Commit graph

1009 commits

Author SHA1 Message Date
Oleg Agafonov
c328c71ef9 GUI: chats code upgraded to use new popup hint code; 2021-08-15 10:47:19 +04:00
Oleg Agafonov
d587cc9151 * GUI: added card popup info in choose dialog (example: choose dungeon, #8012);
* GUI: added texts popup info in choose dialog (example: choose from any list);
2021-08-14 09:18:50 +04:00
Oleg Agafonov
0c394ab6a1 Prepare new release 2021-08-06 21:54:10 +04:00
Oleg Agafonov
9baa36c2e3 Prepare new release 2021-07-31 23:00:06 +04:00
Oleg Agafonov
dc09f279ed Fixed NPE error in card icons 2021-07-29 12:27:23 +04:00
Oleg Agafonov
c6a3d5e588 Prepare new release 2021-07-25 01:15:33 +04:00
Oleg Agafonov
4d1985476f * GUI: added card icon for commander on battlefield;
Card icons: added support of custom card icon colors;
2021-07-23 19:51:45 +04:00
Oleg Agafonov
06ae494c5b Drafts: refactor to use same pack/pick number logic (#8039); 2021-07-23 16:18:56 +04:00
Oleg Agafonov
400acae0c1 * Draft improves:
* added additional and improved timing options for pick timeouts (x1.0, x1.5, x2.0, see #8033);
 * added pick timing info in tables list (info column);
 * fixed that booster draft starts with wrong pick timeout (#8036);
2021-07-22 23:14:08 +04:00
Oleg Agafonov
28473c7bd0 * GUI: added popup menu to view player's outside/sideboard at any time (allows to view only own or computer's sideboards); 2021-07-21 13:44:35 +04:00
Oleg Agafonov
7ccb390e4d * GUI: added card icon for announced X value (activate ability); 2021-07-19 14:25:51 +04:00
Oleg Agafonov
76082e1d7a * GUI: added card icon for announced X value (card cast); 2021-07-19 13:40:21 +04:00
Oleg Agafonov
12aa3b82b8 * GUI: added card icon for face down permanents; 2021-07-18 21:13:03 +04:00
Oleg Agafonov
2d8be6663b [AFR] added card icons with class level info (#7808) 2021-07-15 23:46:19 +04:00
Evan Kranzler
572104b8fc
Reworking card types in preparation for implementing Grist, the Hunger Tide (#7899)
Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-07-09 07:28:43 +04:00
Evan Kranzler
bb591dd038
[AFR] Implementing dungeon mechanic (ready for review) (#7937)
* added dungeon and dungeon room class

* [AFR] Implemented Tomb of Annihilation

* [AFR] Implemented Shortcut Seeker

* [AFR] Implemented Gloom Stalker

* [AFR] Implemented Nadaar, Selfless Paladin

* added room triggers

* added more venturing code, currently untested

* fixed error

* moved venture into dungeon from player class to game class

* removed unnecessary sourceobject from dungeon

* fixed npe error

* added dungeon completion

* fixed concurrent modification exception

* added logging

* added proper copy methods

* added views

* updated room text generation

* added some missing code

* finished implementing CompletedDungeonCondition

* [AFR] Implemented Ellywick Tumblestrum

* [AFR] Implemented Lost Mine of Phandelver

* added choice dialog for dungeons

* [AFR] Implemented Dungeon of the Mad Mage

* small text fix

* added initial dungeon test

* [AFR] Implemented Cloister Gargoyle

* [AFR] Implemented Dungeon Crawler

* small text change for dungeon rooms

* added more tests

* some simplification to dungeon props

* updated testing helper functions

* added currently failing test for venturing on separate steps and turns

* added tests for dungeon completion

* fixed missing trigger visual and dungeons not persisting through turns

* some text updates

* added rollback test

* added a test for multiple dungeons at once

* added one more condition test
2021-06-29 06:57:43 -04:00
spjspj
ae2787f119 Add in color identity as a sortable option in the deck editor and draft editor 2021-06-18 00:36:38 +10:00
Evan Kranzler
a61d5543fa replaced all instances of converted mana cost with mana value 2021-04-17 17:02:27 -04:00
Daniel Bomar
600cac6fc7
[READY FOR REVIEW] Implement a "multi-amount" dialog (#7528)
* Implemented chooseTargetAmount and new GUI dialog (distribute damage, distribute mana)
* Added tests and AI support;
* Test framework: added aliases support in TargetAmount dialogs;

