JOAC69
a12e830a1b
Refactor - moved HumanSoldierToken to shared area
2016-09-29 19:58:11 -05:00
JOAC69
9eb078842b
Refactor - moved KorAllyToken to shared area
2016-09-29 19:58:11 -05:00
JOAC69
a5c6cdd9cf
Refactor - moved OozeToken to shared area
2016-09-29 19:58:11 -05:00
JOAC69
d3160fb861
Refactor - moved BatToken to shared area
2016-09-29 19:58:11 -05:00
JOAC69
ffd333c034
Refactor - moved VampireKnightToken to shared area
2016-09-29 19:58:11 -05:00
JOAC69
c00692ffad
Refactor - moved HumanWizardToken to shared area
2016-09-29 19:58:11 -05:00
JOAC69
97bf274fc8
Fix - GreatestPowerGreatestPowerCountCreatureYouControl was using GreatestPowerCount on copy operation instead of new GreatestPowerCountCreatureYouControl. Fixed naming issue on those two classes as well
2016-09-29 19:58:11 -05:00
JOAC69
0ee3d6c662
Refactor - moved ChromaOutrageShamanCount to shared area
2016-09-29 19:58:11 -05:00
JOAC69
b17b5c9e1a
Refactor - moved ZuberasDiedDynamicValue to shared area
2016-09-29 19:58:11 -05:00
JOAC69
8e6389040d
Refactor - moved ZuberasDiedWatcher to shared area
2016-09-29 19:58:11 -05:00
JOAC69
08ac7ab342
Refactor - moved MistmeadowWeitchEffect to shared area
2016-09-29 19:58:11 -05:00
JOAC69
37f01e88f3
Refactor - moved FeralDeceiverAbility to shared area
2016-09-29 19:58:11 -05:00
JOAC69
8206e29493
Refactor - SkywardEyeProphetsEffect is shared so moved to new RevealTopLandToBattlefieldElseHandEffect
2016-09-29 19:58:11 -05:00
JOAC69
1005fd65f9
Refactor - move MoreCardsInHandThanOpponentsCondition to shared file
2016-09-29 19:58:11 -05:00
JOAC69
71c8adbe5f
Refactor - replaced redundant crews abilities with shared CrewsVehicleSourceTriggeredAbility
2016-09-29 19:58:11 -05:00
JOAC69
adf9c1bfe0
Refactor - changed SnappingDrake and EagleOfTheWatch to only derive from one version for card reorg
2016-09-29 19:58:11 -05:00
JOAC69
671fca15d6
Refactor - changed visibility of effects that would class on card reorg
2016-09-29 19:58:11 -05:00
JOAC69
15478460f9
Refactor - changed visibility of DragonToken classes used in separate Card classes in prep for card reorg
2016-09-29 19:58:11 -05:00
JOAC69
0d3b18c70d
Refactor - Changed visibility of HellionToken classes used in separate Card classes in prep for card reorg
2016-09-29 19:58:11 -05:00
JOAC69
ecde8dd0b3
Refactor - remove duplicate SkeletonToken classes
2016-09-29 19:58:11 -05:00
JOAC69
a9e479f7dd
Refactor - made card specific effects to attack random opponent shared effects
2016-09-29 19:58:11 -05:00
JOAC69
568044261c
Refactor - remove duplicate TargetPlayerCardsInHand classes and made CardsInTargetHandCount shared
2016-09-29 19:58:11 -05:00
JOAC69
4cd4dbfcd2
Refactor - rename different empblems that were named the same
2016-09-29 19:58:11 -05:00
JOAC69
3e2c3a6ab2
Refactor - Rename Override card class to OverrideCard to not conflict with java.lang.Override.
2016-09-29 19:58:11 -05:00
JOAC69
d1f18ced96
Refactor - remove duplicate CantBeBlockedByWallsEffect and replace with CantBeBlockedByCreatureAttachedEffect
2016-09-29 19:58:11 -05:00
JOAC69
d4f8224ee9
Refactor - remove duplicate DamageCantBePreventedEffect classes
2016-09-29 19:58:11 -05:00
JOAC69
541c9727ff
Refactor - remove duplicate AdditionalAttackPhaseEffect classes
2016-09-29 19:58:11 -05:00
LevelX2
ca414417e3
[SWS] Fixed some bugs of starwars cards.
