LevelX2
c2852ca233
[AER] Added Battke at the Bridge.
2016-12-31 17:00:00 +01:00
spjspj
2d1e776153
spjspj - Fix for must attack effects not forcing attacks in multiplayer
2016-12-03 18:48:41 +11:00
spjspj
9f66125cf9
spjspj - Fix for must attack effects not forcing attacks in multiplayer
2016-12-03 18:26:40 +11:00
LevelX2
b62ca1ed1f
Xmage 1.4.19
2016-11-27 19:59:42 +01:00
LevelX2
375699a379
* Changed/fixed handling of controlling other player's turn to prevent unwanted turn/phase skipping.
2016-11-21 22:41:00 +01:00
LevelX2
03c766a485
* Myriad - Fixed a bug that the token was also created to attack the definding player.
2016-11-19 23:12:02 +01:00
spjspj
47874a7f03
spjspj - Force stop and stop skip for when there's potential attackers
2016-11-15 23:20:51 +11:00
LevelX2
c9e1b415e2
Xmage 1.4.18V0
2016-11-06 18:11:19 +01:00
LevelX2
d2561c1752
* Fixed a problem with triggered mana abilities. Fixed a problem that AI did not always select the needed mana color. Fixed a problem with Reflecting Pool not taking triggered mana abilities into account.
2016-11-03 22:37:54 +01:00
LevelX2
8b62eece68
XMage 1.4.17V0
2016-10-23 10:03:01 +02:00
LevelX2
bf43ea9936
Added test and fixed some possible null pointer exception.
2016-10-22 12:45:50 +02:00
LevelX2
97b872d926
* Fixed that a spell that becomes a permanent didn't had the colors of the spell (e.g. ERsatz Gnomes).
2016-10-22 10:38:10 +02:00
LevelX2
157827addc
XMage 1.4.16v0
2016-10-08 11:14:13 +02:00
LevelX2
c9bb0be016
Reworked selected modes handling. That fixed the Subtle Strike targeting problem.
2016-09-24 01:12:01 +02:00
LevelX2
c82d6b5566
* Fixed some possible null pointer exceptions.
2016-09-20 23:40:25 +02:00
LevelX2
bb8326d46b
XMage 1.4.15v0
2016-09-10 12:31:18 +02:00
emerald000
bc0f53973d
Added an easier way to put custom text on buttons in a chooseUse prompt.
2016-09-06 02:07:59 -04:00
LevelX2
539b03bd1d
Xmage 1.4.14v0
2016-08-13 10:14:38 +02:00
Quercitron
c04bd6d64a
Replace Yes/No text with Mulligan/Keep text on mulligan answer buttons to make options more clear.
2016-07-31 15:57:45 +03:00
LevelX2
d0ecb473da
Xmage 1.4.13v0
2016-07-11 22:54:43 +02:00
draxdyn
a7409f3d08
Hold priority on Ctrl+click
...
In most cases, it is not useful to hold priority after doing something,
since the spell or ability added to the stack can just be performed
beforehand.
Hence, automatically passing priority is the only comfortable setting.
However, in some cases it is useful (chiefly for Infernal Tutor +
Lion's Eye Diamond and similar interaction), and currently players
have to open Preferences, change the option and then change it back
whenever they need to hold priority, which is very annoying.
This change allows to temporarily hold priority by simply holding
Control while performing an action, which solves the issue in a
manner similar to other clients.
A "Hold" indicator next to the spells cast indicator is displayed so
that the user knows his Control key holding was registered.
The code works by adding a new HOLD_PRIORITY player action that causes
the automatic priority pass options to be ignored until the player is
given priority again.
The client sends the message whenever it's not already holding priority
and Ctrl+click/space/enter happens anywhere.
This is somewhat "loose" as it means that Ctrl+click on the background
also holds priority, but this might actually be desirable and it greatly
simplifies the code, since only a global AWT event listener is required,
and there is no need to change every place in the code that could add
something to the stack.
It is also possible to hold priority and stop holding priority using
the context menu.
2016-06-29 19:57:45 +02:00
draxdyn
62d5d45a45
Add support for F6
...
Skips everything until next turn, except for declare attackers and blockers.
F11 and F9 are a better design, but F6 is provided for compatibility with
established conventions.
There is currently no GUI button for it.
2016-06-24 21:34:30 +02:00
LevelX2
70a22da8e3
Fixed possible null pointer exception.
