vraskulin
752392fc46
Functional interfaces should be annotated as functional interfaces
2017-02-15 19:23:12 +03:00
ingmargoudt
c2191227cd
Merge pull request #2861 from kubikrubikvkube/master
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Bugfix - after 12820b54d4
refactoring
2017-02-15 16:10:45 +01:00
vraskulin
f1ef3bf68b
Narrowed variables scope.
2017-02-15 16:05:18 +03:00
Plopman
10284642bc
Use spinner instead of combobox for AI skill. Fix #1111 and #118
2017-02-14 21:06:07 +01:00
vraskulin
09da478b38
Bugfix - after 12820b54d4
refactoring arrow does not disappear from the screen. Rollback.
2017-02-13 18:56:26 +03:00
vraskulin
5e410df39e
We should not create additional Strings in loop. It have perfomance impact. Using StringBuilder instead.
2017-02-13 15:03:23 +03:00
ingmargoudt
20b24e3360
Merge pull request #2846 from kubikrubikvkube/master
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Singleton object should not have map with values that can't be GCed
2017-02-11 20:43:32 +01:00
vraskulin
f99cd21275
Mostly code format fixes.
2017-02-09 18:30:31 +03:00
spjspj
e18695489f
Merge pull request #2849 from spjspj/master
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Modify userId string
2017-02-09 19:42:29 +11:00
spjspj
0edd01c293
Modify userId string
2017-02-09 19:41:24 +11:00
vraskulin
12820b54d4
Singleton object should not have map with values that can't be GCed
2017-02-08 19:50:57 +03:00
vraskulin
0557b5e89c
list.size > 0 changed to !list.isEmpty
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We care about if it's empty or not, not about it's size
2017-02-06 14:32:51 +03:00
vraskulin
f60ebfbb1f
All 1-character strings converted to primitives
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"b" + "r" now changed to 'b' + 'w'. It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
vraskulin
31589778ca
Try/finally refactored to try with resources
2017-02-06 14:32:11 +03:00
spjspj
fa97e4647e
Add field for server console
2017-02-05 14:11:05 +11:00
LevelX2
a5299e3a30
* Fixed a bug that card art of cards with multiple arts (e.g. FEM) were not displayed during game play.
2017-02-03 20:45:47 +01:00
spjspj
64ff81af75
Merge pull request #2825 from spjspj/master
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Add Canadian Highlander format
2017-01-30 23:58:47 +11:00
spjspj
de6fae8c00
Add Canadian Highlander format
2017-01-30 23:57:59 +11:00
spjspj
f5a28ae7c8
Merge pull request #2821 from spjspj/master
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Modify the profanity filter to push it back to client side only.
2017-01-28 13:03:51 +11:00
spjspj
8ebed087a5
Modify the profanity filter to push it back to client side only.
2017-01-28 12:28:11 +11:00
spjspj
676d2a54dc
Merge pull request #2820 from spjspj/master
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Modify the profanity filter to push it back to client side only.
2017-01-27 18:21:04 +11:00
spjspj
70453f1ac3
Modify the profanity filter to push it back to client side only.
2017-01-27 18:19:45 +11:00
spjspj
c2e41640e8
Merge pull request #2819 from spjspj/master
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Modify the profanity filter to push it back to client side only.
2017-01-27 12:39:37 +11:00
spjspj
f41d81f8e4
Modify the profanity filter to push it back to client side only.
2017-01-27 12:38:31 +11:00
LevelX2
cdf05069d2
Fixed another problem of symbold downloading.
2017-01-21 01:27:35 +01:00
LevelX2
5fe25b0af7
* Fixed some problems with set icon download and displaying.
2017-01-21 00:51:31 +01:00
LevelX2
05940aa481
* Fixed that the render frame of copies of normal cards got the normal card rule box size.
2017-01-19 23:50:20 +01:00
LevelX2
6625bf86be
Xmage 1.4.21V0
2017-01-15 17:44:02 +01:00
spjspj
72e4df539b
spjspj - Send generated password in an email to new users.
2017-01-15 02:57:25 +11:00
LevelX2
0708525cfa
* Fixed a bug that players could not join password protected limited games ( fixes #2784 ).
2017-01-13 22:05:53 +01:00
LevelX2
450eba06e8
Merge pull request #2772 from ingmargoudt/master
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replaced enum comparison from equals to ==
2017-01-13 17:26:50 +01:00
igoudt
ac8962cb29
replaced enum comparison from equals to ==
2017-01-11 09:53:16 +01:00
vraskulin
cb1b507076
Hotfix (client don't compile) after pr 2762 merged to master
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There is no ActionListener in import block, so mage-client in current state can't be compiled. Changed ActionListener to lambda
2017-01-11 11:49:19 +03:00
sotovdev
fe7aaedf1c
Merge branch 'master' into bigRefactoring
2017-01-10 15:37:43 +03:00
spjspj
a4275ab658
Deck editor - Add a 'Bling my deck' button.
2017-01-10 22:26:59 +11:00
vraskulin
076840df53
Big refactoring
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I used Intellij IDEA to automatically refactor code to achive 3 goals.
1) get rid of anonymouse classes, and replace the with lamba to get more readeable and clean code (like in TableWaitingDialog).
2) make effectively final variables actually final to avoid inadvertent changes on it in further releases and keep objects as immutable, as possible.
