Commit graph

16324 commits

Author SHA1 Message Date
spjspj
5bba477147 spjspj - undo changes to SweepEffect 2016-09-09 00:45:47 +10:00
spjspj
d01307e5ea spjspj - Fix for Paradoxical Outcome (KLD) 2016-09-09 00:31:23 +10:00
emerald000
0af7871804 TestPlayer should not scry down cards at the start of the game. 2016-09-08 09:09:32 -04:00
Samuel Sandeen
8f0258bc07 Fix two typos 2016-09-08 07:26:28 -04:00
spjspj
42dc714883 Merge pull request #2238 from spjspj/master
spjspj - Implement Paradoxical Outcome (KLD)  - shroud wasn't being f…
2016-09-08 17:32:23 +10:00
spjspj
1c49100d75 spjspj - Implement Paradoxical Outcome (KLD) - shroud wasn't being followed 2016-09-08 17:31:42 +10:00
spjspj
422699fc30 Merge pull request #2237 from spjspj/master
spjspj - Implement Paradoxical Outcome (KLD) (done with addition to
2016-09-08 17:12:27 +10:00
spjspj
8cd3ec1135 spjspj - Implement Paradoxical Outcome (KLD) (done with addition to SweepEffect) 2016-09-08 17:09:47 +10:00
emerald000
67f29124f8 [KLD] Added 15 artifacts.
Aetherflux Reservoir, Aetherworks Marvel, Animation Module, Cogworker's Puzzleknot, Decoction Module, Demolition Stomper, Fabrication Module, Fireforger's Puzzleknot, Fleetwheel Cruiser, Ghirapur Orrery, Glassblower's Puzzleknot, Inventor's Goggles, Metalspinner's Puzzleknot, Ovalchase Dragster and Skysovereign, Consul Flagship.
2016-09-08 02:10:26 -04:00
Mark Langen
8d90f4558d Merge pull request #2234 from stravant/master
Characteristic-Based rendering initial release completed unless further bugs come up before then.
2016-09-07 23:16:10 -06:00
Mark Langen
26b98d1afb Added more card text sizes. And other small fixes.
* Changed card rules text rendering to use 5 total possible text sizes to better support HD+ display resolutions.

* Made a P/T box be shown on vehicles.

* Small bugfixes, fixing crashes when characteristics like type line or name are missing for whatever reason.
2016-09-07 22:35:14 -06:00
Samuel Sandeen
80da09471d Merge remote-tracking branch 'magefree/master' 2016-09-07 23:31:38 -04:00
Samuel Sandeen
c33a731a4a Refactor the core zone change code to use a common code path. 2016-09-07 23:31:26 -04:00
spjspj
d024ea141d Merge pull request #2236 from spjspj/master
spjspj - Implement Fountain Watch (MMQ)
2016-09-08 12:39:25 +10:00
spjspj
8375af12f2 spjspj - Implement Fountain Watch 2016-09-08 12:38:19 +10:00
Samuel Sandeen
b87f91fd97 Fix a Typo 2016-09-07 21:19:36 -04:00
Mark Langen
a638625c77 Fixed full-arts seemingly not replicating properly
* The problem was that they key for caching rendered cards did not take into account the full art / not full artness of the cards, so when someone has both full art and non-full art variants of a land from the same set it one would override the other.
2016-09-07 17:35:05 -06:00
fireshoes
72b13214e6 [KLD] Updated mtg-cards-data.txt with 9/7 spoilers. 2016-09-07 10:59:51 -05:00
spjspj
b98172d714 Merge pull request #2235 from spjspj/master
spjspj - Set Token Descriptor
2016-09-07 21:54:29 +10:00
spjspj
8342d03ac9 spjspj - Set Token Descriptor 2016-09-07 21:52:52 +10:00
Mark Langen
f0a1938b3e Full art Land rendering
* Added "frameStyle" tagging to relevant full art lands (ZEN, BFZ, UNG, UHG)

* Added support for rendering based off of frameStyle

* Outstanding bug that frameStyle doesn't seem to be replicated exactly properly
2016-09-07 02:20:51 -06:00
emerald000
df2782fdb6 [KLD] Basic implementation of energy counters. Added Woodweaver's Puzzleknot.
Better display of energy counters would be preferred.
2016-09-07 01:07:21 -04:00
Mark Langen
b549dfe0dc Added frameStyle Characteristic for cards
* Added FrameStyle Enum containing a list of styles that cards can be rendered in.

* Added getFrameStyle() getter to Card interface.