2016-06-18 11:31:50 +02:00
LevelX2
7750bc2cd9
Fixed possible null pointer exception.
2016-06-18 10:01:38 +02:00
LevelX2
266a0870ca
Xmage 1.4.12v0
2016-05-29 10:59:39 +02:00
LevelX2
e2a8ddef0f
Merge pull request #1905 from KWottrich/clean-up-java-imports
...
Clean up java imports
2016-04-26 11:37:35 +02:00
LevelX2
1fcd26fc60
xmage 1.4.11v0
2016-04-26 00:59:03 +02:00
Kenny Wottrich
f3c83d54f5
Remove Unused Imports
...
Delete unused java imports that cause compiler warnings
2016-04-24 19:50:29 -05:00
Fenhl
430ae503c7
Change all line endings to LF
2016-04-14 16:18:01 +00:00
LevelX2
bcdde0a945
XMage version 1.4.10v0
2016-04-06 22:56:02 +02:00
spjspj
822917322c
spjspj - Use first Mana ability fixes
2016-04-05 21:37:04 +10:00
spjspj
e5ca1bd6d2
spjspj - Implement a 'Use the first available mana ability for a land mode'.
...
This allows people to float mana more easily and to not have to get the popup forcing them to select which mana ability they would like to activate.
There's a new option in the menu system under the Mana Payment section which is set via pressing 'Alt' and the number '1' key (aka Alt+1) (and is unset by releasing Alt+1).
Or they can set it from the right click menu as well.
2016-04-04 20:30:28 +10:00
spjspj
3dfe9de05f
spjspj - Add the 'Skip to End Step of Previous Player' button to the GamePanel and associated changes
2016-03-27 00:07:23 +11:00
LevelX2
e9638bcc4d
Release 1.4.9v0
2016-02-21 12:58:58 +01:00
LevelX2
d2eb6151f1
Fixed some possible exceptions.
2016-02-06 02:12:51 +01:00
LevelX2
151e678e84
Changed history handling for user a bit. Added history to table waiting dialog and user avatar tooltip.
2016-01-23 13:37:34 +01:00
LevelX2
5981816a4b
Switch to 1.4.8 for upcoming realease.
2016-01-22 22:33:58 +01:00
LevelX2
121f40c019
Prepared 1.4.7.
2016-01-10 22:13:59 +01:00
LevelX2
c8f82b49ff
Added possibility to check kind of cost to pay for conditional mana use.
2016-01-10 12:01:58 +01:00
LevelX2
207f486afc
* Xmage 1.4.6v0
2015-12-13 19:47:04 +01:00
LevelX2
0d86e8e063
Xmage 1.4.5v0
2015-11-21 10:33:43 +01:00
LevelX2
c06e86cd2f
* Lurking Predators - Some minor rework.
2015-11-18 15:34:10 +01:00
LevelX2
4711e0cf99
Changed ability handling of modal spells to be able to select the same mode multiple times with different targets.
2015-11-14 01:56:56 +01:00
LevelX2
431d0005f2
Updated modes to handle selection of modes multiple times (not working yet if targets included).
2015-11-08 20:07:02 +01:00
LevelX2
7ac0fe65ef
* Fixed bug that prevented to use mana abilities manually.
2015-10-21 23:24:04 +02:00
LevelX2
0176478441
* Fixed a bug that caused creatures forced to attack could prevent to attack by deselecting the forced creature or be able to attack another defender by using the Attack All button.
2015-10-06 22:22:37 +02:00
LevelX2
8f64a2ab54
* Fixed that a player doing a library search with a stated quality (701.15b) couldn't fail to find a card if cards with the stated quality did exist in the searched library.
2015-09-14 23:36:32 +02:00
LevelX2
de639cc1d6
* Suspend, added the card name to the rule text of the ability triggering, so different suspended cards were not auto put on the stack by the activated same rule text option.
2015-09-11 23:06:26 +02:00
LevelX2
9a37bd28ad
Xmage 1.4.4v0
2015-09-05 12:51:07 +02:00
LevelX2
707c1acf6b
* Added an option to auto order triggers with the same text. Added options to pass priority automatically after spell cast and ability activation. Fixed a problem of the tests with the new Scry mulligan.
2015-09-04 00:25:23 +02:00
LevelX2
5a812f022d
Added the new mulligan rule with Scry. Litte Scry rework.
