LevelX2
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8f690f7e02
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* Added option to start matches with password protection.
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2014-10-11 16:29:37 +02:00 |
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LevelX2
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0d5326683c
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* Exile dialog - Fixed that cards from exile windows with mixed owners were not all shown in exile dialog.
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2014-10-11 00:36:38 +02:00 |
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LevelX2
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c96153f544
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* Somem minor formatting / changes.
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2014-10-10 07:58:07 +02:00 |
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LevelX2
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581df41ae7
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* Match - Fixed a bug during creation of game info that lets game worker die. Leading to open game workers. Stops staring new games if game thread limit is reached.
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2014-10-09 00:50:35 +02:00 |
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magenoxx
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922e35ff1c
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Fixed NPE in tooltips for Emblem choose-trigger
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2014-10-02 12:17:25 +04:00 |
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LevelX2
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845d3a7951
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* Added handling to show all tournament games in tournament view.
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2014-10-02 01:15:21 +02:00 |
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LevelX2
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8ac8d36c03
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* Some connection handling changes.
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2014-10-02 01:14:32 +02:00 |
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LevelX2
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8c9b97969e
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Added game duration to tournament match view.
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2014-10-01 17:29:44 +02:00 |
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LevelX2
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e0ffef40cc
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Added possibility to set some more JBoss Remoting parameters with config.xml on server start.
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2014-10-01 16:04:26 +02:00 |
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LevelX2
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2835a4e152
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Some fixes to reconnect handling.
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2014-09-28 15:45:15 +02:00 |
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LevelX2
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5275858cba
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* Some minor handling changes to client connect to server actions.
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2014-09-27 11:23:18 +02:00 |
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LevelX2
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2c63d3bff8
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* Client connect - Fixed that reconnect request was also shown if no successful connection was set up before.
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2014-09-25 23:13:05 +02:00 |
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LevelX2
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341db7b01f
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* Morph Ability - Some fixes for displaying / handling morph cards/permanents.
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2014-09-25 16:51:41 +02:00 |
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LevelX2
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f3ea64e27c
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* Changed handling of phases to stop to server based handling.
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2014-09-25 00:33:58 +02:00 |
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LevelX2
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1e0e107868
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Structures for skip phases handling on server side.
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2014-09-24 17:47:23 +02:00 |
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LevelX2
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aa842efacc
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Added F5 button to skip priority until end step of opponent. Added PlayerAction handling.
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2014-09-24 16:55:51 +02:00 |
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LevelX2
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5c564906cd
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[KTK] Added TurnedFaceUpAllTriggeredAbility. Changed name of TurnedFaceUpTriggeredAbility.
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2014-09-12 19:01:43 +02:00 |
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LevelX2
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f137f9c49c
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Fixed Morph handling, fixed that face down cards stay face down after zone change.
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2014-09-10 00:18:03 +02:00 |
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LevelX2
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6e13b3ec14
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Fixed a possible exception in MatchView.
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2014-09-08 23:57:36 +02:00 |
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LevelX2
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c3c77e3974
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* Server - Some changes to user / match / table handling.
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2014-09-07 02:28:47 +02:00 |
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LevelX2
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d051aef63f
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Fixed a bug of handling of tournament sub tables if a user left. Some changes to match view.
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2014-09-04 19:03:48 +02:00 |
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LevelX2
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3699b7ca3d
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Fixed a bug of handling of tournament sub tables if a user left. Some chnages to match view.
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2014-09-04 18:20:40 +02:00 |
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LevelX2
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fec0744315
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Fixed a bug that while a match or tournament was just starting a player could still leave the table, setting the table / tournament / match to an undefined state. Now the player can only leave the Match / Tournament if it has started properly.
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2014-09-03 01:02:10 +02:00 |
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LevelX2
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b98c16f061
|
Added connection speed information per user (milliseconds the ping needs). Some minor changes to server console.