2016-09-30 01:22:56 +02:00
LevelX2
81b74c1519
[SWS] Fixed a bug of Hungry Dragonsnake.
2016-09-29 18:00:00 +02:00
LevelX2
daf34c6bf0
Some fixes to Emblems of Starwars set and Elspeth, Sun Champion.
2016-09-29 17:31:20 +02:00
LevelX2
3516dc75e4
Updated POM to use Java 8. Updated some tool versions in the POMs.
2016-09-29 16:21:32 +02:00
LevelX2
ca39289a3a
Fixed a possible null pointer exception.
2016-09-29 16:20:29 +02:00
LevelX2
e49c92e80c
Added "E" to the to be replaced symbols with icon in rule text.
2016-09-29 16:20:13 +02:00
spjspj
6ad012fa87
Merge pull request #2405 from spjspj/master
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spjspj - Player Panel
2016-09-29 23:05:47 +10:00
spjspj
1bbed6dc5f
spjspj - Player Panel
2016-09-29 23:03:57 +10:00
Lymia Aluysia
09cc9646a0
Remove outdated comment.
2016-09-29 06:48:22 -05:00
Lymia Aluysia
da5abfe42d
Improved .gitignore
2016-09-29 06:13:23 -05:00
Lymia Aluysia
9a14265528
Removed db/* and mageclient.log files from base directory.
2016-09-29 06:09:08 -05:00
LevelX2
289606d25e
Some minor fixes to Riptide Replicator and Elvish Guidance.
2016-09-29 12:58:56 +02:00
LevelX2
cd1832ecc4
Merge pull request #2393 from HanClinto/master
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Implementing Riptide Replicator
2016-09-29 12:52:33 +02:00
LevelX2
152a4439ca
Merge pull request #2404 from Eirkei/ElvishGuidanceImplemented
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Elvish Guidance Implemented
2016-09-29 12:52:02 +02:00
Eirkei
762e034244
Elvish Guidance Implemented
2016-09-29 12:16:00 +02:00
spjspj
52f6d36063
Merge pull request #2403 from spjspj/master
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spjspj - Player Panel *fix offset of {W}*
2016-09-29 17:39:51 +10:00
spjspj
fa627a3efb
spjspj - Player Panel *fix offset of {W}*
2016-09-29 17:33:22 +10:00
Mark Langen
a018f2021b
Fixed a bug with JFileChooser in the DeckEditorPanel
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* On specific platforms (it seems Windows 7-10, JRT 7+), under our specific configuration, in the case where the user selects the exact same file as they chose during a previous selection, JFileChooser reports that the user selected a file, but returns chosen file = null. This commit works around that by assuming they chose the same file as last time in that case.
2016-09-28 23:27:46 -06:00
Mark Langen
615b93f8c3
Finished the new Drag & Drop deck view. It is currently implemented in main deck editor, and limited deck construction.
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Still to do:
* Integrate it into the draft view
2016-09-28 20:57:23 -06:00
Mark Langen
56a3c6dc8c
Mostly working Drag n Drop deck editor
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* Still trying to iron out how to signal back events from cards moving between different drag and drop targets to the DeckEditorPane
2016-09-28 20:57:22 -06:00
Mark Langen
3c2c793f5d
Drag n Drop Deck Editor WIP
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* Working standalone proof-of-concept application in DragCardGrid.
* Still needs listener functionality in order to integrate it into the existing DeckEditorPanel class.
2016-09-28 20:57:22 -06:00
Mark Langen
2d55ccc73c
Change "Ask for graveyard order" setting to not ask by default
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* The cases where graveyard order matters are so staggeringly few that that the setting should almost certainly default to false.
2016-09-28 20:57:21 -06:00
LevelX2
814f4b4989
* Karn Liberated - Fixed that also already dead players were alive if Karn restarted the game.
2016-09-29 00:38:16 +02:00