2015-09-03 17:27:43 +02:00
LevelX2
5f7f04be65
* Master of the Wild Hunt - Fixed that the damage that the controller of the targeted creature could assign was handled targeted and so hexproof could wrongly block that assignment.
2015-08-30 21:30:58 +02:00
LevelX2
423e1fd368
* Triggered abilities order selection is applied immediately now.
2015-08-28 15:16:24 +02:00
LevelX2
39e62095e4
Fixed some dialogs for human players that were not shown after a reconnect to a game (e.g choose mulligan, any use Yes/No choice, amount choice, Pile choice).
2015-08-28 14:29:54 +02:00
LevelX2
758f56792e
* Added button popup menu to be able to automatically answer ability related "Yes" / "No" requests (related to #328 ).
2015-08-28 11:44:14 +02:00
LevelX2
532d4e0af0
* Added automatic handling for order of triggered abilities going to stack ( fixes #701 / related to #328 ).
2015-08-22 19:29:57 +02:00
LevelX2
9df993bd3a
* Intet, the Dreamer - Improved handling to look at face down cards exiled with Intet. Works now also if Intet has left the battlefield.
2015-08-19 00:59:05 +02:00
LevelX2
c98577cc6a
Xmage 1.4.3v0
2015-08-06 22:18:01 +02:00
LevelX2
662ee7ca10
* Fixed handling of face down card selection (e.g. for Scroll Rack).
2015-08-05 17:45:45 +02:00
LevelX2
efb5e06e57
* Rollback - Fixed that UI is locked after a accepted rollback request ( fixes #1158 ).
2015-08-02 12:39:02 +02:00
LevelX2
009f2a85fd
Fixed weird replacement effects showing from otehr games ( #643 ).
2015-07-30 16:46:24 +02:00
LevelX2
1ef74f3293
Fixed some possible null pointer exceptions.
2015-07-28 00:04:57 +02:00
LevelX2
eca37467a3
* Added a auto select color for color choices of mana abilities that ask the human player to select a colo (implements #690 ).
2015-07-21 17:23:10 +02:00
LevelX2
55966f3056
* Fixes to spend any mana to pay handling-
2015-07-12 19:49:53 +02:00
LevelX2
b80e27f3b3
* Fixed handling of Phyrexian mana.
2015-07-09 01:43:26 +02:00
LevelX2
cd0cba6ec7
XMage Release 1.4.2v0
2015-07-04 01:28:19 +02:00
LevelX2
0ac5777765
* Fixed a bug of All atack button if multiple players/Planeswalker could be attacked.
2015-07-03 22:06:14 +02:00
LevelX2
cea7bb4e87
Improved undo for All Attack action.
2015-07-03 21:05:59 +02:00
LevelX2
25ca463520
[ORI] Added Tainted Remedy and Liliana Planeswalker. Fix for build bug of Sigled Starfish.
2015-07-03 12:26:14 +02:00
LevelX2
3eb1fd4047
Added a button to attack with all available cratures.
2015-07-02 17:03:14 +02:00
LevelX2
0a0cb40783
* Fixed that creatures that have to pay costs to block were wrongly forced to block causing UI locks.
2015-07-01 23:00:22 +02:00
LevelX2
123d1e4ec6
[ORI] Added 6 black cards.
2015-06-30 01:24:51 +02:00
LevelX2
df3e6db569
Please test! Some changes to the display of user choices, showing also a longer text in tooltip window.
2015-06-28 21:55:48 +02:00
LevelX2
060a468d4b
Update to release 1.4.1.
2015-06-14 02:43:16 +02:00
LevelX2
3b61a10237
Fixed some bugs and added a AI Test player class.
2015-06-08 18:31:54 +02:00
LevelX2
9da44a547d
Added an option that player has to confirm if he passes priority with empty stack and has mana in his pool. Implements #707 .
2015-06-07 22:37:12 +02:00
LevelX2
8acf28eed1
* Added optional rollback current turn and up to 3 previous turns to the battlefield menu. All other players have to agree to the rollback to let it happen.
2015-06-07 00:53:08 +02:00
LevelX2
b58d2e88ea
* Novijen Sages - Fixed that it was not possible to pay the activated ability with the counters of Novijen Sages.
2015-06-03 23:49:54 +02:00
LevelX2
1b690e5c8c
* Fixed target change handling (e.g. with opponent filter - fixes #574 ). Added some tests.
