Oleg Agafonov
b6cb5cef9c
Refactor: removed default comment headers
2021-02-21 08:15:16 +04:00
Oleg Agafonov
cf216c6802
Prepare new release
2021-02-07 22:24:40 +04:00
Evan Kranzler
dacf30f4b9
Refactoring subtypes to make Maskwood Nexus work (ready for review) ( #7432 )
...
* removed and renamed SubTypeList
* updated subtype test
* refactored Changeling to be an ability that actually does something
* moved isAllCreatureTypes into SubTypes class
* renamed copyTo method to copyFrom
* added removeAllCreatureTypes where usable
* replaced some subtype methods
* replaced some more subtype methods
* replaced subtype mass add/remove methods
* updated more subtype methods
* fixed some errors
* made common shared creature type predicate
* refactored another card involving subtypes
* Added usage of object attribute in subTypes's write operations;
* Refactor: use same param styles in subtype methods
* Refactor: simplified usage of copy appliers;
* Refactor: fixed code usage in CopyApplier
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-01-26 08:52:35 -05:00
Jeff
9742a673f6
- clear the two attackers lists in AI attack code
2021-01-10 11:43:00 -06:00
jeffwadsworth
4aa1e726c9
- Refactor AI attacking code to include Planeswalkers.
2021-01-08 14:41:00 -06:00
jeffwadsworth
aa6abe3045
- Revert AI planeswalker attack commit.
2021-01-06 17:04:43 -06:00
Jeff
a7e1c50122
- AI will now attack a Planeswalker first
2021-01-05 21:43:46 -06:00
Oleg Agafonov
64e948e4b3
* AI: improved game performance by x10 for cards with target amount;
...
AI: added targeting name and amount info to simulation logs;
AI: removed duplicated target variations from target amount simulations;
2020-12-24 15:02:28 +04:00
Oleg Agafonov
cc5fce4256
Prepare new release
2020-12-19 23:59:44 +04:00
Oleg Agafonov
db239a1055
Refactor: replaced sourceId by source and introduced source param in some methods;
2020-12-12 20:23:19 +04:00
Oleg Agafonov
ea46afbe62
Prepare new release
2020-11-10 13:11:45 +04:00
Oleg Agafonov
920697d2e5
Prepare new release
2020-08-23 01:52:55 +04:00
Oleg Agafonov
c4f028ffa0
Prepare new release
2020-07-10 16:50:38 +04:00
Oleg Agafonov
3f2a5fc362
Prepare new release
2020-06-20 11:36:13 +04:00
Oleg Agafonov
cce467a5ec
Additional fix and simplified for playable abilities (see comments b94344341b
)
2020-06-04 03:21:18 +04:00
Oleg Agafonov
009e55c4f0
* AI: fixed that computer can't use spells and abilities on opponent's pre-combat main step;
2020-03-09 12:49:21 +04:00
Oleg Agafonov
cb8d4dc340
* Non creature tokens - fixed rollback errors in AI games (example: Food token, see #6331 );
...
Fixed other potentially NPE errors with rarity;
2020-03-06 03:27:46 +04:00
Ingmar Goudt
ae7919cd07
program towards Interface rather than implementations
2020-02-10 10:40:06 +01:00
Oleg Agafonov
6cbf94bad6
AI: improved usage of attachments:
...
* AI can play equipment/aura cards more frequent (computer can see and analyse all attached effects now);
* AI can attach permanents with bad effects correctly (bad for opponents, good for itself);
2020-01-29 07:38:08 +04:00
Oleg Agafonov
89394ffe0a
Improved ability outcome processing;
2020-01-29 07:33:33 +04:00
Oleg Agafonov
6cbc970414
AI: disable outdated suggested file usage and disk access;
2020-01-23 01:44:35 +04:00
Oleg Agafonov
b366a83a45
Prepare new release
2020-01-09 08:55:26 +04:00
Oleg Agafonov
61a58d36c2
Refactor: added missing getPlayersInRange in cards code (to ignore leaved/lost players);
2019-12-26 05:24:44 +04:00
Oleg Agafonov
d26fde8dbc
Prepare new release
2019-12-21 18:23:15 +04:00
Oleg Agafonov
bd71c98e3e
Fixed AI freeze with non available targets
2019-12-21 18:10:29 +04:00
Oleg Agafonov
7469d59eee
Prepare new release
2019-11-30 01:32:54 +04:00
Oleg Agafonov
f719503a89
Prepare new release
2019-09-27 21:19:03 +04:00
Oleg Agafonov
8dc6e152af
Prepare next release
2019-09-10 00:33:47 +04:00
Oleg Agafonov
02b1e86f20
Extra tests for AI;
2019-07-12 19:09:26 +04:00
Oleg Agafonov
e02d8a079b
AI: added support to attack/kill any opponent in multiplayer, not only first one;
2019-07-12 18:51:42 +04:00
Oleg Agafonov
ae7623e118
AI: fixed that AI never use alpha strike to kill opponent (doesn't use "all in" attack, #4486 );
2019-07-12 18:36:32 +04:00
Oleg Agafonov
716b929877
Prepare new release
2019-06-30 18:33:29 +04:00
Oleg Agafonov
55bc61000a
Prepare new release
2019-06-06 23:03:38 +04:00
Oleg Agafonov
0e2cfb7def
Fixed tests with multiple X values
2019-06-06 21:07:51 +04:00
Oleg Agafonov
12fc854777
[MH1] added Unbound Flourishing
2019-06-06 16:52:06 +04:00
Oleg Agafonov
bbf1c1343a
Prepare release 1.4.35
2019-04-23 23:32:54 +04:00
Oleg Agafonov
65bb9b2161
Prepare new release 1.4.34
2019-03-29 18:31:00 +04:00
Oleg Agafonov
004c2ba0c3
Upgraded all projects to same java 8 version
2019-02-01 17:54:59 +04:00
Jeff
8d6c6cb765
- Fixed the morphAbility null exception for AI
2019-01-31 10:44:30 -06:00
Oleg Agafonov
5c004687fc
Typo
2019-01-30 20:32:03 +04:00
Oleg Agafonov
0fa4ee677e
AI: fixed rare error exception "comparison method violates its general contract";
2019-01-30 20:28:46 +04:00
Oleg Agafonov
14f66029f8
Missing v33 commit
2019-01-16 20:59:45 +04:00
Oleg Agafonov
063be44523
Fixed NPE errors for some cards ( #5471 )
2019-01-08 07:15:39 +04:00
Oleg Agafonov
e9f9b05141
Fixed NPE errors for some cards ( #5471 )
2019-01-02 20:06:01 +04:00
Oleg Agafonov
4495d75d8a
Fixed NPE error on AI calcs
2018-12-18 17:17:10 +04:00
LevelX2
e6ce58d6bf
XMage 1.4.32V0
2018-11-26 19:30:22 +01:00
Ingmar Goudt
f04d7c9b03
remove redundant null checks before instanceof
2018-09-17 21:09:42 +02:00
LevelX2
deb675a74a
Xmage 1.4.30V0
2018-08-15 11:35:40 +02:00
igoudt
9f06046f22
add isOwned and isControlled methods. remove some null-checks, remove some unnecessary casts
2018-07-04 14:24:11 +02:00
igoudt
ca1ebeb55e
add method Game.isActivePlayer(UUID playerId)
2018-06-29 14:59:11 +02:00