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2014-08-31 17:46:14 +02:00 |
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LevelX2
|
e8cfb2231c
|
Some minor changes.
|
2014-08-28 13:32:44 +02:00 |
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magenoxx
|
78c0d76088
|
Reading db_log_jdbc_url from properties
|
2014-08-27 02:49:16 +04:00 |
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LevelX2
|
aad1a2da89
|
* Client - Added number of active games to the header of the games column of the user list.
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2014-08-24 07:03:01 +02:00 |
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LevelX2
|
a2fbd0bc4c
|
Updated JBoss Remoting to newer version.
|
2014-08-22 15:06:48 +02:00 |
|
magenoxx
|
3454b2db8a
|
For Issue#524: added connect task timeout, reduced number of auto connection retries to one
|
2014-08-20 08:25:30 +04:00 |
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LevelX2
|
c03dc6c2b5
|
Some more changes to Server Console and Admin server handling.
|
2014-08-18 21:48:59 +02:00 |
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LevelX2
|
a6332e6505
|
Server console - Some updates to Admin handling.
|
2014-08-18 17:56:21 +02:00 |
|
magenoxx
|
13d80e72f1
|
Fixes #492 : Tarmogoyf p/t stats now also displayed in grave&exile zones
|
2014-08-11 13:55:07 +04:00 |
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magenoxx
|
58e4c66af6
|
Fixes #492 : Tarmogoyf p/t stats are not displayed in hand
|
2014-08-11 11:10:27 +04:00 |
|
Dustin Conrad
|
5ed3027b9f
|
fix null pointer when the generated deck is all artifacts.
|
2014-08-09 22:40:08 -04:00 |
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LevelX2
|
49a23503a1
|
Some changes to logging.
|
2014-08-07 17:17:04 +02:00 |
|
magenoxx
|
53453243dc
|
[UI] Exile dialog
|
2014-08-07 15:30:44 +04:00 |
|
magenoxx
|
bf7fe02a32
|
Issue#453: possibly correct fix for Commander abilities displayed twice
|
2014-07-30 22:43:18 +04:00 |
|
LevelX2
|
95dee0db0b
|
Changed logging message to get more information which stack objects cause a problem and can't be shown.
|
2014-07-30 11:32:12 +02:00 |
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LevelX2
|
ecc6295638
|
Added sound if player leaves table. Changed some sounds.
|
2014-07-26 14:59:42 +02:00 |
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LevelX2
|
3a62115c3a
|
Added icon for triggered and activated abilities on the stack to better distinct it from casting a card.
|
2014-07-23 17:23:49 +02:00 |
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magenoxx
|
65a0c9fc79
|
[UI] Displaying creatures that can attack
|
2014-07-18 16:05:21 +04:00 |
|
magenoxx
|
60d04e2614
|
[UI] Showing choosable cards in dialog - Issue#456
|
2014-07-15 16:31:41 +04:00 |
|
LevelX2
|
12a2d020e7
|
* Changed handling of getting source object. Needed some change to adjust methods.
|
2014-07-14 09:02:06 +02:00 |
|
magenoxx
|
5fcc3b1ba8
|
[UI] Displaying playable cards in hand
|
2014-07-11 19:35:01 +04:00 |
|
magenoxx
|
2b76bbf2c6
|
Fixed Issue#438: Enchanted permanent can't be clicked because out of sight
|
2014-07-11 14:40:37 +04:00 |
|
magenoxx
|
f8a1b327b4
|
[UI] Order of cards in hand is changable
|
2014-07-11 10:49:00 +04:00 |
|
magenoxx
|
6d0d511323
|
[UI] Changing from card.mousePressed to card.mouseReleased. Shouldn't matter.
|
2014-07-10 11:00:18 +04:00 |
|
LevelX2
|
4e48fee679
|
* Changed message with XMage URL.
|
2014-06-29 13:36:11 +02:00 |
|
LevelX2
|
513b012dc0
|
* Fixed draw handling. Fixed concede handling. Fixed message generation for game end view. Added some debug messages.
|
2014-06-25 01:34:11 +02:00 |
|
LevelX2
|
e57aee7fcb
|
* Necropotence - Fixed that card name was shown as target for face down cards on stack or if player selects order of triggered effects.
|
2014-06-20 01:04:28 +02:00 |
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