2015-05-31 18:44:02 +02:00
LevelX2
fa847e8feb
* Update to version 1.4.0v0.
2015-05-12 23:11:25 +02:00
LevelX2
15efe14fd5
* Fixed human players controlling other human players turn (e.g. by Mindsliver).
2015-05-12 01:10:56 +02:00
LevelX2
25ef57570d
[MM2] Added Worldhear Phoneix.
2015-05-10 01:33:02 +02:00
LevelX2
2f09b2859c
Some minor changes.
2015-04-07 16:46:10 +02:00
betasteward
9ad8530dee
moved faceDown property from Card to CardState
2015-03-12 22:09:12 -04:00
LevelX2
8849538723
* Fixed that library selections could not be deslected if multiple cards have to be selected.
2015-03-01 16:06:13 +01:00
LevelX2
4a5140d0ab
Fixed a bug of cost paying handling not showing only the left over unpaid part of mana cost ( fixes #185 ). Added the name of the object the cost is paid for to the feedback panel.
2015-02-26 13:52:02 +01:00
LevelX2
0c73076895
* Added AlternateManaPaymentAbility interface and handling.
2015-02-20 02:15:22 +01:00
LevelX2
ef147bc80c
* Fixed a possible endless loop while player left game during damage distribution.
2015-02-12 12:16:56 +01:00
LevelX2
8d8a2074f0
* Lion's Eye Diamond - Fixed that it now only can be cast at the time an instant spell could be cast.
2014-12-27 03:51:10 +01:00
LevelX2
bda59fafcf
* Fixed possible exception during choosing replacement effect resolve order.
2014-11-26 12:29:42 +01:00
LevelX2
67479bb5a4
* Fixed wrong timer handling while other player controlled a player's turn. Attackers now marked with blue frame. Playable cards have a violet frame. If a player has to select cards from hand, the possible cards are marked yellow now. Discard of multiple cards now marks already selected cards and happens in one selection.
2014-11-26 01:48:00 +01:00
LevelX2
a2484cc6d9
Added F10 to skip priority while the stack resolves.
2014-11-16 08:59:59 +01:00
LevelX2
df71237f46
* Added logic to auto select replacement effects. Some changes to counter size and font size handling.
2014-10-30 20:40:23 +01:00
LevelX2
0a23fe1e8a
* Skip phase of preferences will only be applied if the stack is empty.
2014-10-10 14:25:44 +02:00
LevelX2
7f46323f67
* Added F7 to skip until next main phase. Added some preference options to skip handling. Clicking on phase bar opens now phase bar preferences.
2014-10-05 14:33:47 +02:00
LevelX2
f7535505dd
* Allow deselection of target cards (eg. in graveyard using Delve).
2014-10-03 12:07:20 +02:00
LevelX2
f3ea64e27c
* Changed handling of phases to stop to server based handling.
2014-09-25 00:33:58 +02:00
LevelX2
aa842efacc
Added F5 button to skip priority until end step of opponent. Added PlayerAction handling.
2014-09-24 16:55:51 +02:00
LevelX2
17acc9f97d
* Fixed that a player could wrongly not be chosen for not targeted effect, if the player had hexproof.
2014-09-22 22:27:10 +02:00
LevelX2
944de8140c
* Added possibility for choose method to deselect cards.
2014-08-19 16:36:52 +02:00
LevelX2
d02f272bca
* Fixed that attacker has not always to assign all damage to multiple blockers. Improved AI behaviour of assigning damage to multiple blockers. Tries to kill blocker if possible now.
2014-08-18 00:46:45 +02:00
LevelX2
797ee3d945
Some minor logging and comment changes.
2014-08-13 16:58:19 +02:00
Quercitron
f93624f827
Add ability to Cost.canPay method parameters
2014-08-10 21:34:17 +04:00
Dustin Conrad
809d61d5ea
Use dependency management to use common versions of log4j and junit in all the projects.
2014-08-09 19:38:34 -04:00
LevelX2
2ca945fabf
Some more changes concerning ThoughtAsEffects.
2014-08-09 11:48:40 +02:00
LevelX2
1a1fc09221
* Fixed a bug that allowed to apply damage prevention replacement effects under certain circumstances multiple times to the same event.
2014-07-31 15:16:48 +02:00
LevelX2
ea1a098300
* Spellskite - Fixed that target could wrongly not be changed to spellskite in some cases.