3) Get rid of unused imports (most of the changes) in whole project classes.
2017-01-09 19:16:53 +03:00
vraskulin
51e5640c8e
We can't invoke equals method on object, that can be null, due it's lead to NPE
2017-01-09 15:17:59 +03:00
LevelX2
ee203cf981
Xmage Release 1.4.20V0
2017-01-08 01:36:05 +01:00
LevelX2
9353c5aa9c
[AER] Some more minor fixes.
2017-01-07 22:22:17 +01:00
spjspj
7a8055172d
spjspj - Allow appending from the clipboard in deck editor
2017-01-08 01:02:01 +11:00
LevelX2
c2852ca233
[AER] Added Battke at the Bridge.
2016-12-31 17:00:00 +01:00
vraskulin
6577e641e6
Deprected methods changed with more up-to-date ones
2016-12-29 14:46:34 +03:00
LevelX2
8075ea2e50
* Fixed a problem that Emblems created by permanents where its owner left the game caused errors in clients. Some handling cganges of emblems.
2016-12-27 16:00:22 +01:00
vraskulin
4f81babdfa
Concurrency perfomance boost
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Parallel execution. Speed increased from 50% (avg in all methods) to 500% (checkForNewCards method)
2016-12-22 18:36:40 +03:00
vraskulin
95242e8cf9
Concurrency perfomance boost
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Checking if image exist or not now parallel. It took 35-39 seconds to perform, now it takes 13-16 seconds. Planning to make all class method concurrent and reduce client loading time even more.
2016-12-19 15:58:08 +03:00
LevelX2
9400f192b7
Added some more tooltip texts to client menu bar.
2016-12-13 20:30:32 +01:00
LevelX2
712565562e
Fixed start date of some constructed formats (e.g. Frontier missing M15) for deck editor.
2016-12-12 21:23:20 +01:00
spjspj
49d9630c05
Merge pull request #2673 from spjspj/master
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spjspj - Add new invert selection option
2016-12-13 00:43:50 +11:00
spjspj
946e0c54fc
spjspj - Add invert selection to deck editor
2016-12-13 00:42:57 +11:00
spjspj
24b4bc8e30
spjspj - Add invert selection to deck editor
2016-12-13 00:41:21 +11:00
LevelX2
3d95849c10
Some fixes to the Monarch designation.
2016-12-07 17:14:08 +01:00
Fenhl
96b4a446a9
Fix typo in the Breed Lethality deck
2016-12-05 05:01:26 +00:00
Fenhl
85f9812d72
Fix basic land artwork of C16 precons
2016-12-05 01:59:42 +00:00
ludwig.hirth
d051cb7b42
* Some client menu changes.
2016-12-02 16:06:34 +01:00
spjspj
b7695f7fea
spjspj - 7pt Aus Highlander
2016-12-01 19:01:00 +11:00
LevelX2
b62ca1ed1f
Xmage 1.4.19
2016-11-27 19:59:42 +01:00
LevelX2
68d0e6b9fa
Added the monarch concept to xmage and all related cards.
2016-11-27 01:14:32 +01:00
spjspj
5fe4dcdd29
Merge pull request #2610 from spjspj/master
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Add 'EDH power level' rating to Commander tables
2016-11-21 19:45:28 +11:00
Pete Rossi
b974a78b1b
Add magidex.com as additional image source
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Images on magidex are referenced by url-escaped card name, so the
implementation was straightforward. Flipped and Two-faced cards didn’t
require any additional work to support.
I downloaded all the images, and the only missing cards I could see
were tokens. Seems to work pretty well.
Fixes issue #2153
2016-11-20 22:33:08 -08:00
spjspj
7fd2eeedcf
Add 'EDH power level' rating to Commander tables
2016-11-20 23:13:16 +11:00
spjspj
b29e25cb87
Merge pull request #2609 from spjspj/master
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spjspj - Add concept of 'Multiples' (work out in new edh decks which …
2016-11-19 22:54:01 +11:00
spjspj
49cfaee144
spjspj - Add concept of 'Multiples' (work out in new edh decks which are not singleton).
2016-11-19 22:45:47 +11:00
LevelX2
807782efea
Added the Basque flag.
2016-11-19 10:53:43 +01:00
spjspj
d7b1ae68ed
spjspj - Sorcery count was double
2016-11-18 00:14:59 +11:00
spjspj
a2b3d8825e
Add 'xmage.de', 'woogerworks', 'localhost' buttons to connection dialog to fill in appropriate password/username
2016-11-13 22:59:32 +11:00
fireshoes
c8bafff7e3
Added Mirror Mastery to Commander 2011 sample decks.
2016-11-09 08:25:41 -06:00
Fenhl
d5ee37fce8
Add Counterpunch deck from CMD and fix some other precon deck names
2016-11-08 09:46:43 +00:00
LevelX2
c9e1b415e2
Xmage 1.4.18V0
2016-11-06 18:11:19 +01:00
spjspj
cab2993b1b
spjspj - The 5 Commander 2016 Decks
2016-11-07 00:55:03 +11:00
Neil Gentleman
843466b6ad
AudioManager: a bit of cleanup
2016-11-01 21:28:44 -07:00
Neil Gentleman
366e8e281d
MageClip: copy whole input file
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not just whatever the first read returns
2016-11-01 21:28:44 -07:00
Neil Gentleman
5d55d299a2
don't just give up when LinePool can't be initialized
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maybe fixes #2525
2016-11-01 21:28:44 -07:00
LevelX2
0f6c14bdb7
Fixed that a client reconnect tries to reconnect to the server the client was connected to and not the last server a client on this system has connected to.