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-04-17 14:28:01 +04:00
Oleg Agafonov
0e916b6e29 Dev: added additional info to some classes for easy debug; 2021-03-07 17:16:54 +04:00
Oleg Agafonov
c4750ff6c9 prepare new release 2021-02-27 22:27:11 +04:00
Oleg Agafonov
53cadd8ce9 * Server: improved versioning to support new launcher (maven version numbers compatible, see #7515); 2021-02-24 15:58:33 +04:00
Oleg Agafonov
eb64a7bb73 GUI: fixed broken add lands and random deck dialogs in deck editor (#7562); 2021-02-13 20:26:06 +04:00
Oleg Agafonov
e94fd1b456 Prepare new release 2021-02-13 19:35:26 +04:00
Oleg Agafonov
10e557b873 * Performance: memory usage optimization for deck editor (part 2 of removed bloated usage of ManaCosts -> ManaColor objects, see #7515); 2021-02-12 22:12:18 +04:00
Oleg Agafonov
275e996c08 * Performance: memory usage optimization for deck editor (removed bloated usage of ManaCosts -> ManaColor objects, see #7515); 2021-02-12 22:00:16 +04:00
Oleg Agafonov
cf216c6802 Prepare new release 2021-02-07 22:24:40 +04:00
Oleg Agafonov
a1da5ef437 * GUI: new reworked GUI and card render engine, card icons and dozens of other fixes (see full list in related PR); 2021-01-30 16:38:55 +04:00
Evan Kranzler
dacf30f4b9
Refactoring subtypes to make Maskwood Nexus work (ready for review) (#7432)
* removed and renamed SubTypeList

* updated subtype test

* refactored Changeling to be an ability that actually does something

* moved isAllCreatureTypes into SubTypes class

* renamed copyTo method to copyFrom

* added removeAllCreatureTypes where usable

* replaced some subtype methods

* replaced some more subtype methods

* replaced subtype mass add/remove methods

* updated more subtype methods

* fixed some errors

* made common shared creature type predicate

* refactored another card involving subtypes

* Added usage of object attribute in subTypes's write operations;

* Refactor: use same param styles in subtype methods

* Refactor: simplified usage of copy appliers;

* Refactor: fixed code usage in CopyApplier

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
2021-01-26 08:52:35 -05:00
Oleg Agafonov
9893e9d254 Prepare new release 2020-12-29 02:18:49 +04:00
Oleg Agafonov
81e0cc6403
Merge pull request #7158 from fburato/app-wiring-refactor
Application wiring refactor and externalise configuration path for server
2020-12-26 07:42:46 +01:00
Oleg Agafonov
a87c0b1ff6 Fixed potentially rollback errors with missing game data (#7273); 2020-12-24 23:43:53 +04:00
Oleg Agafonov
b8b2dd2c9b * GUI: fixed that abilities and triggers on the stack were not highlighted as valid target; 2020-12-24 21:43:17 +04:00
Oleg Agafonov
cc5fce4256 Prepare new release 2020-12-19 23:59:44 +04:00
Oleg Agafonov
9f67765e2d [CMR] fixed Armix, Filigree Thrasher - not working card, missing target (#7234); 2020-12-19 18:18:47 +04:00
Oleg Agafonov
74d96b98cf [KHM] added images download 2020-12-17 03:30:31 +04:00
Oleg Agafonov
a0a1dcb39f * GUI: added additional target arrows to stack objects (now you can see triggered or affected permanents and another related links, see #6918);
* Amulet of Vigor - improved combo support for multi triggers (now you can see triggered land name and chooses stack order, see #6918);
2020-12-17 03:05:58 +04:00
Oleg Agafonov
db239a1055 Refactor: replaced sourceId by source and introduced source param in some methods; 2020-12-12 20:23:19 +04:00
Francesco Burato
6e3750d50a [app-wiring-refactor]: Apply review comments:
- Add reference to original library in `FluentBuilder`.
- Change `I<Name>` notation to `<Name>Impl` notation.
- Move error config to test resources
- Add comment with config instruction
- Add config to the documentation
2020-11-12 20:12:50 +00:00
Francesco Burato
e8bb8ae24b [app-wiring-refactor]: Externalise configuration path 2020-11-12 20:12:49 +00:00
Francesco Burato
cf3dd2d94c [app-wiring-refactor]: Define external configuration 2020-11-12 20:12:48 +00:00
Oleg Agafonov
ea46afbe62 Prepare new release 2020-11-10 13:11:45 +04:00
Oleg Agafonov
a513acf5a0
Merge pull request #7150 from hotcyv/Fixed-ClientCallback-compress
Fixed compression on callback (#5340)
2020-11-01 10:17:26 +01:00
Oleg Agafonov
4893c5b1ac [ZNR] Improved modal double faces cards in GUI (#7012) 2020-11-01 10:03:09 +01:00
Oleg Agafonov
898d271c36 [ZNR] Improved GUI for modal double faces cards (#7012) 2020-11-01 10:03:09 +01:00
Oleg Agafonov
8ac78b4b9e Added modal double faces cards implementation (MDF cards, #7012) 2020-11-01 10:03:09 +01:00
Victor Gonçalves
2767db5dac
Fixed compression on callback (#5340)
The callbacks are not being compressed =/
Related to the #5340
2020-10-26 13:26:15 -03:00
LevelX2
5eea756e28 * Fixed a bug that prevented to display some triggered abilities (concerning human players) to select the order they are going to the stack. 2020-08-30 14:10:24 +02:00
Oleg Agafonov
6b457f5265 Prepare new release 2020-08-30 00:05:03 +04:00
Oleg Agafonov
920697d2e5 Prepare new release 2020-08-23 01:52:55 +04:00