* Implemented getFrameStyle() for various concrete implementations of Card.
2016-09-06 21:50:04 -06:00
fireshoes
f67cb21f2a [KLD] Implemented Chandra, Torch of Defiance; Chandra, Pyrogenius; Nissa, Nature's Artisan; and Nissa, Vital Force. 2016-09-06 22:15:33 -05:00
Mark Langen
0ea9d33211 Fixed card highlighting
* Changed CardPanelRenderImpl to correctly invalidate its render when its panel has its isChoosable / isSelected override set. Before things like selecting cards in a draft view would not visibly have an effect as the render wasn't invalidated.
2016-09-06 18:15:37 -06:00
Mark Langen
f9e088b51d Card Rendering name & type line fixes
* Changed Name and Type line rendering to use Arial / Arial Narrow instead of Beleren. At small font sizes, those fonts are much more readable.

* The P/T box still uses the Beleren font, as the numbers in that font are quite readable even at small sizes.

* Changed the name / type lines to switch between Arial and Arial Narrow depending on whether there is space available using Arial or not.
2016-09-06 17:03:28 -06:00
fireshoes
32fd253624 [KLD] Added 9/6 spoilers to mtg-cards-data.txt. 2016-09-06 11:06:02 -05:00
emerald000
5c5d6365d8 [KLD] Implemented Crew. Added 2 cards using it. 2016-09-06 03:18:47 -04:00
emerald000
90a55eddb7 [KLD] Implemented Fabricate. Added 3 cards using it. 2016-09-06 02:26:55 -04:00
emerald000
bc0f53973d Added an easier way to put custom text on buttons in a chooseUse prompt. 2016-09-06 02:07:59 -04:00
fireshoes
d70f424d1b [KLD] Added 9/5 spoilers to mtg-cards-data.txt and implemented a few cards. 2016-09-06 00:27:44 -05:00
Samuel Sandeen
eb89781154 Don't check for event validity in Karn's Ultimate
Karn Liberated should not check whether it’s valid before putting the
Commanders where they belong. Technically any operations after Karn’s
ultimate goes off are invalid if strict checks are made.
2016-09-05 22:17:04 -04:00
Samuel Sandeen
34846170c4 Remove an unused argument to Player.putInGraveyard 2016-09-05 11:47:52 -04:00
spjspj
41ff4cf595 Merge pull request #2228 from spjspj/master
spjspj - Slight fix for colours of tokens
2016-09-06 01:43:35 +10:00
spjspj
f6d06c895e spjspj - Slight fix for colours of tokens 2016-09-06 01:41:04 +10:00
LevelX2
0322f882a9 Merge pull request #2227 from ingmargoudt/master
refactor : removed all instances of new Random() and replaced with Ra…
2016-09-05 17:32:07 +02:00
Samuel Sandeen
db3c2e9d8c Clean up an inconsistency in ZoneChangeEvent handling
Some places set a bit on the ZoneChangeEvent if a permanent was meant
to enter the battlefield tapped but only MeldCard ever read that bit to
determine whether things should come into play tapped.
2016-09-05 09:51:32 -04:00
ingmargoudt
e2a479255a refactor : removed all instances of new Random() and replaced with RandomUtil for a ThreadLocal randomizer 2016-09-05 15:03:47 +02:00
LevelX2
23433e82f0 Merge pull request #2226 from Derpthemeus/pull1
Implement 6 cards, fix Living Armor
2016-09-05 10:03:53 +02:00
fireshoes
f2cc8d4571 Removed Nissa vs Ob Nixilis from ignored images. 2016-09-04 23:06:13 -05:00
fireshoes
b9d29d3ebf Added upcoming sets. [KLD] Updated mtg-cards-data.txt. Added some simple cards. 2016-09-04 22:54:05 -05:00
fireshoes
a143d86e92 Merge origin/master 2016-09-04 11:27:11 -05:00
Matt Oslan
f8c1a46645 Implement The Brute 2016-09-04 11:56:35 -04:00
Matt Oslan
7803847f4b Implement Iron Lance 2016-09-04 11:55:30 -04:00
Matt Oslan
ce7c3d99a1 Implement Run Wild 2016-09-04 11:55:11 -04:00
LevelX2
3d19637e85 Added test for Oracle of Dust activated ability. 2016-09-04 17:41:33 +02:00
LevelX2
133f043411 * Orcish Spy - Fixed that the activated ability did not work. 2016-09-04 17:17:34 +02:00
LevelX2
507ddd8711 * Necromancer's Magemark - Fixed replacement effect that was coded as triggered ability. 2016-09-04 17:14:27 +02:00
Matt Oslan
87fa888852 Fix return value of LivingArmorEffect 2016-09-04 10:39:12 -04:00
Matt Oslan
9b1dd2ceeb Merge origin/master into pull1 2016-09-04 10:36:11 -04:00