2016-11-01 22:59:24 +01:00
fireshoes
ac3203b63c
Set some token version types. [C16] Added token info. Implemented Migratory Route.
2016-10-31 23:09:42 -05:00
fireshoes
72c13b9102
[C16] Implemented Wave of Reckoning, Duelist's Heritage, Entrapment Maneuver, and Magus of the Will.
2016-10-31 00:10:53 -05:00
SceLPI
0dd1a37891
Update serverlist.txt
2016-10-29 14:56:24 -03:00
LevelX2
3f05e102a0
[C16] Added Boompile.
2016-10-29 11:11:37 +02:00
LevelX2
ec8ea8e053
Allow to dwonload C16 images.
2016-10-29 11:09:09 +02:00
LevelX2
e1ca3b5cc5
* Removed the LogServices (H2 DB file that logs actions).
2016-10-28 18:39:17 +02:00
spjspj
e2afd7b790
Merge pull request #2506 from spjspj/master
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spjspj - Add in promos from scg to grabbag. Fixed some more issues w…
2016-10-27 22:43:50 +11:00
spjspj
fa36157f69
spjspj - Add in promos from scg to grabbag. Fixed some more issues with names
2016-10-27 22:42:05 +11:00
spjspj
66c379ce6e
Merge pull request #2505 from spjspj/master
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spjspj - Add in promos from scg to grabbag. Fixed some badly numbere…
2016-10-27 16:07:42 +11:00
spjspj
1dae8ca6b2
spjspj - Add in promos from scg to grabbag. Fixed some badly numbered lands (probably more are bad).
2016-10-27 16:02:00 +11:00
LevelX2
6b58c18520
* Fixed a game locking problem with the day/night button of transformable cards ( fixes #2503 ).
2016-10-26 22:53:39 +02:00
Mat
134dcb6946
Remember Type 2 selection when changing source on images download dialog
2016-10-25 23:09:31 +02:00
LevelX2
8f317305fa
Some minor changes.
2016-10-24 17:55:28 +02:00
LevelX2
070a0ca3fa
* Fixed a problem that the enlarged card view could stay open after a game or draft were finished.
2016-10-23 23:13:02 +02:00
LevelX2
69340d9b06
* Added correct key text to chat info message.
2016-10-23 18:39:39 +02:00
LevelX2
8b62eece68
XMage 1.4.17V0
2016-10-23 10:03:01 +02:00
LevelX2
07a7afa285
Added test and fixed some possible null pointer exception.
2016-10-22 13:06:41 +02:00
Campbell Suter
0428f5bab3
Add reset keys to default button
2016-10-21 09:54:09 +13:00
Campbell Suter
4c292466c1
Make it impossible to have multiple actions bound to the same key.
2016-10-21 09:54:09 +13:00
LevelX2
89a739e902
* Removed debug messages.
2016-10-20 15:16:31 +02:00
Campbell Suter
cde9afa091
Make keybound buttons cache their text, in case the keys are changed midgame
2016-10-20 12:49:58 +13:00
Campbell Suter
b4dc47fbc9
Improve keybinding buttons, add information
2016-10-20 12:36:18 +13:00
Campbell Suter
5ea636126f
Make the text on the playing buttons update with the current keybinds
2016-10-20 12:36:18 +13:00
Campbell Suter
d9ebceec20
Make tooltips work properly
2016-10-20 12:36:18 +13:00
Campbell Suter
e910778e54
Add F2/F6, use bindings in game
2016-10-20 12:36:18 +13:00
Campbell Suter
d7a3904569
Add key options to prefs dialog
2016-10-20 12:36:18 +13:00
fireshoes
89dd981075
Merge
2016-10-17 23:45:47 -05:00
fireshoes
b733f911f7
Added the four finalists from You Make the Cube.
2016-10-17 23:44:14 -05:00
fireshoes
c045204622
Added the four finalists from You Make the Cube.
2016-10-17 23:43:25 -05:00
fireshoes
abfcd0ab10
Added the four finalists from You Make the Cube.
2016-10-17 23:41:22 -05:00
fireshoes
1f4c0eb1d9
Added the four finalists from You Make the Cube.
2016-10-17 23:10:01 -05:00
LevelX2
2e1f8c07cb
Xmage 1.4.16v3
2016-10-09 15:54:12 +02:00
LevelX2
27acaa5c9a
Fixed a image cache problem that prevented to show cards with different art correctly.
2016-10-09 15:28:54 +02:00
LevelX2
67cf1604c9
Fixed a problem with images of transformed cards. Workaround for images of basic lands. Does not work correctly yet, because card art od basic lands is switched between various versions continuously.
2016-10-09 03:07:23 +02:00
LevelX2
e46895420e
Added card# to deck pool area.
2016-10-09 03:05:10 +02:00
LevelX2
4ec7d626fa
* Fix to get land images shown again.
2016-10-08 19:03:32 +02:00
LevelX2
5d8ae4d411
* Workaround to fix problem with deck layout.