2014-07-29 17:44:42 +02:00
LevelX2
c8d76cdaaf
* Added Dream Halls and Curse of chain (and what was neccessary to get Dream Hall costs to work).
2014-07-27 11:22:22 +02:00
magenoxx
65a0c9fc79
[UI] Displaying creatures that can attack
2014-07-18 16:05:21 +04:00
Quercitron
e5b2b39701
Make order of parameters the same for methods player.damage and permanent.damage
2014-07-18 02:11:11 +04:00
magenoxx
60d04e2614
[UI] Showing choosable cards in dialog - Issue#456
2014-07-15 16:31:41 +04:00
LevelX2
9609480109
* Cruel Ultimatum - Fixed that wrongly creatures in all graveyards could be selected.
2014-06-29 13:35:28 +02:00
Quercitron
13b8cad131
Change handling of minNumberOfTargets and required status
2014-06-29 02:45:18 +04:00
LevelX2
d84076ba40
* Added 28 cards from Vintage Masters.
2014-06-27 13:41:28 +02:00
LevelX2
7d2b1c076a
* Combat - Creatures forced to attack can no longer be removed from attack by using the undo button (e.g. Bident of Thassa).
2014-06-20 14:19:03 +02:00
LevelX2
b360bb1528
Removed redundant remove user from chat call and some formatting.
2014-06-16 07:48:15 +02:00
Quercitron
9629c3f0f5
Modify implementation of Target's required status
2014-06-15 19:23:30 +04:00
Quercitron
250909a464
Make required status of target based on the type of ability
2014-06-12 23:35:56 +04:00
North
1867a150c1
[refactor] removed generic parameter from Player
2014-06-03 11:19:49 +03:00
LevelX2
2b59a6faae
Ability picker is shown now for only one ability if preference setting is on and ability has no mana costs or is no play land ability.
2014-05-30 20:24:00 +02:00
LevelX2
c13f7a2115
* Mana pool handling - Fixed bug where wrong playerId was used. Fixed that menu check state is the same for all GamePanles of client.
2014-05-27 16:54:38 +02:00
LevelX2
d9e4e99a0f
Some changes to manual mana pool handling.
2014-05-27 08:37:16 +02:00
LevelX2
2652316421
Some changes to handling of triggered effects and player response.
2014-05-25 13:53:32 +02:00
LevelX2
71fb7bf25b
Added context menu to switch between manual and automatic usage of the mana in mana pool. Manual usage is done by clicking on the mana symbol in the player panel. Still some fine tuning to do.
2014-05-24 02:56:35 +02:00
LevelX2
cf4913ae96
* If an abilit yhas only a pay life cost, the ability picker dialog is shown if the prefence option to ability picker for abilities without costs is activated.
2014-04-14 17:32:55 +02:00
LevelX2
b5ef4a7f45
* Attacking Planeswalker - Fixed a bug that it was not able to attack a planeswalker that had hexproof.
2014-03-29 17:46:12 +01:00
LevelX2
05cfa23931
* Player Hexproof - Fixed that the Player Hexproof prevented that the player could be attacked.
2014-03-25 23:57:07 +01:00
LevelX2
ccd91f0657
* Combat blocking - Fixed that blocking of multiple attackers by one creature did not work (e.g. for Guardian of the Gateless).
2014-03-21 14:43:19 +01:00
LevelX2
7ebb8a9cbe
* Reworked non mana costs with variable amount. The values have now to be announced before targeting. Fixed some wrong implementations (Firestorm, Myr Battlesphere, Skeletal Scrying).
2014-03-09 19:47:31 +01:00
LevelX2
1f3687cc86
Switched to binary/source format java 1.7.
2014-02-18 17:35:32 +01:00
LevelX2
67e25d43bd
* Finished changes for new preference option to force showing ability picker for 0 mana spells or abilities with only tap costs.
2014-02-12 20:52:33 +01:00
LevelX2
ee76ccfee4
Added option that AbilityPicker is forced to show if ability or spell has no or only tap cost (not finished yet).
2014-02-12 17:18:06 +01:00
LevelX2
ed64a9ff49
* Minor formatting.
2014-02-11 00:39:31 +01:00
LevelX2
ad71ec6aad
Set Version 1.3.0.
2014-01-25 15:55:39 +01:00
LevelX2
fa6e22ca6a
Added logic to limit number of allowed attackers attacking defending player.
