03-14 23:55:14 +01:00 |
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North
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a327668660
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fixed possible NPEs
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2013-03-02 18:02:09 +02:00 |
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LevelX2
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8597952af2
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Fixed a bug of handling TargetControlledPermanent. Improved handling of TargetPermanent to choose also multiple targets if optional and useful (e.g. Azorius Justiciar).
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2013-02-22 16:04:23 +01:00 |
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LevelX2
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0af121c3e4
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Some more changes to logging of ComputerPlayer.
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2013-02-22 08:40:32 +01:00 |
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LevelX2
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1f3dea13af
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Some formating and logging changes to ComputerPlayer.
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2013-02-20 17:35:30 +01:00 |
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LevelX2
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58db10296a
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Imporved targeting for ComputerPlayer.
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2013-02-17 01:09:46 +01:00 |
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LevelX2
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1c120c5f41
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Added missing target handling of TargetDefender to ComputerPlayer.
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2013-02-15 00:25:01 +01:00 |
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LevelX2
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58a05970e8
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Fixed a bug for AI target handling of TargetCardInHand.
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2013-02-14 10:53:42 +01:00 |
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LevelX2
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c375d80682
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Fixed some missing target handling for ComputerPlayer.
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2013-02-12 17:10:23 +01:00 |
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LevelX2
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e96203b10b
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Added for computer player missing handling of choosing TargetCardInGraveyard. This fixes issue #57.
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2013-02-06 15:41:00 +01:00 |
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LevelX2
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fcd24572dd
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Computer generated decks for tournaments use now also appropriate basic lands for the cards included in the deck.
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2013-02-06 00:50:00 +01:00 |
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LevelX2
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250bb8a705
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Changed computer choose choice to prevent for NPE and choose a random choice instead always the first.
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2013-02-04 23:31:20 +01:00 |
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LevelX2
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176210dc8d
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Added some simple logic for AI to choose a creature type.
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2013-01-16 23:42:37 +01:00 |
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North
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f0b32e7ca3
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Removed unused imports
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2012-12-20 00:26:21 +02:00 |
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North
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08815ffb88
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[CardRepository] Replaced findCard methods from Sets and ExpansionSet
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2012-10-22 23:48:52 +03:00 |
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magenoxx
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a3b99c7ff0
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Fixed AI exception for TargetCardInOpponentsGraveyard
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2012-09-07 20:48:44 +04:00 |
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magenoxx
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0e0f90d29d
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[draft] M13 draft picks
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2012-07-25 20:29:25 +04:00 |
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magenoxx
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23a75c39ba
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[M13] Odric Master Tactician
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2012-07-18 20:45:39 +04:00 |
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North
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e4438072c2
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[refactoring][minor] formatting
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2012-07-04 23:58:22 +03:00 |
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magenoxx
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96c09e940c
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format
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2012-06-29 20:31:25 +04:00 |
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magenoxx
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d344d2315d
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mistype on previous commit
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2012-06-27 16:18:44 +04:00 |
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magenoxx
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e702329003
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Increased planeswalker card value for AI
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2012-06-27 16:16:53 +04:00 |
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North
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239a4fb100
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[refactoring][minor] Replaced all tabs with four spaces.
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2012-06-19 23:50:20 +03:00 |
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magenoxx
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5be6f78d59
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Adding writting amount of mana payed for {X} cost
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2012-06-12 10:38:39 +04:00 |
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magenoxx
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7445876ec5
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Fixed AI target choosing. +1 test passed.
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2012-06-03 18:41:58 +04:00 |
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magenoxx
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32e29392d2
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[AVR] Second Guest + tests. Refactored filters.
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2012-05-24 09:01:31 +04:00 |
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magenoxx
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a47b8c25df
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Various fixed. +3 tests passed.
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2012-05-24 00:24:01 +04:00 |
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magenoxx
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29b7f9ab9b
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Fix. +2 tests passed.
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2012-05-23 21:45:37 +04:00 |
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magenoxx
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3822e0d09b
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Soulbond keyword
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2012-05-17 09:51:08 +04:00 |
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magenoxx
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537c326789
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[load] loading testing: added simple test for starting game by two players
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2012-04-30 18:56:36 +04:00 |
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BetaSteward
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e859e142fa
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2 DKA
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2012-03-26 08:55:30 -04:00 |
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magenoxx
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523481b5a2
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Added additional parameter for effect outcome. Updated choosing permanents for AI.
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2012-03-26 10:59:04 +04:00 |
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BetaSteward
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12027369a5
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DKA - IncreasingVengeance
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2012-02-29 13:35:34 -05:00 |
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BetaSteward
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68391a7522
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fixed some NPE's and other errors
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2012-02-23 15:26:57 -05:00 |
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BetaSteward
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48f5a469d4
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fixes for monte carlo ai
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2012-02-13 09:05:01 -05:00 |
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BetaSteward
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6205ebaeb9
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fixed Liliana Of The Veil npe when targeting tokens + added choose pile dialog
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2012-02-07 15:15:47 -05:00 |
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BetaSteward
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1d32f49fd0
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modified triggered abilities, continuous effects and zones
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2012-02-02 23:27:23 -05:00 |
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BetaSteward
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fe0c5e48e9
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cache already rated cards if not drafting or constructing
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2012-02-02 23:01:56 -05:00 |
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BetaSteward
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dfffdfcf8c
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latest monte carlo ai - has a memory leak
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2012-01-10 21:29:53 -05:00 |
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magenoxx
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4d9493a256
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Update jars. BugCantFindCardInLibrary now works.
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2011-12-26 18:49:32 +04:00 |
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Loki
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0980ca5948
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fix deadloop (need testing)
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2011-12-26 17:52:52 +04:00 |
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magenoxx
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cdb9cd69ff
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Now AI will use all abilities without paying attention to effect outcome.
This fixes ObNixilistheFallenTest.
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2011-12-24 19:25:28 +04:00 |
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magenoxx
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1b9f75f29b
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Several fixed in AI targeting. Fixed Issue 371.
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2011-11-06 12:54:08 +03:00 |
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BetaSteward
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7c69bc6f30
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fixes + optimizations + allow games to be paused and resumed
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2011-11-02 21:39:03 -04:00 |
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