2016-10-08 19:03:09 +02:00
LevelX2
157827addc
XMage 1.4.16v0
2016-10-08 11:14:13 +02:00
spjspj
be6e900dba
spjspj - Add Media Inserts to Grabbag Image Source
2016-10-08 11:19:05 +11:00
spjspj
30bfeb497d
spjspj - Add Kaladesh Inventions to Grabbag Image Source
2016-10-08 01:40:37 +11:00
spjspj
624bb8da76
spjspj - Show dialog box for import from clipboard
2016-10-07 20:27:26 +11:00
spjspj
250873263c
spjspj - Show dialog box for import from clipboard
2016-10-07 20:15:36 +11:00
spjspj
72b0192bae
spjspj - Fix cube from deck from being broken with layouts
2016-10-07 10:38:56 +11:00
spjspj
56e1a96d76
spjspj - Manifest/Morph image to mtg.onl
2016-10-06 18:45:52 +11:00
spjspj
b63874b62d
Opaque PlayerPanelExt
2016-10-06 00:02:11 +11:00
spjspj
84e26e6677
Opaque PlayerPanelExt
2016-10-06 00:00:20 +11:00
LevelX2
7c4b40073c
Fixed some exception problems (deck layout, mana symbols).
2016-10-04 23:57:11 +02:00
Mark Langen
d604b18f6b
Separate setting for split position in sideboarding vs deck construction
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* Depending on the orientation of the sideboard / maindeck the split should be a separate setting, not one single one.
2016-10-04 01:18:50 -06:00
Mark Langen
5af417ed0b
More Drag & Drop editor fixes
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* Fixed cards being blurry. The problem isn't completely fixed, but the fix will suffice in most cases. Card Images are only loaded in once, and the cards were loaded in initially at a small size instead of their eventual size after layout. Really they should reload images when resized, but I will tackle that later, and it's only noticable when significantly resizing cards within one usage of the editor anyways.
* Removed some of the unneeded UI on the sideboard half of the DeckView so that componently are less likely to overlap at a small size. Not sure how to ideally handle this, as Swing doesn't really provide an elegant way to hide components at small sizes, and I'm sure the user would rather the components overlap than be unable to resize the window as small as they want due to a minimum size requirement.
2016-10-04 00:23:13 -06:00
Mark Langen
f6d50ce04f
Various new Drag & Drop deck editor improvements
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* Shift-Click / Shift-Drag now work as expected as far as multi-selection
* Deck editor saves split pane split positions
* Card layout and sort settings are now saved along side the a deck when saving to the .dck format, so that you have back the exact same deck layout when you re-load the deck.
* Fixed the symbol image downloader to work around some of the large-size symbol images being missing on gatherer. Falls back to the medium sized images currently for those symbols.
2016-10-04 00:09:51 -06:00
spjspj
4d3f28ed6d
spjspj - one more token
2016-10-04 10:01:41 +11:00
fireshoes
7cbb3df889
Fixed that Eternal format matches did not show in the matchmaking lobby.
2016-10-03 16:39:11 -05:00
LevelX2
9a00dd20ca
Fixed some problems with constructed formats definition and custom sets.
2016-10-03 20:25:08 +02:00
LevelX2
bdaa78e144
Some minor changes.
2016-10-03 10:00:48 +02:00
LevelX2
f6839f9e1d
Merge origin/master
2016-10-03 01:43:02 +02:00
LevelX2
fcba98f985
Some minor changes.
2016-10-03 01:42:35 +02:00
fireshoes
002da57ccd
Fixed that Constructed - Freeform format did not appear in the games lobby.
2016-10-02 18:40:45 -05:00
LevelX2
c4b4804903
Fixed that no abilitues were shown for selecting the order of triggered abilities from a dies triggered ability of tokens.
2016-10-02 23:34:06 +02:00
LevelX2
e49c92e80c
Added "E" to the to be replaced symbols with icon in rule text.
2016-09-29 16:20:13 +02:00
spjspj
6ad012fa87
Merge pull request #2405 from spjspj/master
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spjspj - Player Panel
2016-09-29 23:05:47 +10:00
spjspj
1bbed6dc5f
spjspj - Player Panel
2016-09-29 23:03:57 +10:00
Lymia Aluysia
09cc9646a0
Remove outdated comment.
2016-09-29 06:48:22 -05:00
spjspj
52f6d36063
Merge pull request #2403 from spjspj/master
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spjspj - Player Panel *fix offset of {W}*
2016-09-29 17:39:51 +10:00
spjspj
fa627a3efb
spjspj - Player Panel *fix offset of {W}*
2016-09-29 17:33:22 +10:00
Mark Langen
a018f2021b
Fixed a bug with JFileChooser in the DeckEditorPanel
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* On specific platforms (it seems Windows 7-10, JRT 7+), under our specific configuration, in the case where the user selects the exact same file as they chose during a previous selection, JFileChooser reports that the user selected a file, but returns chosen file = null. This commit works around that by assuming they chose the same file as last time in that case.
2016-09-28 23:27:46 -06:00
Mark Langen
615b93f8c3
Finished the new Drag & Drop deck view. It is currently implemented in main deck editor, and limited deck construction.
...