2013-11-30 23:29:38 +01:00
LevelX2
33c6bf1385
Ability picker shows now the name of the object instead of {this] in ability text..
2013-11-06 14:32:50 +01:00
LevelX2
d094f291aa
Pushed version to 1.2.0dev.
2013-10-26 13:01:31 +02:00
LevelX2
43da29da44
Fixed two possible NPE.
2013-10-12 22:57:44 +02:00
LevelX2
4f2f08840b
* Fixed some functions which locked or stopped the game after a player conceded the game.
2013-09-25 20:42:00 +02:00
LevelX2
eafa18a6e8
Fixed possible NPE in HumanPlayer.
2013-09-21 23:46:48 +02:00
LevelX2
acd52e2a61
Fixed possible NPE in HumanPlayer.announceXMana ( Fixes #319 ).
2013-09-12 13:14:22 +02:00
LevelX2
0d37d1593b
* Odric Master Tactician - Fixed that the game didn't leave the block phase controlled by the controller of Odric.
2013-08-06 18:26:49 +02:00
LevelX2
4a28881f71
Added as thought effect to let creatures block tapped.
2013-08-03 20:14:11 +02:00
LevelX2
7d0cf3cd8c
Set version to 1.1.0 dev.
2013-07-21 22:52:25 +02:00
LevelX2
bc9dca4d8a
Fixed some handling to possible NPEs.
2013-07-15 00:53:30 +02:00
LevelX2
853810ce45
Added support for casting modal spells or activating modal abilities with more than one mode to choose.
2013-06-22 19:35:22 +02:00
magenoxx
42dd9d81b4
Timers (In progress)
2013-06-19 17:12:31 +04:00
North
0bb110be45
[refactor] moved enums from Constants class
2013-06-16 12:28:10 +03:00
LevelX2
84df0f2c43
* Added tournament options for adjustable construction time and free mulligans
...
* Added duel options for free mulligans
2013-06-14 23:45:30 +02:00
LevelX2
9894593d4c
Mulligan message shows the number of cards the player mulligans to.
2013-06-03 21:46:17 +02:00
LevelX2
5336d4c0f9
Pushed version to 1.0.3 dev.
2013-05-12 16:00:25 +02:00
LevelX2
6b38cd5b18
Mage Version 1.0.2
2013-05-11 23:06:30 +02:00
LevelX2
b352217e17
Some improvements to split card handling. Better display of tooltip of split cards, also added handling if not cast from hand.
2013-05-09 21:26:15 +02:00
LevelX2
1e5100e0d6
Added the logic, that one continious effect in game state can be connected to multiple abilities. This fixes issue #198 and #196 .
2013-04-17 23:44:50 +02:00
LevelX2
48f1560cb8
Added new AsThoughtEffectType to reveal face down cards (not a perfect solution I know, but better as using the cast type. If someone has a better idea to handle this, I'm open).
2013-04-06 00:04:21 +02:00
LevelX2
de20fcb5cc
[minor] formatting
2013-04-02 13:46:43 +02:00
magenoxx
97acebacdd
Pumped version to 1.0.2.dev
2013-04-01 16:00:30 +04:00
magenoxx
29b84e0d92
Closed #169 : Make it possible to untap lands
2013-03-29 20:35:16 +04:00
magenoxx
05191e8793
Closed #168 : Enhance priority hot keys
2013-03-29 17:18:12 +04:00
LevelX2
32dff5ae72
Added replacement of {this} and{source} for selection of replacement effect order.
2013-03-23 16:40:15 +01:00
LevelX2
8cf2514edb
[minor] formating
2013-03-17 16:10:48 +01:00
LevelX2
70a8ede4d5
Merge changes.
2013-03-15 00:04:29 +01:00
LevelX2
9450074b70
Changed AI X costs handling according human handling. Fixed AI handling of modal spells. Changed some AI setting. Changes to AI lgging.
2013-03-14 23:55:14 +01:00
magenoxx
3205cc867f
Code and tests for Issue#156: Make smarter dual lands mana choose
2013-03-14 18:31:31 +04:00
LevelX2
aa0290fd32
Set Version to 1.0.1
2013-03-10 11:40:56 +01:00
magenoxx
5577d5b3a8
Changed version from 0.10.1 to 1.0.0
2013-02-26 14:11:00 +04:00
LevelX2
d5989b32fd
Minor changes to the logging of ComputerPlayer.