Still to do:
* Integrate it into the draft view
2016-09-28 20:57:23 -06:00
Mark Langen
56a3c6dc8c
Mostly working Drag n Drop deck editor
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* Still trying to iron out how to signal back events from cards moving between different drag and drop targets to the DeckEditorPane
2016-09-28 20:57:22 -06:00
Mark Langen
3c2c793f5d
Drag n Drop Deck Editor WIP
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* Working standalone proof-of-concept application in DragCardGrid.
* Still needs listener functionality in order to integrate it into the existing DeckEditorPanel class.
2016-09-28 20:57:22 -06:00
Mark Langen
2d55ccc73c
Change "Ask for graveyard order" setting to not ask by default
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* The cases where graveyard order matters are so staggeringly few that that the setting should almost certainly default to false.
2016-09-28 20:57:21 -06:00
spjspj
458cbfa71a
spjspj - Further changes to height of Player Panel.
2016-09-28 23:27:15 +10:00
spjspj
5b941d4c5e
spjspj - Make zero values less noticeable on player panel
2016-09-28 22:58:55 +10:00
spjspj
240c7950d0
Merge pull request #2386 from spjspj/master
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spjspj - Add in energy/experience counters
2016-09-27 17:50:26 +10:00
spjspj
de3c3ae036
spjspj - Add in energy/experience counters
2016-09-27 17:49:34 +10:00
fireshoes
783a278fca
Added Frontier format (M15 forward). Added Kaladesh block constructed.
2016-09-27 01:54:49 -05:00
spjspj
1a81f2151f
spjspj - Add in energy/experience counters
2016-09-26 03:17:06 +10:00
spjspj
d259efc093
spjspj - Add in energy/experience counters
2016-09-26 03:01:35 +10:00
spjspj
5671ab8ff7
spjspj - Add in energy/experience counters
2016-09-26 02:58:59 +10:00
spjspj
db3074ceda
spjspj - experience.png resource (candidate for a more gooderer one..)
2016-09-26 02:50:37 +10:00
spjspj
80b498f044
spjspj - Energy.png resource
2016-09-26 02:45:20 +10:00
spjspj
16bb17e5bb
spjspj - Add option of 'Number of Seats'. This is for Tournaments so that you can draft say a 4 way draft and then have a 4 way game at the end of it.
2016-09-25 00:46:16 +10:00
LevelX2
b85dc8c0cd
Some minor changes.
2016-09-24 14:55:09 +02:00
LevelX2
4c91440f5e
Chnaged color frame for active player to green (that white was a no go).
2016-09-22 21:48:39 +02:00
LevelX2
b7f3a4b202
Merge pull request #2321 from getgrenade/master
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Player Panel UI redesign (new icons, new colors, new buttons)
2016-09-22 19:55:20 +02:00
spjspj
e22184180d
spjspj - Add 'Delayed Submit' button to the deck editor
2016-09-20 01:49:51 +10:00
Get
ed7378da66
Player Panel UI redesign (new icons, new colors, new buttons)
2016-09-18 17:10:54 +03:00
spjspj
88b557e1b2
Merge pull request #2317 from spjspj/master
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Some minor fixes for grabbag
2016-09-18 20:22:00 +10:00
spjspj
8cf4acb68a
Some minor fixes.
2016-09-18 20:20:04 +10:00
Fenhl
ab7e86cb27
Change AE to Ae
2016-09-17 16:59:24 +00:00
LevelX2
04ca15a3a9
Some minor fixes.
2016-09-17 16:45:53 +02:00
Mark Langen
7feb237c06
Fixed card stacking offset in Editor / Library / etc.
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* Rather than respecting the spacing setting from Preferences, the spacing is now calculated from the card size if characteristic based rendering is enabled, since from the renderer we know exactly what spacing is actually needed.
2016-09-16 16:41:00 -06:00
Mark Langen
28c04e2009
Fix cards still not showing selectable highlight in some cases
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* Simply invalidating the image render is not enough, a repaint call is also needed in a few cases where a repaint hadn't already been scheduled by the same change that trigged the selectable/chosen status change.
2016-09-16 16:41:00 -06:00
LevelX2
d7dd635bca
Revert "introduced StringUtil class with .isEmpty(String input) and .isNotEmp…"
2016-09-16 23:55:54 +02:00
ingmargoudt
f1cf9e7adb
introduced StringUtil class with .isEmpty(String input) and .isNotEmpty(String input), to replace str != null && str.length()>0 statements
2016-09-16 21:23:31 +02:00
ingmargoudt
71398d6d83
added some missing session references
2016-09-16 08:58:44 +02:00
Mark Langen
7e2f606d8a
Fix issue #2249 - Black borders on non-rendered cards
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* Turns out that drawing black borders on non-rendered cards, while it fixes what was probably a bug, has unintentional and undesirable implications. Needs further work in the future, but revert it for now.
2016-09-15 20:06:37 -06:00
Mark Langen
24beaa08f9
Vehicle P/T Rendering Enhancement
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* Non-animated vehicle permanents have their P/T dimmed to distinugish their status past the type line changes.
2016-09-15 17:18:20 -06:00
LevelX2
ce004cc2b7
* Added some missing static SessionHandler usages.
2016-09-16 00:40:37 +02:00
Mark Langen
80e8603a3a
Fixed mana-symbol-textbox being rendered on permanents other than lands
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* Basic lands have the mana symbol in their textbox rather than their actual text. That was erroneously being applied to other permanents like Elvish Mystics with only a single mana adding ability as text.
2016-09-15 16:07:24 -06:00
Mark Langen
5a6a62ecbf
Fix wrong order on ability rendering
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* Keyword abilities were being rendered *last* on cards instead of first as they should be.
2016-09-15 16:07:24 -06:00
LevelX2
f6ef3db9b9
* Added some missing static SessionHandler usages.
2016-09-15 22:30:41 +02:00
ingmargoudt
3019991473
removed the Session out of local scope and introduced a static SessionHandler that acts as interface to remote.Session
2016-09-15 20:52:41 +02:00
spjspj
a0c09ecf6a
spjspj - Add 'grab-bag' of images that seem harder to get.
2016-09-16 01:41:10 +10:00
Mark Langen
9927123cb3
Made deck area orientation dynamic.
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* Deck area orientation now changes depending on the context.
* In free building and sideboarding, the sideboard and maindeck are shown side by side.
* In limited deckbuilding, the sideboard (with your limited pool) is shown above the maindeck.
2016-09-15 00:55:23 -06:00
Mark Langen
577bdaea84
Fixes and additions to card rendering
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* Vehicles are rendered with a vehicle background and changed P/T box color
* Kaladesh Inventions are rendered with the invention frame
* Kaladesh Inventions use the full-frame art if they detect that you have that full art downloaded instead of normal card images.
* Changed land text-box colors to be a bit more saturated to make it clearer what colors they produce
* Added mana symbol in the textbox of basic lands instead of rules text as long as they have no additional abilities.
* Fixed problem with triggered abilities on the stack showing up with a type of "??? Ability". Not sure what the real cause is but those abilities have abilityType = null, just worked around it.
2016-09-14 19:37:12 -06:00
ingmargoudt
3128bd2b4b
replace [list].size() == 0 and [string].length() == 0 to use .isEmpty() instead
2016-09-14 15:27:31 +02:00
spjspj
4a15228bf2
spjspj - Add alternative SCG tokens from alternative.mtg.onl
2016-09-14 02:13:01 +10:00
spjspj
08df195bc3
spjspj - Fix for mtg.onl
2016-09-14 00:38:24 +10:00
LevelX2
5e7a4d265e
Merge pull request #2254 from royk/add-deck-support
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Add support for .dek files
2016-09-13 11:56:46 +02:00
Mark Langen
610c4789e5
Fixed card rendering breaking when view is missing set code. Real issue is #2260 , but that will take more work to fix.
2016-09-12 23:25:48 -06:00
fireshoes
6ea98ba19b
[KLD] Updated mtg-cards-data.txt with spoilers through 9/12. Add Masterpiece Series set and 4 known reprints so far.
2016-09-12 14:02:48 -05:00
Roy Klein
1e39c99914
Add support for .dek files
2016-09-11 23:34:17 +02:00
spjspj
c5577dc09e
d'oh
2016-09-12 01:13:16 +10:00
spjspj
3bbf5d1d56
spjspj - Add in last ditch token attempt (for momir vig mainly)
2016-09-12 01:00:43 +10:00
LevelX2
bb8326d46b
XMage 1.4.15v0
2016-09-10 12:31:18 +02:00
Mark Langen
8d90f4558d
Merge pull request #2234 from stravant/master
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Characteristic-Based rendering initial release completed unless further bugs come up before then.
2016-09-07 23:16:10 -06:00
Mark Langen
26b98d1afb
Added more card text sizes. And other small fixes.
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* Changed card rules text rendering to use 5 total possible text sizes to better support HD+ display resolutions.
* Made a P/T box be shown on vehicles.
* Small bugfixes, fixing crashes when characteristics like type line or name are missing for whatever reason.
2016-09-07 22:35:14 -06:00
Mark Langen
a638625c77
Fixed full-arts seemingly not replicating properly
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* The problem was that they key for caching rendered cards did not take into account the full art / not full artness of the cards, so when someone has both full art and non-full art variants of a land from the same set it one would override the other.
2016-09-07 17:35:05 -06:00
Mark Langen
f0a1938b3e
Full art Land rendering
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* Added "frameStyle" tagging to relevant full art lands (ZEN, BFZ, UNG, UHG)
* Added support for rendering based off of frameStyle
* Outstanding bug that frameStyle doesn't seem to be replicated exactly properly
2016-09-07 02:20:51 -06:00
emerald000
df2782fdb6
[KLD] Basic implementation of energy counters. Added Woodweaver's Puzzleknot.
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Better display of energy counters would be preferred.
2016-09-07 01:07:21 -04:00
Mark Langen
0ea9d33211
Fixed card highlighting
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* Changed CardPanelRenderImpl to correctly invalidate its render when its panel has its isChoosable / isSelected override set. Before things like selecting cards in a draft view would not visibly have an effect as the render wasn't invalidated.
2016-09-06 18:15:37 -06:00
Mark Langen
f9e088b51d
Card Rendering name & type line fixes
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* Changed Name and Type line rendering to use Arial / Arial Narrow instead of Beleren. At small font sizes, those fonts are much more readable.
* The P/T box still uses the Beleren font, as the numbers in that font are quite readable even at small sizes.
* Changed the name / type lines to switch between Arial and Arial Narrow depending on whether there is space available using Arial or not.