2013-02-21 17:05:35 +01:00
Loki
aa31ef23d3
bump version to 0.10.1
2012-12-28 12:48:26 +13:00
Loki
f017ab903c
version bump to 0.10.0
2012-11-15 22:47:15 +13:00
LevelX2
7c44b16504
AbilityPicker shows abilities now always in the order they were defined on the object.
2012-10-10 20:43:18 +02:00
LevelX2
76233a4252
Modes are now sorted in the order they are added in the card. For rules text and when a player chooses a mode.
2012-10-07 02:41:58 +02:00
Loki
46ec86b54c
0.9.2 dev
2012-09-04 21:24:44 +12:00
Loki
85b31df2d5
Bump version to 0.9.1dev
2012-08-14 15:28:06 +12:00
magenoxx
1eb230e236
Fixed Issue#29: It is possible to cancel creature attack even if it must attack
2012-07-26 18:47:04 +04:00
North
987e28cef3
[M10] Mirror of Fate
2012-07-23 23:53:24 +03:00
North
d773ed3d13
[filters] Replaced EvilTwin filter with predicate
...
This commit also touches the targeting system. Changes were made for consistency.
2012-07-21 23:18:17 +03:00
North
5d0a832642
cleaned pom files and updated sqlight dependency
2012-07-19 21:15:09 +03:00
magenoxx
23a75c39ba
[M13] Odric Master Tactician
2012-07-18 20:45:39 +04:00
magenoxx
b2cd3e75bd
changed version from 0.8.7.dev to 0.9.0.dev
2012-07-18 15:59:07 +04:00
magenoxx
c304812770
Debug logging for Issue#19
2012-07-18 13:57:54 +04:00
magenoxx
fce6756d77
Skipping attack declare if skipped turn. Made F4 and F9 working on declare attackers and blockers phases
2012-07-18 10:44:08 +04:00
magenoxx
ed0af0faee
Added skip-all-turns-and-actions feature. Bound to F9.
2012-07-18 10:15:50 +04:00
North
4563e518a6
[filters] Replaced TargetController condition with Predicate
2012-07-16 20:55:58 +03:00
magenoxx
5541fe4163
updated version from 0.8.6.r5 to 0.8.7
2012-06-29 14:56:13 +04:00
magenoxx
b5032226f4
Showing already chosen cards in choice dialog
2012-06-27 18:44:03 +04:00
North
239a4fb100
[refactoring][minor] Replaced all tabs with four spaces.
2012-06-19 23:50:20 +03:00
magenoxx
be06cb7790
Removed .iml files
2012-06-14 19:49:57 +04:00
magenoxx
5be6f78d59
Adding writting amount of mana payed for {X} cost
2012-06-12 10:38:39 +04:00
magenoxx
12b21abe52
changed version from 0.8.5 to 0.8.6
2012-05-25 19:04:40 +04:00
magenoxx
fa0e623120
changed version from 0.8.4 to 0.8.5
2012-05-07 07:50:07 +04:00
magenoxx
3875c1f7c0
Changed component version from 0.8.3 to 0.8.4 (dev)
2012-03-25 12:16:46 +04:00
BetaSteward
6205ebaeb9
fixed Liliana Of The Veil npe when targeting tokens + added choose pile dialog
2012-02-07 15:15:47 -05:00
BetaSteward
d813283c19
adding back recent changes - not quite sure how I managed to revert all this
2012-02-02 23:48:25 -05:00
BetaSteward
1d32f49fd0
modified triggered abilities, continuous effects and zones
2012-02-02 23:27:23 -05:00
BetaSteward
dfffdfcf8c
latest monte carlo ai - has a memory leak
2012-01-10 21:29:53 -05:00
magenoxx
ba6508cbeb
Updated component version from 0.8.1 to 0.8.2.
2011-12-09 13:15:07 +04:00
Loki
a004ced17d
artifactId to lowercase
2011-10-28 15:42:54 +04:00
magenoxx
e302a12f5d
Updated component's version from 0.8 to 0.8.1
...
manually
2011-10-28 11:36:42 +04:00
magenoxx
3350c3e829
Updated components' version from 0.7.6 to 0.8
2011-10-16 21:02:04 +04:00
magenoxx
a81dde0cdb
Some more fixed in choosing targets.
2011-10-12 20:03:34 +04:00