2016-09-06 17:03:28 -06:00
ingmargoudt
e2a479255a
refactor : removed all instances of new Random() and replaced with RandomUtil for a ThreadLocal randomizer
2016-09-05 15:03:47 +02:00
fireshoes
f2cc8d4571
Removed Nissa vs Ob Nixilis from ignored images.
2016-09-04 23:06:13 -05:00
fireshoes
b9d29d3ebf
Added upcoming sets. [KLD] Updated mtg-cards-data.txt. Added some simple cards.
2016-09-04 22:54:05 -05:00
fireshoes
16c40d0248
Merge origin/master
2016-09-04 09:13:47 -05:00
fireshoes
5e911ca63c
Updated image sources for upcoming sets.
2016-09-04 09:08:46 -05:00
spjspj
fb5087683f
spjspj - Implement new token source (mtg.onl) for downloading of tokens to tokenDescriptor format in TOK.zip
2016-09-04 22:34:43 +10:00
LevelX2
720a4457fd
* Fixed hybrid mana symbol display for characteristic-based card rendering. Removed not used import statements.
2016-09-03 10:52:14 +02:00
Mark Langen
629da22dd9
Small fix to renderer.
2016-09-01 17:23:17 -06:00
Mark Langen
b2895ee9eb
Tweaked layout for small card text.
2016-09-01 16:13:28 -06:00
Mark Langen
463576dbd0
Merged up to current
2016-09-01 15:44:14 -06:00
Mark Langen
818efb8535
* Textual set symbols no longer displayed if set symbol image doesn't exist.
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* Fixed a small graphical mispositioning in rendering of keyword abilities.
* Added an option to hide set symbols entirely when rendering.
* Fixed flip walkers like Arlin Kord showing a "0" loyalty on their back face (when they should have no loyalty there).
* Removed some log files I accidentally committed.
* Fixed a bug in tokens, where they are missing their expansion symbol of they are created by another token
* Fixed the the new Rendering based CardPanel not returning the correct Image through getImage (resulting in a poor quality image in the card preview window)
2016-09-01 15:00:46 -06:00
spjspj
0f043d480d
spjspj - Implement new method for image generation of tokens.
2016-09-01 17:11:12 +10:00
Mark Langen
d33f8a636e
Most obvious bugs ironed out. Ready for PR.
2016-08-31 23:37:31 -06:00
Mark Langen
d5415d2d04
Working Card Rendering
2016-08-31 04:43:28 -06:00
spjspj
4bf78fd6d4
Update devs
2016-08-19 19:45:23 +10:00
LevelX2
873ecddb1d
Fixed that token images were not loaded.
2016-08-15 11:13:06 +02:00
LevelX2
539b03bd1d
Xmage 1.4.14v0
2016-08-13 10:14:38 +02:00
fwannmacher
9b5a02c09c
- Fixed issue #2075
2016-08-04 09:52:56 -03:00
LevelX2
a0fbcddeb9
* Added preference option to set the size of the enlarged image popup window.
2016-08-02 12:00:36 +02:00
fireshoes
88e8894b29
Added Duel Decks: Nissa vs Ob Nixilis and From the Vault: Lore.
2016-08-01 15:05:25 -05:00
Quercitron
c04bd6d64a
Replace Yes/No text with Mulligan/Keep text on mulligan answer buttons to make options more clear.
2016-07-31 15:57:45 +03:00
Derek M
86e7ace06e
Merge pull request #2112 from fwannmacher/master
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Converted cardNumber from int to String. Now card number with "a" or "b" can be used.
2016-07-25 16:24:01 -04:00
spjspj
883b63a01d
spjspj - Update to push deck List across from Client to Server for Custom Cube
2016-07-25 22:44:21 +10:00
fwannmacher
10778cdd6b
- Converted CardImpl.cardNumber from int to String
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- Fixed Issue #1953
- Fixed Issue #1914
- Fixed Issue #739
2016-07-24 15:18:54 -03:00
fwannmacher
78f327e822
- Fixed more image url properties
2016-07-21 01:19:28 -03:00
fwannmacher
9861f762b7
- Added option to select number of threads for image download
2016-07-20 16:08:36 -03:00
fwannmacher
8c1e7ec42e
- Fixed some image url properties
2016-07-20 14:23:22 -03:00
fireshoes
9630320ba9
Changed set codes in image sources and Mage Sets to match recent changes. Changed Portal Second Age set code back to PO2. Updated tokens with recent sets to product correct images. Fixed that there was no basic land slot in EMN packs.
2016-07-18 15:49:43 -05:00
Quercitron
91f74ced1f
Add downloading of double-faced cards from the mythicspoiler.com
2016-07-12 03:31:08 +03:00
LevelX2
d0ecb473da
Xmage 1.4.13v0
2016-07-11 22:54:43 +02:00
LevelX2
8e76430d07
Revert "Use a dedicated thread pool for audio"
2016-07-10 22:01:06 +02:00
fireshoes
4cf3f29c4c
[EMN] Added complete spoiler to mtg-cards-data.txt. Added existing reprints.
2016-07-08 11:18:14 -05:00
spjspj
26d38f0773
spjspj - Add the option of having a .dck file as a cube
2016-07-04 00:20:31 +10:00
LevelX2
ce91f6aae7
Fixed a problem with transformed image cache.
2016-07-02 19:07:26 +02:00
LevelX2
1c2aa4c10a
Fixed cleint exception problem with transformable cards.
2016-07-02 18:38:29 +02:00
LevelX2
7cfdd80c57
Chnaged permanent row handling so creatures are always shown towards the opponent side.
2016-07-02 13:45:34 +02:00
LevelX2
e9993f980a
Added workaround to deck generator to handle missing basic lands.
2016-07-02 13:44:36 +02:00
LevelX2
2874996994
Merge pull request #2032 from draxdyn/hold_priority
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Hold priority on Ctrl+click
2016-07-01 16:00:20 +02:00
LevelX2
3b0f7b074f
* Some changes to distance calculation of enchantments on the battlefield. Added minimal permanet size preference setting (not working correctly yet).
2016-07-01 15:08:40 +02:00
fireshoes
33ac32f5c4
[EMN] Added additional 6/30 spoilers to mtg-cards-data.txt. Added some more cards.
2016-06-30 14:47:59 -05:00
draxdyn
a7409f3d08
Hold priority on Ctrl+click
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In most cases, it is not useful to hold priority after doing something,
since the spell or ability added to the stack can just be performed
beforehand.
Hence, automatically passing priority is the only comfortable setting.
However, in some cases it is useful (chiefly for Infernal Tutor +
Lion's Eye Diamond and similar interaction), and currently players
have to open Preferences, change the option and then change it back
whenever they need to hold priority, which is very annoying.
This change allows to temporarily hold priority by simply holding
Control while performing an action, which solves the issue in a
manner similar to other clients.
A "Hold" indicator next to the spells cast indicator is displayed so
that the user knows his Control key holding was registered.
The code works by adding a new HOLD_PRIORITY player action that causes
the automatic priority pass options to be ignored until the player is
given priority again.
The client sends the message whenever it's not already holding priority
and Ctrl+click/space/enter happens anywhere.
This is somewhat "loose" as it means that Ctrl+click on the background
also holds priority, but this might actually be desirable and it greatly
simplifies the code, since only a global AWT event listener is required,
and there is no need to change every place in the code that could add
something to the stack.
It is also possible to hold priority and stop holding priority using
the context menu.
2016-06-29 19:57:45 +02:00
drmDev
9deb1bd0da
Ignition Team implementation (requested card)
2016-06-29 03:21:40 -04:00
LevelX2
facd5ffa2c
Merge pull request #2028 from draxdyn/cardpanel_threading
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Fix broken threading in CardPanel
2016-06-28 13:28:37 +02:00
LevelX2
0733729382
Merge pull request #2029 from draxdyn/audio_threadpool
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Use a dedicated thread pool for audio
2016-06-28 13:27:18 +02:00
LevelX2
d220c739a8
Merge pull request #2030 from draxdyn/performance
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Improve GUI performance
2016-06-28 13:26:44 +02:00
LevelX2
f7cecdf050
Merge pull request #2033 from draxdyn/f6
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Add support for F6
2016-06-28 09:16:09 +02:00
LevelX2
c505c2f44f
Merge pull request #2027 from draxdyn/resize_editor
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Update image when cards in editor are resized
2016-06-28 09:08:37 +02:00
draxdyn
62d5d45a45
Add support for F6
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Skips everything until next turn, except for declare attackers and blockers.
F11 and F9 are a better design, but F6 is provided for compatibility with
established conventions.
There is currently no GUI button for it.
2016-06-24 21:34:30 +02:00
spjspj
157d94360c
spjspj - Modifications to shrink size of players who have left.
2016-06-24 19:20:46 +10:00
draxdyn
053580c412
Add support for disabling animations
2016-06-23 16:21:34 +02:00
draxdyn
b8e5f5f942
Draw CardPanel to a buffered image and cache it across instances
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Speeds up GUI performance.
2016-06-23 16:21:34 +02:00
draxdyn
892cfdce45
Draw MageRoundPane and its shadow to a buffered image and cache it across instances
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Speeds up GUI performance.
2016-06-23 16:21:34 +02:00
draxdyn
ffb65d48fe
Draw GlowText to a buffered image and cache it across instances
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Speeds up GUI performance.
2016-06-23 16:21:34 +02:00
draxdyn
4b190eeaf4
Drastically simplify ScaledImagePanel by having it just use the resized image cache
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All the current behavior of ScaledImagePanel seems to be useless, since the source
images are static, so we can just use the highest quality scaling possible and
cache the result using TransformedImageCache.
2016-06-23 16:21:34 +02:00
draxdyn
e3d84ca212
Cache resized and rotated images
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RotatedResizedImageCache and MultiRotatedResizedImageCache contain the caching
machinery.
A cache of rotated and resized images is added to ImageCache, and is used by
the resizing functions there.
All the resizing and rotation functions in ImageHelper are redirected to the
ones in ImageCache.
This is slightly inefficient because it will cache some calls that are never
repeated, but it prevents developers from mistakenly using uncached functions
when calls are repeated, seriously impacting performance.
Also resizing functions that only take a width or an height have been removed,
and their calls fixed to provide the other dimension. It's still possible to
specify -1 as width or height to ignore constraints in that dimension, though.
Greatly speeds up UI performance.
2016-06-23 16:21:34 +02:00
draxdyn
1999dfe5c0
Add mechanism to register image caches and flush them all on GUI size change
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This should avoid the issue of having lots of unused entries in caches if the
GUI size is changed multiple times.
2016-06-23 16:21:34 +02:00